Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _DATA_PACKET_H_
#define _DATA_PACKET_H_
#include <Network/Packet/PacketBase.h>
#pragma pack(1)
typedef struct PktDD* LPPktDD;
struct PktDD : public PktBase
{
unsigned long m_dwRequestKey;
unsigned short m_wCmd;
enum SubCommands
{
SCmdUserLogin = 0x0001, // <20><><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD>
SCmdUserLogout = 0x0002, // <20><><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD>
SCmdUserMove = 0x0003, // <20><><EFBFBD><EFBFBD> <20><> <20>̵<EFBFBD>
// WORK_LIST 2.1 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>
SCmdSelectNation = 0x0004, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// WORK_LIST 2.3 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
SCmdNationChangeResult = 0x0005,
SCmdCharCreate = 0x0021, // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
SCmdCharDelete = 0x0022, // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
SCmdCharCreateItem = 0x0023, // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
SCmdCharSelect = 0x0024, // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
SCmdCreateParty = 0x0031, // <20><>Ƽ <20><><EFBFBD><EFBFBD>
SCmdDeleteParty = 0x0032, // <20><>Ƽ <20><><EFBFBD><EFBFBD>
SCmdGetPartyInfo = 0x0033, // <20><>Ƽ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
SCmdInsertPartyMem = 0x0034, // <20><>Ƽ <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>
SCmdDeletePartyMem = 0x0035, // <20><>Ƽ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
SCmdLoginPartyMem = 0x0036, // <20><>Ƽ <20><><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1><EFBFBD>
SCmdLogoutPartyMem = 0x0037, // <20><>Ƽ <20><><EFBFBD><EFBFBD> <20>α׾ƿ<D7BE>
SCmdTransferLeader = 0x0038, // <20><>Ƽ <20><><EFBFBD><EFBFBD> <20>
SCmdAutoRoutingOn = 0x0039, // <20><>Ƽ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ѱ<EFBFBD>
SCmdAutoRoutingOff = 0x003A, // <20><>Ƽ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
//SCmdPartyAddress = 0x003B, // <20><>Ƽ<EFBFBD><C6BC> UDP <20>ּ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
SCmdDeadPartyMem = 0x003C, // <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD>
SCmdMoveZonePartyMem = 0x003D, // <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD>̵<EFBFBD> : RefID = <20>̵<EFBFBD><CCB5><EFBFBD> <20><> ID
SCmdLevelUpPartyMem = 0x003E, // <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : RefID = <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
SCmdChangeClassPartyMem = 0x003F, // <20><>Ƽ<EFBFBD><C6BC> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : RefID = <20>ٲ<EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD>
SCmdChangeGuildPartyMem = 0x0040, // <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : RefID = <20>ٲ<EFBFBD> <20><><EFBFBD><EFBFBD> ID
SCmdStartSession = 0x0050, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
SCmdServerZone = 0x0051, // <20><><EFBFBD><EFBFBD> <20><>
SCmdCharMoveZone = 0x0052, // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD>̵<EFBFBD>
SCmdServerZoneEnd = 0x0053 // <20><><EFBFBD><EFBFBD> <20><> <20><>
};
inline void InitPtSubCmd(unsigned long dwRequestKey, unsigned short Cmd_In);
};
inline void PktDD::InitPtSubCmd(unsigned long dwRequestKey, unsigned short Cmd_In)
{
m_dwRequestKey = dwRequestKey;
m_wCmd = Cmd_In;
}
#pragma pack()
#endif