Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,43 @@
#include "stdafx.h"
#include "FieldServerClientDispatch.h"
#include <Network/Packet/PacketCommand.h>
#include <Network/Dispatch/GameClient/ParseCharLoginOut.h>
class CFieldGameClientDispatchTable : public CGameClientDispatchTable
{
public:
static CFieldGameClientDispatchTable& GetInstance();
private:
CFieldGameClientDispatchTable();
};
CFieldGameClientDispatchTable& CFieldGameClientDispatchTable::GetInstance()
{
static CFieldGameClientDispatchTable fieldGameClientDispatchTable;
return fieldGameClientDispatchTable;
}
CFieldGameClientDispatchTable::CFieldGameClientDispatchTable()
{
using namespace GameClientParsePacket;
AddDispatch(CmdCharLogin, ParseCharLogin); // ij<><C4B3><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD>
AddDispatch(CmdCharLogout, ParseCharLogout); // ij<><C4B3><EFBFBD><EFBFBD> <20>α׾ƿ<D7BE>
AddDispatch(CmdCharMoveZone, ParseCharMoveZone); // ij<><C4B3><EFBFBD><EFBFBD> <20><> <20>̵<EFBFBD>
AddDispatch(CmdServerZone, ParseServerZone); // ij<><C4B3><EFBFBD><EFBFBD> <20><> <20>̵<EFBFBD>
AddDispatch(CmdCSAuth, ParseCSAuth); // <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD> (<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
}
CFieldGameClientDispatch::CFieldGameClientDispatch(CSession& Session)
: CGameClientDispatch(Session, CFieldGameClientDispatchTable::GetInstance())
{
}