Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

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#ifndef _GAMA_CLIENT_EVENT_HANDLER_H_
#define _GAMA_CLIENT_EVENT_HANDLER_H_
namespace ClientNet
{
// forward decl.
class CSession;
class CNetworkMsgBlock;
class CEventHandler
{
public:
CEventHandler(DWORD dwTimeoutSec = 1)
: m_dwTimeoutSec(dwTimeoutSec), m_dwLastCalled(0)
{
}
virtual ~CEventHandler() { }
virtual int OnReceived(CNetworkMsgBlock& msg_block) = 0; // <20><>Ŷ<EFBFBD><C5B6> <20>޾<EFBFBD><DEBE><EFBFBD> <20><> <20>Ҹ<EFBFBD><D2B8><EFBFBD>.
virtual int OnOpen(CSession& ConnSession, int iErrorCode) = 0; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ϸ<EFBFBD><CFB7>Ǿ<EFBFBD><C7BE><EFBFBD> <20><> <20>Ҹ<EFBFBD><D2B8><EFBFBD>. (<28><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD>. UDP<44><50> <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD>)
virtual int OnClose(CSession& CloseSession) = 0; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>Ҹ<EFBFBD><D2B8><EFBFBD>. (UDP<44><50> <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD>)
virtual int OnDispatch(CSession& ReceivedSession) = 0; // <20>޽<EFBFBD><DEBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20><> <20>Ҹ<EFBFBD><D2B8><EFBFBD>.
virtual int OnTimeout(CSession& Session) = 0; // <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȣ<><C8A3><EFBFBD>ȴ<EFBFBD>. <20><EFBFBD><E2BABB> <20><><EFBFBD>ʸ<EFBFBD><CAB8><EFBFBD> <20>Ҹ<EFBFBD><D2B8><EFBFBD>.
bool IsTimeout(DWORD dwCurrentTime) const
{
return (0 == m_dwLastCalled) ||
(m_dwLastCalled + (m_dwTimeoutSec * 1000) < dwCurrentTime);
}
void UpdateTimeoutCalled(DWORD dwCurrentTime)
{
m_dwLastCalled = dwCurrentTime;
if (0 == m_dwLastCalled) { ++m_dwLastCalled; }
}
protected:
DWORD m_dwTimeoutSec;
DWORD m_dwLastCalled;
};
};
#endif