Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
#include "stdafx.h"
#include "QuestMgr.h"
#include "QuestStruct.h"
using namespace Quest;
ExecutingQuest::ExecutingQuest()
: m_cPhase(0), m_QuestNode(NULL)
{
std::fill_n(m_cTriggerCount, int(MAX_TRIGGER), 0);
}
ExecutingQuest::ExecutingQuest(unsigned short wQuestID, unsigned char cPhase, unsigned char* aryTriggerCount)
: m_cPhase(cPhase)
{
std::copy(&(aryTriggerCount[0]), &(aryTriggerCount[MAX_TRIGGER]), m_cTriggerCount);
m_QuestNode = CQuestMgr::GetInstance().GetQuestNode(wQuestID);
}