Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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#ifndef _CGLOBAL_SPELL_MGR_
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#define _CGLOBAL_SPELL_MGR_
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#include "NullSpell.h"
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class CGlobalSpellMgr
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{
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public:
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void Add(CSpell* pSpell); // Spell<6C><6C> <20><><EFBFBD><EFBFBD><EFBFBD>ڿ<EFBFBD><DABF><EFBFBD> <20>߰<EFBFBD><DFB0>Ѵ<EFBFBD>.
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void Process(); // <09><><EFBFBD>ʸ<EFBFBD><CAB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>. <20>ֹ<EFBFBD> ó<><C3B3> <20><> <20>ʿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֹ<EFBFBD><D6B9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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void Clear(); // Spell<6C><6C><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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size_t GetSpellNum() const { return m_nSpellNum; } // <09><><EFBFBD><EFBFBD> <20><><EFBFBD>ϵ<EFBFBD> Spell<6C><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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static CGlobalSpellMgr& GetInstance();
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protected:
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CGlobalSpellMgr();
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~CGlobalSpellMgr();
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size_t m_nSpellNum;
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CNullSpell m_HeadSpell;
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};
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#endif
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