Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _CHAR_CONFIG_PACKET_STRUCT_H_
#define _CHAR_CONFIG_PACKET_STRUCT_H_
#pragma pack(1)
#include <winsock2.h>
#include <windows.h>
// <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>ü ũ<><20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <20>ַλ<D6B7><CEBB><EFBFBD> <20><><EFBFBD><EFBFBD>)
typedef struct PeaceModeInfo* LPPeaceModeInfo;
struct PeaceModeInfo
{
bool m_bPeace;
FILETIME m_FileTime;
PeaceModeInfo() : m_bPeace(false)
{
m_FileTime.dwHighDateTime = 0;
m_FileTime.dwLowDateTime = 0;
}
};
// <20>ź<EFBFBD> <20>ɼ<EFBFBD> (<28><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>ü ũ<><20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <20>ַλ<D6B7><CEBB><EFBFBD> <20><><EFBFBD><EFBFBD>)
typedef struct RejectOption* LPRejectOption;
struct RejectOption
{
union
{
struct RejectStruct
{
unsigned short m_Party : 1; // <20><>Ƽ
unsigned short m_Exchange : 1; // <20><>ȯ <20>ź<EFBFBD>
unsigned short m_Duel : 1; // <20>ϴ<EFBFBD><CFB4><EFBFBD> <20>ź<EFBFBD>
unsigned short m_Whisper : 1; // <20>ӼӸ<D3BC> <20>ź<EFBFBD>
unsigned short m_Friend : 1; // ģ<><C4A3> <20>ź<EFBFBD>
unsigned short m_Shout : 1; // <20><>ġ<EFBFBD><C4A1> <20>ź<EFBFBD>
unsigned short m_Recall : 1; // <20><><EFBFBD><EFBFBD> <20>ź<EFBFBD>
unsigned short m_Remainder : 9;
};
RejectStruct Reject;
unsigned short m_wReject;
};
RejectOption() : m_wReject(0) { }
RejectOption(unsigned short wReject) : m_wReject(wReject) { }
};
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɼ<EFBFBD>
typedef struct LanguageOption* LPLanguageOption;
struct LanguageOption
{
union
{
struct LangStruct
{
unsigned short m_ENG : 1;
unsigned short m_CHS : 1;
unsigned short m_JPN : 1;
unsigned short m_KOR : 1;
unsigned short m_PRT : 1;
unsigned short m_SPN : 1;
unsigned short m_POL : 1;
unsigned short m_Remainder : 9;
};
LangStruct Lang;
unsigned short m_usLang;
};
LanguageOption() : m_usLang(0) { }
LanguageOption(unsigned short usLang) : m_usLang(usLang) { }
};
#pragma pack()
#endif