Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
417
Server/RylServerProject/RylGameServer/RylGameServer.vcproj
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417
Server/RylServerProject/RylGameServer/RylGameServer.vcproj
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="RylGameServer"
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ProjectGUID="{82E75804-D7F1-4CA3-A694-6CD97EE7AD50}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="../../Executable/$(ConfigurationName)"
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IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../;./;../BaseLibrary;../RylServerLibrary;../RylGameLibrary;../MemoryManager;../NFAuthClient"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;NO_GAMEGUARD"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/RylGameServer.exe"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/RylGameServer.pdb"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="../../Executable/$(ConfigurationName)"
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IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="../;./;../BaseLibrary;../RylServerLibrary;../RylGameLibrary;../MemoryManager;../NFAuthClient"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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MinimalRebuild="FALSE"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/RylGameServer.exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release_NoGD|Win32"
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OutputDirectory="../../Executable/$(ConfigurationName)"
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IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="../;./;../BaseLibrary;../RylServerLibrary;../RylGameLibrary;../MemoryManager;../NFAuthClient"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;NO_GAMEGUARD"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/RylGameServer.exe"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug_NoGD|Win32"
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OutputDirectory="../../Executable/$(ConfigurationName)"
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IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../;./;../BaseLibrary;../RylServerLibrary;../RylGameLibrary;../MemoryManager;../NFAuthClient"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;NO_GAMEGUARD"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/RylGameServer.exe"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/RylGameServer.pdb"
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SubSystem="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release_MY|Win32"
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OutputDirectory="../../Executable/$(ConfigurationName)"
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IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="../;./;../BaseLibrary;../RylServerLibrary;../RylGameLibrary;../MemoryManager;../NFAuthClient"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;AUTH_MY;ON_HCAKSHIELD;NO_GAMEGUARD"
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MinimalRebuild="FALSE"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/RylGameServer.exe"
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LinkIncremental="1"
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IgnoreDefaultLibraryNames="MSVCRT.lib"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug_MY|Win32"
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OutputDirectory="../../Executable/$(ConfigurationName)"
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IntermediateDirectory="../../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../;./;../BaseLibrary;../RylServerLibrary;../RylGameLibrary;../MemoryManager;../NFAuthClient"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;AUTH_MY;ON_HCAKSHIELD;NO_GAMEGUARD"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/RylGameServer.exe"
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LinkIncremental="2"
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IgnoreDefaultLibraryNames="MSVCRT.lib"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/RylGameServer.pdb"
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SubSystem="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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||||
<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="<22>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath=".\ManageGameObject.cpp">
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</File>
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<File
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RelativePath=".\RylGameServer.cpp">
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</File>
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<File
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RelativePath=".\RylGameServerCommands.cpp">
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</File>
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<File
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RelativePath=".\RylGameServerMain.cpp">
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</File>
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<File
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RelativePath=".\RylGameServerMainLoop.cpp">
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</File>
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<File
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RelativePath=".\RylGameServerWindow.cpp">
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</File>
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<File
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RelativePath=".\stdafx.cpp">
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</File>
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</Filter>
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<Filter
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Name="<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
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<File
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RelativePath=".\Resource.h">
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</File>
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<File
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RelativePath=".\RylGameServer.h">
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</File>
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<File
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RelativePath=".\stdafx.h">
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</File>
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</Filter>
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Name="<22><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
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<File
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RelativePath=".\RylGameServer.ico">
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</File>
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<File
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RelativePath=".\RylGameServer.rc">
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</File>
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</Filter>
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<Filter
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Name="Network"
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Filter="">
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<Filter
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Name="Dispatch"
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Filter="">
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<Filter
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Name="GameClient"
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Filter="">
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<File
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RelativePath=".\Network\Dispatch\GameClient\FieldServerClientDispatch.cpp">
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</File>
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<File
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RelativePath=".\Network\Dispatch\GameClient\FieldServerClientDispatch.h">
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</File>
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<File
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RelativePath=".\Network\Dispatch\GameClient\SendGameServerPacket.cpp">
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</File>
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<File
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RelativePath=".\Network\Dispatch\GameClient\SendGameServerPacket.h">
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</File>
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</Filter>
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</Filter>
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</Filter>
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<Filter
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Name="Commands"
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Filter="">
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<File
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RelativePath=".\Commands\AutoBalanceCommand.cpp">
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</File>
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<File
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RelativePath=".\Commands\Commands.h">
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</File>
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<File
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RelativePath=".\Commands\DropItemCommand.cpp">
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</File>
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<File
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RelativePath=".\Commands\DropItemListCommand.cpp">
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</File>
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<File
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RelativePath=".\Commands\DummyCharacters.cpp">
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</File>
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<File
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RelativePath=".\Commands\DummyCharacters.h">
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</File>
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<File
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RelativePath=".\Commands\LotteryEventCommand.cpp">
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</File>
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<File
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RelativePath=".\Commands\NotifyCommand.cpp">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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Reference in New Issue
Block a user