Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -0,0 +1,89 @@
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#include "stdafx.h"
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#include <Creature/CreatureManager.h>
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#include "RylGameServer.h"
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#include "Commands.h"
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CConsoleCommand* CCMDAutoBalance::Clone(const char* szCommand, size_t nCommandLength)
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{
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const int MAX_BUFFER = 256;
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char szBuffer[MAX_BUFFER + 1];
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const char* szDelimiter = " \t\r\n";
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_snprintf(szBuffer, MAX_BUFFER, "%s", szCommand);
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szBuffer[MAX_BUFFER] = '\0';
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char* token = strtok(szBuffer, szDelimiter);
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CCMDAutoBalance* lpCMD = new CCMDAutoBalance;
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if (NULL != lpCMD)
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{
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token = strtok(NULL, szDelimiter);
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if (NULL == token)
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{
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lpCMD->m_cCmd = NOW_STATE;
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}
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else if (0 == strcmp("on", token))
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{
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lpCMD->m_cCmd = AUTO_BALANCE_ON;
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}
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else if (0 == strcmp("off", token))
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{
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lpCMD->m_cCmd = AUTO_BALANCE_OFF;
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}
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else
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{
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lpCMD->m_cCmd = ERROR_CMD;
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}
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}
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return lpCMD;
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}
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bool CCMDAutoBalance::DoProcess()
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{
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const TCHAR* szMessage = 0;
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switch (m_cCmd)
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{
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case NOW_STATE:
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if (CCreatureManager::GetInstance().GetAutoBalance())
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{
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szMessage = _T("AutoBalance is now On");
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}
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else
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{
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szMessage = _T("AutoBalance is now Off");
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}
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break;
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case AUTO_BALANCE_ON:
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CCreatureManager::GetInstance().SetAutoBalance(true);
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szMessage = _T("Turn On AutoBalance");
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break;
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case AUTO_BALANCE_OFF:
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CCreatureManager::GetInstance().SetAutoBalance(false);
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szMessage = _T("Turn Off AutoBalance");
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break;
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case ERROR_CMD:
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default:
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szMessage = _T("Invalid autobalance command");
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break;
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}
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if(0 != szMessage)
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{
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CRylGameServer::GetInstance().PrintOutput(szMessage);
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}
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return true;
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}
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