Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

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#ifndef _CHECK_PING_H_
#define _CHECK_PING_H_
#include <Thread/Lock.h>
class CCheckPing
{
public:
CCheckPing();
enum { PING_INTERVAL = 10000 }; // 10<31><30>
bool CheckPing(unsigned long dwCurrentTime);
void SetLastPingRecvTime(unsigned long dwCurrentTime);
unsigned long GetLastPingRecvTime();
unsigned long GetPingCount();
void GetPingData(unsigned long& dwPingCount,
unsigned long& dwLastPingRecvTime, unsigned long& dwFirstCheckTime);
private:
typedef CCSLock CheckPingLock;
CheckPingLock m_PingLock;
CACHE_PAD(CheckPingLockPad, sizeof(CheckPingLock));
unsigned long m_dwPingCount;
unsigned long m_dwLastPingRecvTime;
unsigned long m_dwFirstCheckTime;
};
#endif