Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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/* TODO : REMOVE HERE
#ifndef _OBJECT_INFO_FACTORY_H_
#define _OBJECT_INFO_FACTORY_H_
#include <Network/Packet/PacketStruct/CharBroadcastPacket.h>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
class CAggresiveCreature;
class CCharacter;
class CMonster;
class CSummonMonster;
namespace BroadcastInfo
{
bool SerializeOutAggresiveCreatureInfo(CAggresiveCreature& AggresiveCreature,
DataType::Type eDataType, char* szBuffer_Out, unsigned long& dwBufferSize_InOut);
bool SerializeOutMonsterInfo(CMonster& Monster,
DataType::Type eDataType, char* szBuffer_Out, unsigned long& dwBufferSize_InOut);
bool SerializeOutSummonMonsterInfo(CSummonMonster& SummonMonster,
DataType::Type eDataType, char* szBuffer_Out, unsigned long& dwBufferSize_InOut);
}
#endif
*/