Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// stdafx.h : <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>
// ǥ<><C7A5> <20>ý<EFBFBD><C3BD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
//
#pragma once
#pragma warning(disable:4800)
#define WIN32_LEAN_AND_MEAN // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Windows <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
// TODO: <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2BFA1> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
#include <crtdbg.h>
#define _CRTDBG_MAP_ALLOC
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>˿<EFBFBD> <20><><EFBFBD>ǵ<EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (void*)0 <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>.
#ifdef _DEBUG
#define PERFORMANCE_CHECK(x) x
#else
#define PERFORMANCE_CHECK(x) x
#endif
#ifdef _DEBUG
#define DEBUG_CRT_MEMORY(x) x
#else
#define DEBUG_CRT_MEMORY(x) (void*)0
#endif
// <20>α<EFBFBD>
#ifdef _DEBUG
#define LOG_INOUT(x) x
#else
#define LOG_INOUT(x) (void*)0
#endif
/*
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <winsock2.h>
#include <mswsock.h>
#include <iphlpapi.h> // for IP Help functions, that gets local IP address
#include <ws2tcpip.h> // tcp/ip specific options
#include <wsipx.h> // for IPX/SPX
#include <wsnwlink.h>
// DB<44><42><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <msdasc.h> // OLE DB Service Component header
#include <msdaguid.h> // OLE DB Root Enumerator
#include <msdasql.h> // MSDASQL - Default provider
#include <sqloledb.h> // MS SQL
// <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <windows.h>
#include <process.h>
#include <shellapi.h>
#include <tchar.h>
// C <20>Լ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <cassert>
#include <ctime>
#include <cmath>
#include <cstdio>
#include <cctype>
#include <cstring>
#include <cstdarg>
#include <cstddef>
#include <cstdlib>
*/
#include <atltime.h> // CTime
// STL <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <new>
#include <set>
#include <map>
#include <hash_map>
#include <vector>
#include <list>
#include <string>
#include <limits>
#include <bitset>
#include <complex>
#include <algorithm>
#include <numeric>
#include <utility>
#include <functional>
// <20><>Ÿ
#include <Log/ServerLog.h>
#include <Utility/Debug/DebugMacros.h>
#include <Utility/Debug/ExceptionReport.h>
#include <Utility/Debug/PerformanceCheck.h>