Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
151
Server/RylServerProject/RylGameServer/RylGameServer.rc
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151
Server/RylServerProject/RylGameServer/RylGameServer.rc
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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "afxres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// <20>߸<EFBFBD> resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_NEU)
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#ifdef _WIN32
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LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
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#pragma code_page(949)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Version
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,0,0,1
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PRODUCTVERSION 1,0,0,1
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FILEFLAGSMASK 0x17L
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x4L
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FILETYPE 0x1L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "000004b0"
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BEGIN
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VALUE "FileDescription", "ROWGameServer"
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VALUE "FileVersion", "1, 0, 0, 1"
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VALUE "InternalName", "ROWGameServer"
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VALUE "LegalCopyright", "Copyright (c) - 2009"
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VALUE "OriginalFilename", "RYLGameServer.exe"
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VALUE "ProductName", "ROWGameServer"
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VALUE "ProductVersion", "1, 0, 0, 1"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x0, 1200
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END
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END
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#endif // <20>߸<EFBFBD> resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// <20>ѱ<EFBFBD><D1B1><EFBFBD> resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR)
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#ifdef _WIN32
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LANGUAGE LANG_KOREAN, SUBLANG_DEFAULT
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#pragma code_page(949)
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#endif //_WIN32
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""afxres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Menu
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//
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IDR_GAME_SERVER_MENU MENU
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BEGIN
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POPUP "Game Server"
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BEGIN
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POPUP "Console"
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BEGIN
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MENUITEM "Open Console", ID_START_CONSOLE
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MENUITEM "Close Console", ID_STOP_CONSOLE
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END
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MENUITEM SEPARATOR
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MENUITEM "Show Status", ID_SHOW_STATUS
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POPUP "Option"
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BEGIN
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MENUITEM "Start Server", ID_START_SERVER
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MENUITEM "Connect All", 102
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END
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MENUITEM SEPARATOR
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MENUITEM "Reload Config", ID_LOAD_SETTING
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MENUITEM SEPARATOR
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MENUITEM "Shutdown", ID_SERVER_STOP
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_GAME_SERVER_ICON ICON "RylGameServer.ico"
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#endif // <20>ѱ<EFBFBD><D1B1><EFBFBD> resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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