Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _FRIEND_LIST_H_
#define _FRIEND_LIST_H_
#include <Network/Packet/PacketStruct/FriendPacket.h>
#include <map>
#include <list>
#include <vector>
#include <utility>
#include <algorithm>
class CXRefFriends
{
public:
static CXRefFriends& GetInstance();
typedef std::multimap<unsigned long, unsigned long> XRefTable;
CXRefFriends() { }
~CXRefFriends() { }
// FnProcess<73><73> bool operator() (CXRefFriends::XRefTable::value_type&) <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ü(Ŭ<><C5AC><EFBFBD><EFBFBD>)<29>̴<EFBFBD>.
template<typename FnProcess>
void Process(unsigned long dwFriendID, FnProcess fnProcess)
{
// dwFriendID<49><44> ģ<><C4A3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> CID<49><44> <20><><EFBFBD>ؼ<EFBFBD> <20>۾<EFBFBD><DBBE>Ѵ<EFBFBD>.
std::pair<XRefTable::iterator, XRefTable::iterator> result =
m_XRefTable.equal_range(dwFriendID);
std::for_each(result.first, result.second, fnProcess);
}
private:
XRefTable::iterator Add(unsigned long dwOwnerID, unsigned long dwFriendID)
{ return m_XRefTable.insert(std::make_pair(dwFriendID, dwOwnerID)); }
void Remove(XRefTable::iterator erasePos) { m_XRefTable.erase(erasePos); }
XRefTable m_XRefTable;
// Add, Remove Method<6F><64> <20><><EFBFBD>߱<EFBFBD> <20><><EFBFBD>ؼ<EFBFBD> friend<6E><64> <20><><EFBFBD><EFBFBD>.
friend class CFriendList;
};
class CFriendList
{
public:
enum { MAX_FRIENDS_NUM = 100 };
class Rebind
{
private:
CXRefFriends::XRefTable::iterator m_XRefItr;
FriendInfo m_friendInfo;
Rebind() : m_XRefItr() { }
Rebind(const CXRefFriends::XRefTable::iterator& XRefItr, const FriendInfo& friendInfo)
: m_XRefItr(XRefItr), m_friendInfo(friendInfo) { }
public:
inline unsigned long GetCID() { return m_friendInfo.m_dwCID; }
inline unsigned long GetGroup() { return m_friendInfo.GetGroup(); }
inline bool IsLogined() { return m_friendInfo.IsLogined(); }
inline const char* GetCharacterName() { return m_friendInfo.m_szName; }
inline bool IsFriend(const char* szName) { return 0 == strncmp(szName, m_friendInfo.m_szName, FriendInfo::MAX_NAME); }
inline bool SetGroup(unsigned long dwGroup) { return m_friendInfo.SetGroup(dwGroup); }
inline void SetLoginStatus(bool bLogin) { m_friendInfo.SetLoginStatus(bLogin); }
inline void UpdateLevel(char cLevel) { m_friendInfo.m_cLevel = cLevel; }
inline void UpdateGID(unsigned long dwGID) { m_friendInfo.m_dwGID = dwGID; }
inline void UpdateServerID(unsigned long dwServerID) { m_friendInfo.m_dwServerID = dwServerID; }
inline void UpdateClass(unsigned short wClass) { m_friendInfo.m_wClass = wClass; }
inline char GetLevel() { return m_friendInfo.m_cLevel; }
inline unsigned long GetGID() { return m_friendInfo.m_dwGID; }
inline unsigned short GetClass() { return m_friendInfo.m_wClass; }
inline unsigned long GetServerID() { return m_friendInfo.m_dwServerID; }
inline void InitializeFriendInfo(unsigned long dwServerID, unsigned long dwGID, unsigned short wClass, char cLevel)
{
m_friendInfo.m_dwServerID = dwServerID;
m_friendInfo.m_dwGID = (m_friendInfo.m_dwGID!=dwGID) ? dwGID : m_friendInfo.m_dwGID;
m_friendInfo.m_cLevel = (m_friendInfo.m_cLevel!=cLevel) ? cLevel : m_friendInfo.m_cLevel;
m_friendInfo.m_wClass = (m_friendInfo.m_wClass!=wClass) ? wClass : m_friendInfo.m_wClass;
}
friend class CFriendList;
friend class CFindFriendCID;
friend inline static bool operator < (unsigned long dwCID, const Rebind& rhs) { return dwCID < rhs.m_friendInfo.m_dwCID; }
friend inline static bool operator < (const Rebind& lhs, unsigned long dwCID) { return lhs.m_friendInfo.m_dwCID < dwCID; }
friend inline static bool operator < (const Rebind& lhs, const Rebind& rhs) { return lhs.m_friendInfo.m_dwCID < rhs.m_friendInfo.m_dwCID; }
};
typedef std::vector<Rebind> FriendList;
CFriendList(unsigned long dwOwnerCID, CXRefFriends* lpXRefTable = NULL);
~CFriendList();
void Clear();
bool Add(unsigned long dwFriendCID, const char* szCharacterName, unsigned long dwGID, unsigned short wClass, char cLevel, unsigned long dwServerID);
bool Remove(unsigned long dwFriendCID);
// CID<49><44> <20><><EFBFBD>ٰ<EFBFBD>, <20≯<EFBFBD><CCB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>. <20>ݵ<EFBFBD><DDB5><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20><>.
Rebind* GetFriend(unsigned long dwFriendCID);
Rebind* GetFriend(const char* szFriendName);
bool SerializeIn(const char* szBuffer_In, unsigned long dwBufferSize_In);
bool SerializeOut(char* szBuffer_Out, unsigned long& dwBufferSize_InOut) const;
void GetCIDList(unsigned long* dwCID_In);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> //
bool SerializeOut(char* szBuffer_Out, char* szInfoBuffer_Out, unsigned long& dwBufferSize_InOut, unsigned long& dwInfoBufferSize_InOut) const;
bool SerializeIn(const char* szBuffer_In, const char* szInfo_In, unsigned long dwBufferSize_In, unsigned long dwInfoBufferSize_In);
unsigned long GetFriendNum() const { return static_cast<unsigned long>(m_friendList.size()); }
// FnProcess<73><73> bool operator() (CFriendList::Rebind&) <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ü(Ŭ<><C5AC><EFBFBD><EFBFBD>)<29>̴<EFBFBD>.
template<typename FnProcess>
void Process(FnProcess fnProcess)
{
std::for_each(m_friendList.begin(), m_friendList.end(), fnProcess);
}
private:
struct Flags;
unsigned long m_dwOwnerCID; // XRef<65><66><EFBFBD>Կ<EFBFBD>.
CXRefFriends* m_lpXRefTable; // XRefTable<6C><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (NULL<4C≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><>)
FriendList m_friendList;
};
#endif