Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
190
Server/RylServerProject/RylGameServer/RylGameServerWindow.cpp
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190
Server/RylServerProject/RylGameServer/RylGameServerWindow.cpp
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#include "stdafx.h"
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#include "Resource.h"
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#include "RylGameServer.h"
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#include <Log/ServerLog.h>
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#include <Utility/ServerAppFramework/MsgProc/MsgProc.h>
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#include <Utility/ServerAppFramework/ConsoleWindow/ConsoleWindow.h>
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#include <Utility/ServerAppFramework/ConsoleWindow/ConsoleCMDFactory.h>
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class CProcessCOMMAND : public CMsgProc
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{
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public:
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CProcessCOMMAND(CConsoleWindow& ConsoleWindow) : m_ConsoleWindow(ConsoleWindow) { }
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virtual ~CProcessCOMMAND() { }
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virtual LRESULT operator () (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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char* szCommand = 0;
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switch (LOWORD(wParam))
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{
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case ID_START_CONSOLE: m_ConsoleWindow.Initialize("RowGameServer"); break;
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case ID_STOP_CONSOLE: m_ConsoleWindow.Destroy(); break;
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case ID_SHOW_STATUS: szCommand = "pool"; break;
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case ID_LOAD_SETTING: szCommand = "reloadsetup"; break;
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case ID_START_SERVER: szCommand = "startall"; break;
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case ID_CONNECT_ALL: szCommand = "connect"; break; }
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if(0 != szCommand)
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{
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m_ConsoleWindow.GetCMDProcess().Add(
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m_ConsoleWindow.GetConsoleCMDFactory().Create(szCommand, strlen(szCommand)));
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}
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if(LOWORD(wParam) == ID_SERVER_STOP)
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{
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DETLOG0(g_Log, "Terminate GameServer System Tray.");
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PostMessage(hWnd, WM_QUIT, 0, 0);
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}
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return 0;
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}
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private:
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CConsoleWindow& m_ConsoleWindow;
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};
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/*
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class CProcessRYLGAME_AUTOSTART : public CMsgProc
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{
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public:
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CProcessRYLGAME_AUTOSTART(CConsoleWindow& consoleWindow)
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: m_ConsoleWindow(consoleWindow)
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{
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}
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virtual ~CProcessRYLGAME_AUTOSTART() { }
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virtual LRESULT operator () (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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DETLOG0(g_Log, "AutoStart Started");
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m_ConsoleWindow.GetCMDProcess().Add(
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m_ConsoleWindow.GetConsoleCMDFactory().Create("startall", strlen("startall")));
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return 0;
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}
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private:
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CConsoleWindow& m_ConsoleWindow;
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};
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class CProcessGAME_CONNECTTOAGENT : public CMsgProc
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{
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public:
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CProcessGAME_CONNECTTOAGENT(CConsoleWindow& consoleWindow)
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: m_ConsoleWindow(consoleWindow)
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{
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}
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virtual ~CProcessGAME_CONNECTTOAGENT() { }
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virtual LRESULT operator () (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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DETLOG0(g_Log, "관리툴의 요청으로 서버로 접속.");
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m_ConsoleWindow.GetCMDProcess().Add(
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m_ConsoleWindow.GetConsoleCMDFactory().Create("connect", strlen("connect")));
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return 0;
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}
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private:
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CConsoleWindow& m_ConsoleWindow;
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};
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class CProcessRYLGAME_QUIT : public CMsgProc
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{
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public:
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virtual ~CProcessRYLGAME_QUIT() { }
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virtual LRESULT operator () (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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DETLOG0(g_Log, "관리툴에 의해서 게임 서버의 시스템 트레이를 종료합니다.");
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SendMessage(hWnd, WM_COMMAND, ID_SERVER_STOP, 0);
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return 0;
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}
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};
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class CProcessCOPYDATA : public CMsgProc
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{
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public:
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CProcessCOPYDATA(CConsoleWindow& consoleWindow)
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: m_ConsoleWindow(consoleWindow)
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{
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}
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virtual ~CProcessCOPYDATA() { }
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virtual LRESULT operator () (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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PCOPYDATASTRUCT lpCDStruct = reinterpret_cast<PCOPYDATASTRUCT>(lParam);
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if(NULL != lpCDStruct)
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{
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char* szMessage = reinterpret_cast<MNGMSG_Notify*>(lpCDStruct->lpData)->m_Message;
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size_t nMsgLen = strlen(szMessage);
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szMessage[MNGMSG_Notify::MAX_NOTIFY_NUM - 1] = '\0';
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m_ConsoleWindow.PrintOutput(szMessage, nMsgLen);
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if (MNGMSGTYPE_NOTIFY == lpCDStruct->dwData)
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{
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m_ConsoleWindow.GetCMDProcess().Add(
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m_ConsoleWindow.GetConsoleCMDFactory().Create(szMessage, nMsgLen));
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}
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}
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return 0;
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}
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private:
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CConsoleWindow& m_ConsoleWindow;
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};
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*/
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bool CRylGameServer::InitializeMsgProc()
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{
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int nErrorCount = 0;
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CMsgProcessMgr* lpMsgProcessMgr = GetMsgProcessMgr();
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if(0 != lpMsgProcessMgr)
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{
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if(GetConsoleWindow())
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{
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nErrorCount += lpMsgProcessMgr->Register(WM_COMMAND,
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new CProcessCOMMAND(*GetConsoleWindow())) ? 0 : 1;
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/*
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nErrorCount += lpMsgProcessMgr->Register(WM_RYLGAME_AUTOSTART,
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new CProcessRYLGAME_AUTOSTART(*GetConsoleWindow())) ? 0 : 1;
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nErrorCount += lpMsgProcessMgr->Register(WM_GAME_CONNECTTOAGENT,
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new CProcessGAME_CONNECTTOAGENT(*GetConsoleWindow())) ? 0 : 1;
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nErrorCount += lpMsgProcessMgr->Register(WM_COPYDATA,
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new CProcessCOPYDATA(*GetConsoleWindow())) ? 0 : 1;
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*/
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}
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/*
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nErrorCount += lpMsgProcessMgr->Register(WM_RYLGAME_QUIT, new CProcessRYLGAME_QUIT) ? 0 : 1;
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*/
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}
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return (0 == nErrorCount);
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}
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