Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _RYL_GAME_LIBRARY_RANKING_MGR_H_
#define _RYL_GAME_LIBRARY_RANKING_MGR_H_
#include <Network/Packet/PacketStruct/RankingPacket.h>
#include <RylGameLibrary/Creature/Character/CharacterClass.h>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
class CSendStream;
class CRankingMgr
{
public:
enum Const
{
MAX_DECLARE_RANK_NUM = 100
};
static CRankingMgr& GetInstance();
void UpdateRanking(const RankingNode& node);
bool SendRankingInfo(unsigned long dwCID, unsigned char cClass, unsigned char cPage);
unsigned char GetRank(const char* szCharName, unsigned char cClass);
private:
CRankingMgr();
~CRankingMgr();
RankingNode m_aryRanking[CClass::MAX_CLASS][MAX_DECLARE_RANK_NUM];
};
#endif