Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#include "stdafx.h"
#include <cstdio>
#include <Utility/Compress/MiniLZO/MiniLZOWrapper.h>
#include <Utility/Resource/EnsureCleanup.h>
#include <Network/XORCrypt/XORCrypt.h>
// 클라이언트에서도 쓰이므로 include를 명시한다.
#include <Log/ServerLog.h>
#include <DB/DBDefine.h>
#include "Filter.h"
#define DECODE_HEADER(Start_In, Length_In, PageVer_In, PageNum_In) CXORCrypt::GetInstance().DecodeHeader((Start_In),(Length_In),(PageVer_In),(PageNum_In))
#define ENCODE_HEADER(Start_In, Length_In, PageVer_In, PageNum_In) CXORCrypt::GetInstance().EncodeHeader((Start_In),(Length_In),(PageVer_In),(PageNum_In))
#define COMPRESS(In, In_len, Out, Out_len) CMiniLZO::Compress((In), (In_len), (Out), (Out_len))
#define DECOMPRESS(In, In_len, Out, Out_len) CMiniLZO::Decompress((In), (In_len), (Out), (Out_len))
static Filter::FilterName g_FilterName;
static Filter::FilterName g_AccountName;
//Interface////////////////////////////////////////////////////////////////////////////////////
//
// InitFilter [ public ]
// - 필터 체커 초기화
//
// Parameter :
//
// Return:
//
//
///////////////////////////////////////////////////////////////////////////////////////////////
bool Filter::InitFilter(const char* szFilterFileName)
{
FILE *pFile;
char Buffer[256];
///////////////////////////////////////////////////////////////////////////////////////////////
//
// 욕 단어
//
///////////////////////////////////////////////////////////////////////////////////////////////
pFile = fopen((NULL != szFilterFileName) ? szFilterFileName : FilterFileName, "r");
if (NULL == pFile) { return false; }
char Temp[256];
while(true)
{
if(fgets(Buffer, 256, pFile) == NULL)
break;
if(strcmp(Buffer, "\n") == 0)
continue;
strcpy(Temp, strtok(Buffer, "\n"));
char *Upper = _strlwr(Temp);
strcpy(g_FilterName.FilterStrings[g_FilterName.Total], Upper);
g_FilterName.Total = g_FilterName.Total + 1;
}
fclose(pFile);
#ifndef _RYL_GAME_CLIENT_
///////////////////////////////////////////////////////////////////////////////////////////////
//
// 제한 단어
//
///////////////////////////////////////////////////////////////////////////////////////////////
pFile = fopen(LimitFileName, "r");
if(pFile != NULL)
{
g_FilterName.Total = 0;
while(true)
{
if(fgets(Buffer, 256, pFile) == NULL)
break;
if(strcmp(Buffer, "\n") == 0)
continue;
strcpy(Temp, strtok(Buffer, "\n"));
char *Upper = _strlwr(Temp);
strcpy(g_FilterName.FilterStrings[g_FilterName.Total], Upper);
g_FilterName.Total = g_FilterName.Total + 1;
}
fclose(pFile);
}
///////////////////////////////////////////////////////////////////////////////////////////////
//
// 계정
//
///////////////////////////////////////////////////////////////////////////////////////////////
pFile = fopen(AccountFileName, "r");
if(pFile != NULL)
{
while(true)
{
if(fgets(Buffer, 256, pFile) == NULL)
break;
if(strcmp(Buffer, "\n") == 0)
continue;
strcpy(Temp, strtok(Buffer, "\n"));
char *Upper = _strlwr(Temp);
strcpy(g_AccountName.FilterStrings[g_AccountName.Total], Upper);
g_AccountName.Total = g_AccountName.Total + 1;
}
fclose(pFile);
}
#endif
return true;
}
//Interface////////////////////////////////////////////////////////////////////////////////////
//
// NameCheck [ public ]
// - 이름 검사. 특정 이름이 검출되면 false 리턴
//
// Parameter :
// 1st : 이름
//
// Return:
//
//
///////////////////////////////////////////////////////////////////////////////////////////////
bool Filter::NameCheck(const char *CheckName_In)
{
char CheckName[CHAR_INFOST::MAX_NAME_LEN] = "";
strncpy(CheckName, CheckName_In, sizeof(char) * CHAR_INFOST::MAX_NAME_LEN);
CheckName[CHAR_INFOST::MAX_NAME_LEN - 1] = 0;
char *Upper = _strlwr(CheckName);
for(unsigned short ACount = 0; ACount < g_FilterName.Total; ACount++)
{
if(strstr(Upper, g_FilterName.FilterStrings[ACount]) != NULL)
return false;
}
return true;
}
//Interface////////////////////////////////////////////////////////////////////////////////////
//
// AccountCheck [ public ]
// - 계정 체크
//
// Parameter :
// 1st : 계정
//
// Return:
//
//
///////////////////////////////////////////////////////////////////////////////////////////////
bool Filter::AccountCheck(const char *Account_In)
{
for(unsigned short ACount = 0; ACount < g_FilterName.Total; ACount++)
{
if(!strcmp(Account_In, g_AccountName.FilterStrings[ACount]) != NULL)
return false;
}
return true;
}
//Interface////////////////////////////////////////////////////////////////////////////////////
//
// ClearFilterDB [ public ]
// - 필터 체커의 내용을 모두 삭제
//
// Parameter :
//
// Return:
//
//
///////////////////////////////////////////////////////////////////////////////////////////////
void Filter::ClearFilterDB(void)
{
for (int nIndex=0; nIndex<g_FilterName.Total; nIndex++)
{
strcpy(g_FilterName.FilterStrings[nIndex], "\0");
}
g_FilterName.Total = 0;
}
//Interface////////////////////////////////////////////////////////////////////////////////////
//
// SaveFilterDBToBinary [ public ]
// - 필터 체커의 내용을 바이너리 파일로 저장
//
// Parameter :
// 1st : 저장할 파일 이름
// 2nd : 더미 파일 이름
//
// Return:
//
//
///////////////////////////////////////////////////////////////////////////////////////////////
bool Filter::SaveFilterDBToBinary(const char* szFileNameBinary, const char* szTrashFile)
{
HANDLE hFile = CreateFile(szFileNameBinary,GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile == INVALID_HANDLE_VALUE) { return false; }
CEnsureCloseHandle file(hFile);
unsigned long dwFilterSize = static_cast<unsigned long>(MAX_FILTER_LEN * g_FilterName.Total);
unsigned long dwCompressSize = dwFilterSize;
char* lpFilterInfo = new char[dwFilterSize];
char* lpCompressedInfo = new char[dwFilterSize];
if (NULL == lpFilterInfo || NULL == lpCompressedInfo)
{
ERRLOG0(g_Log, "메모리가 부족합니다.");
return false;
}
CEnsureDeleteArray<char> filterInfo(lpFilterInfo);
CEnsureDeleteArray<char> compressInfo(lpCompressedInfo);
memcpy(lpFilterInfo, g_FilterName.FilterStrings, dwFilterSize);
ENCODE_HEADER(lpFilterInfo, dwFilterSize, 0, 1);
COMPRESS(lpFilterInfo, dwFilterSize, lpCompressedInfo, &dwCompressSize);
unsigned long dwWritten = 0;
// 쓰레기(더미) 자료
HANDLE hTrashFile = CreateFile(szTrashFile, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (hTrashFile == INVALID_HANDLE_VALUE)
{
ERRLOG1(g_Log, "%s 파일을 열 수 없습니다.", szTrashFile);
return false;
}
CEnsureCloseHandle trashFile(hTrashFile);
unsigned long dwRead = 0;
unsigned long dwFileHighSize = 0;
unsigned long dwFileSize = GetFileSize(hTrashFile, &dwFileHighSize);
char* lpAllocated = new char[dwFileSize];
CEnsureDeleteArray<char> allocated(lpAllocated);
if (false == ReadFile(hTrashFile, lpAllocated, dwFileSize, &dwRead, NULL))
{
ERRLOG0(g_Log, "쓰레기 파일을 읽을 수 없습니다.");
return false;
}
WriteFile(hFile, &dwFileSize, sizeof(unsigned long), &dwWritten, 0);
WriteFile(hFile, lpAllocated, dwFileSize, &dwWritten, 0);
// 올바른 자료
WriteFile(hFile, &dwFilterSize, sizeof(unsigned long), &dwWritten, 0); // 원본 데이터 크기
WriteFile(hFile, lpCompressedInfo, dwCompressSize, &dwWritten, 0); // 압축된 데이터 크기
return true;
}
//Interface////////////////////////////////////////////////////////////////////////////////////
//
// LoadFilterDBFromBinary [ public ]
// - 바이너리 파일에서 필터 체커의 내용을 추출
//
// Parameter :
// 1st : 추출할 파일 이름
//
// Return:
//
//
///////////////////////////////////////////////////////////////////////////////////////////////
bool Filter::LoadFilterDBFromBinary(const char* szFileNameBinary)
{
HANDLE hFile = CreateFile(szFileNameBinary,GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile == INVALID_HANDLE_VALUE) { return false; }
CEnsureCloseHandle hfile(hFile);
unsigned long dwRead = 0;
unsigned long dwFileHighSize = 0;
unsigned long dwFileSize = GetFileSize(hFile, &dwFileHighSize);
char* lpAllocated = new char[dwFileSize];
CEnsureDeleteArray<char> allocated(lpAllocated);
if (NULL == lpAllocated)
{
ERRLOG0(g_Log, "메모리가 부족합니다.");
return false;
}
if (false == ReadFile(hFile, lpAllocated, dwFileSize, &dwRead, NULL))
{
ERRLOG1(g_Log, "읽기 실패 : %d에러", GetLastError());
return false;
}
unsigned long dwHeaderSize = sizeof(unsigned long) + *reinterpret_cast<unsigned long*>(lpAllocated) + sizeof(unsigned long);
unsigned long dwDecompressedSize = *reinterpret_cast<unsigned long*>(lpAllocated + dwHeaderSize - sizeof(unsigned long));
ClearFilterDB();
g_FilterName.Total = static_cast<unsigned short>(dwDecompressedSize / MAX_FILTER_LEN);
DECOMPRESS(lpAllocated + dwHeaderSize, dwFileSize - dwHeaderSize,
reinterpret_cast<char *>(&g_FilterName.FilterStrings), &dwDecompressedSize);
DECODE_HEADER(reinterpret_cast<char *>(&g_FilterName.FilterStrings), dwDecompressedSize, 0, 1);
return true;
}

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///////////////////////////////////////////////////////////////////////////////////////////////
//
// ÇÊÅÍ
//
///////////////////////////////////////////////////////////////////////////////////////////////
#ifndef _Filter
#define _Filter
namespace Filter
{
const char LimitFileName[] = "./Script/Server/WordFilter.txt";
const char FilterFileName[] = "./Script/Server/Abuse.txt";
const char AccountFileName[] = "./Script/Server/Account.txt";
enum
{
LIMIT_STRING_NUM = 4000,
MAX_FILTER_LEN = 15
};
struct FilterName
{
unsigned short Total;
char FilterStrings[LIMIT_STRING_NUM][MAX_FILTER_LEN];
};
bool InitFilter(const char* szFilterFileName = NULL);
bool NameCheck(const char *CheckName_In);
bool AccountCheck(const char *Account_In);
void ClearFilterDB(void);
bool SaveFilterDBToBinary(const char* szFileNameBinary, const char* szTrashFile);
bool LoadFilterDBFromBinary(const char* szFileNameBinary);
}
#endif

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#include "stdafx.h"
#include "ConsoleCMDFactory.h"
#include <BaseLibrary/Utility/Math/Math.h>
CConsoleCMDFactory::StringCMD::StringCMD(const TCHAR* szCommand, CConsoleCommand* lpCMD)
: m_szCommand(szCommand), m_lpCMD(lpCMD),
m_dwHashValue(Math::HashFunc::sdbmHash(reinterpret_cast<const unsigned char*>(szCommand)))
{
}
CConsoleCMDFactory::CConsoleCMDFactory()
{
}
CConsoleCMDFactory::~CConsoleCMDFactory()
{
for(CMDVector::iterator itr = m_CMDVector.begin();
itr != m_CMDVector.end(); ++itr)
{
delete itr->m_lpCMD;
}
m_CMDVector.clear();
}
bool CConsoleCMDFactory::AddCommand(const TCHAR* szCommand, CConsoleCommand* lpConsoleCommand)
{
if(0 == szCommand, 0 == lpConsoleCommand)
{
return false;
}
m_CMDVector.push_back(StringCMD(szCommand, lpConsoleCommand));
return true;
}
// Desc : 주는 문자열로 커맨드 생성.
CConsoleCommand* CConsoleCMDFactory::Create(const TCHAR* szCommand, size_t nCommandLength)
{
// 첫번째 WhiteSpace가 나오는 지점까지의 거리를 구한다.
size_t nIndex = 0;
for (; nIndex < nCommandLength; ++nIndex)
{
if (TEXT('\0') == szCommand[nIndex] || TEXT(' ') == szCommand[nIndex] ||
TEXT('\t') == szCommand[nIndex] || TEXT('\n') == szCommand[nIndex])
{
break;
}
}
const int MAX_BUFFER = 256;
char szCommandOnly[MAX_BUFFER];
if(nIndex < MAX_BUFFER)
{
memcpy(szCommandOnly, szCommand, nIndex);
szCommandOnly[nIndex] = 0;
for (CMDVector::iterator itr = m_CMDVector.begin();
itr != m_CMDVector.end(); ++itr)
{
StringCMD& stringCMD = *itr;
if (0 == _tcscmp(stringCMD.m_szCommand, szCommandOnly))
{
return stringCMD.m_lpCMD->Clone(szCommand, nCommandLength);
}
}
}
return NULL;
}

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#ifndef _CONSOLE_COMMAND_FACTORY_H_
#define _CONSOLE_COMMAND_FACTORY_H_
#pragma once
#include <winsock2.h>
#include <windows.h>
#include <Pattern/Command.h>
#include <vector>
class CConsoleCommand : public CCommand
{
protected:
virtual CConsoleCommand* Clone(const TCHAR* szCommand, size_t nCommandLength) = 0;
friend class CConsoleCMDFactory;
};
// Singleton 커맨드 인스턴스. ( 부가 커맨드가 없는 경우에 사용. )
template<typename Derived>
class CConsoleCMDSingleton : public CConsoleCommand
{
public:
inline virtual CConsoleCommand* Clone(const TCHAR* szCommand, size_t nCommandLength);
virtual bool Destroy() { return true; }
};
template<typename Derived>
inline CConsoleCommand* CConsoleCMDSingleton<Derived>::Clone(const TCHAR* szCommand, size_t nCommandLength)
{
static Derived Instance;
return &Instance;
}
// 콘솔 커맨드 팩토리.
class CConsoleCMDFactory
{
public:
enum
{
MAX_CMD_BUFFER = 512 // 최대 커맨드 버퍼 크기.
};
CConsoleCMDFactory();
virtual ~CConsoleCMDFactory();
// Desc : 커맨드를 추가한다. szCommand는 반드시 문자열 리터럴 상수이여야만 한다.
bool AddCommand(const TCHAR* szCommand, CConsoleCommand* lpConsoleCommand);
// Desc : 커맨드가 차후에도 필요하면, 별도로 저장해 놓을 것.
CConsoleCommand* Create(const TCHAR* szCommand, size_t nCommandLength);
protected:
struct StringCMD
{
unsigned long m_dwHashValue;
const TCHAR* m_szCommand;
CConsoleCommand* m_lpCMD;
StringCMD(const TCHAR* szCommand, CConsoleCommand* lpCMD);
};
typedef std::vector<StringCMD> CMDVector;
CMDVector m_CMDVector;
};
#endif

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#include "stdafx.h"
#include "ConsoleWindow.h"
#include <windowsx.h>
#include <Pattern/Command.h>
#include "ConsoleCMDFactory.h"
const TCHAR* WINCONSOLE_CLASSNAME = TEXT("RowConsoleWindow");
const TCHAR* WINCONSOLE_FONTNAME = TEXT("Arial");
const int WINCONSOLE_FONTSIZE = 10; // font height임. ^^;;
const unsigned int WINCONSOLE_WIDTH = 480;
const unsigned int WINCONSOLE_HEIGHT = 640;
const unsigned int WINCONSOLE_INFO_HEIGHT = 450;
const unsigned int WINCONSOLE_INPUT_HEIGHT = 24;
const unsigned int WINCONSOLE_OUTPUT_HEIGHT = WINCONSOLE_HEIGHT - WINCONSOLE_INFO_HEIGHT - WINCONSOLE_INPUT_HEIGHT-30;
const unsigned int WINCONSOLE_X = (GetSystemMetrics(SM_CXSCREEN) - WINCONSOLE_WIDTH - 20);
const unsigned int WINCONSOLE_Y = (20);
const unsigned int MAX_OUTPUT_COUNT = 50;
const UINT CConsoleWindow::ms_PrintOutputMsg = RegisterWindowMessage(TEXT("ConsoleWindowCustomPrintOutput"));
const UINT CConsoleWindow::ms_PrintInfoMsg = RegisterWindowMessage(TEXT("ConsoleWindowCustomPrintInfo"));
const TCHAR* CConsoleWindow::ms_this = TEXT("RowConsoleWindow");
CConsoleWindow::CConsoleWindow(HINSTANCE hInstance, HWND hParentWnd,
CConsoleCMDFactory& CMDFactory, CCommandProcess& CMDProcess)
: m_hParentWnd(hParentWnd), m_hWnd(0),
m_hWndInfo(0), m_hWndInput(0), m_hWndOutput(0),
m_hFont(0), m_fOldProc(0), m_hInstance(hInstance),
m_CMDFactory(CMDFactory), m_CMDProcess(CMDProcess),
m_MsgPool(MAX_MESSAGE_SIZE)
{
memset(m_szWindowName, 0, sizeof(char) * MAX_WINDOW_NAME);
}
CConsoleWindow::~CConsoleWindow()
{
Destroy();
}
bool CConsoleWindow::Initialize(const char* szWindowName)
{
ConsoleWindowLock::Syncronize sync(m_ConsoleWindowLock);
if(0 != m_hWnd)
{
// 이미 생성되어 있으면, 더 생성하지 않는다.
return true;
}
strncpy(m_szWindowName, szWindowName, MAX_WINDOW_NAME - 1);
m_szWindowName[MAX_WINDOW_NAME - 1] = 0;
WNDCLASS wc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH);
wc.hCursor = LoadCursor(0, IDC_ARROW);
wc.hIcon = LoadIcon(0, IDI_APPLICATION);
wc.hInstance = m_hInstance;
wc.lpfnWndProc = CConsoleWindow::ConsoleWindowProc;
wc.lpszClassName = WINCONSOLE_CLASSNAME;
wc.lpszMenuName = 0;
wc.style = CS_HREDRAW | CS_VREDRAW;
if (!RegisterClass(&wc))
{
return false;
}
m_hWnd = CreateWindowEx(WS_EX_CLIENTEDGE, WINCONSOLE_CLASSNAME, m_szWindowName, WS_VISIBLE,
WINCONSOLE_X, WINCONSOLE_Y, WINCONSOLE_WIDTH, WINCONSOLE_HEIGHT, m_hParentWnd, 0, m_hInstance, 0);
if(0 == m_hWnd)
{
return false;
}
if(FALSE == SetProp(m_hWnd, ms_this, reinterpret_cast<HANDLE>(this)))
{
return false;
}
m_hWndInfo = CreateWindowEx(WS_EX_CLIENTEDGE, "EDIT", "information ====================================",
WS_CHILD | WS_VISIBLE | WS_VSCROLL | ES_READONLY | ES_MULTILINE,
0, 0, WINCONSOLE_WIDTH - 10, WINCONSOLE_INFO_HEIGHT, m_hWnd, 0, m_hInstance, 0);
if(0 == m_hWndInfo)
{
return false;
}
m_hWndOutput = CreateWindowEx(WS_EX_CLIENTEDGE, "LISTBOX", "", WS_CHILD | WS_VISIBLE | WS_VSCROLL | LBS_NOSEL,
0, WINCONSOLE_INFO_HEIGHT, WINCONSOLE_WIDTH - 10, WINCONSOLE_OUTPUT_HEIGHT,
m_hWnd, 0, m_hInstance, 0);
if(0 == m_hWndOutput)
{
return false;
}
m_hWndInput = CreateWindowEx(WS_EX_CLIENTEDGE, "EDIT", "", WS_CHILD | WS_VISIBLE, 0,
WINCONSOLE_INFO_HEIGHT + WINCONSOLE_OUTPUT_HEIGHT-10, WINCONSOLE_WIDTH - 10,
WINCONSOLE_INPUT_HEIGHT, m_hWnd, 0, m_hInstance, 0);
if(0 == m_hWndInput)
{
return false;
}
m_fOldProc = (LONG_PTR)SetWindowLongPtr(m_hWndInput, GWLP_WNDPROC,
(LONG)((LONG_PTR)CConsoleWindow::InputWindowProc));
if(FALSE == SetProp(m_hWndInput, ms_this, reinterpret_cast<HANDLE>(this)))
{
return false;
}
//subclass the edit control
if ((m_hFont = CreateFont(-(WINCONSOLE_FONTSIZE), 0, // Height, Font-width
0, 0, // Angle
FW_NORMAL, // Weight
FALSE, // Italic
FALSE, // Underline
FALSE, // ...
DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY, // DEFAULT_PITCH | FF_DONTCARE,
FIXED_PITCH | FF_DONTCARE,
WINCONSOLE_FONTNAME)) == 0)
{
return false;
}
// 비동기방식으로 메시지 큐에 저장하기 위해서 SendMessage 를 PostMessage 로 바꿈. 2002.09.07
PostMessage(m_hWndInfo, WM_SETFONT, (WPARAM)m_hFont, (LPARAM)MAKELPARAM(FALSE, 0));
PostMessage(m_hWndOutput, WM_SETFONT, (WPARAM)m_hFont, (LPARAM)MAKELPARAM(FALSE, 0));
PostMessage(m_hWndInput, WM_SETFONT, (WPARAM)m_hFont, (LPARAM)MAKELPARAM(FALSE, 0));
return true;
}
#define SAFE_DESTROY_WND(hWnd) if(0 != (hWnd)) { DestroyWindow((hWnd)); (hWnd) = 0; }
bool CConsoleWindow::Destroy()
{
ConsoleWindowLock::Syncronize sync(m_ConsoleWindowLock);
if (m_hFont)
{
DeleteObject((HGDIOBJ)m_hFont);
m_hFont = 0;
}
SAFE_DESTROY_WND(m_hWndInfo);
SAFE_DESTROY_WND(m_hWndInput);
SAFE_DESTROY_WND(m_hWndOutput);
SAFE_DESTROY_WND(m_hWnd);
UnregisterClass(WINCONSOLE_CLASSNAME, m_hInstance);
return true;
}
void CConsoleWindow::PrintOutput(const TCHAR* lpFormat, ...)
{
ConsoleWindowLock::Syncronize sync(m_ConsoleWindowLock);
if(0 != m_hWnd)
{
TCHAR* szText = reinterpret_cast<TCHAR*>(m_MsgPool.malloc());
if(0 != szText)
{
va_list arguments;
va_start(arguments, lpFormat);
int nLength = _vsntprintf(szText, MAX_MESSAGE_SIZE - 1, lpFormat, arguments);
va_end(arguments);
if(0 < nLength)
{
szText[nLength] = 0;
PostMessage(m_hWnd, ms_PrintOutputMsg, (WPARAM)szText, 0);
}
}
}
}
void CConsoleWindow::PrintInfo(const TCHAR* lpFormat, ...)
{
ConsoleWindowLock::Syncronize sync(m_ConsoleWindowLock);
if(0 != m_hWnd)
{
TCHAR* szText = reinterpret_cast<TCHAR*>(m_MsgPool.malloc());
if(0 != szText)
{
va_list arguments;
va_start(arguments, lpFormat);
int nLength = _vsntprintf(szText, MAX_MESSAGE_SIZE - 1, lpFormat, arguments);
va_end(arguments);
if(0 < nLength)
{
szText[nLength] = 0;
PostMessage(m_hWnd, ms_PrintInfoMsg, (WPARAM)szText, 0);
}
}
}
}
LRESULT CALLBACK CConsoleWindow::ConsoleWindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
CConsoleWindow* lpConsoleWindow =
reinterpret_cast<CConsoleWindow*>(GetProp(hWnd, ms_this));
if(0 == lpConsoleWindow )
{
return DefWindowProc(hWnd, msg, wParam, lParam);
}
if(msg == ms_PrintOutputMsg && 0 != wParam)
{
TCHAR* szText = reinterpret_cast<TCHAR*>(wParam);
HWND hWndOutput = lpConsoleWindow->m_hWndOutput;
int nEndIndex = ListBox_GetCount(hWndOutput);
if(nEndIndex > MAX_OUTPUT_COUNT)
{
ListBox_DeleteString(hWndOutput, 0);
}
ListBox_AddString(hWndOutput, szText);
ListBox_SetTopIndex(hWndOutput, nEndIndex - 1);
ConsoleWindowLock::Syncronize sync(lpConsoleWindow->m_ConsoleWindowLock);
lpConsoleWindow->m_MsgPool.free(szText);
}
else if (msg == ms_PrintInfoMsg && 0 != wParam)
{
TCHAR* szText = reinterpret_cast<TCHAR*>(wParam);
HWND hWndInfo = lpConsoleWindow->m_hWndInfo;
SetWindowText(hWndInfo, szText);
UpdateWindow(hWndInfo);
ConsoleWindowLock::Syncronize sync(lpConsoleWindow->m_ConsoleWindowLock);
lpConsoleWindow->m_MsgPool.free(szText);
}
else
{
switch (msg)
{
case WM_CLOSE:
SetWindowLongPtr(lpConsoleWindow->m_hWndInput, GWLP_WNDPROC, (LONG)lpConsoleWindow->m_fOldProc);
PostQuitMessage(0);
break;
case WM_CTLCOLORLISTBOX :
SetBkColor((HDC) wParam, GetSysColor(COLOR_BTNFACE));
return (LRESULT) GetSysColorBrush(COLOR_BTNFACE);
default:
return DefWindowProc(hWnd, msg, wParam, lParam);
}
}
return 0;
}
LRESULT CALLBACK CConsoleWindow::InputWindowProc(HWND hWnd, WORD msg, WORD wParam, LONG lParam)
{
CConsoleWindow* lpConsoleWindow =
reinterpret_cast<CConsoleWindow*>(GetProp(hWnd, ms_this));
if(0 == lpConsoleWindow || 0 == lpConsoleWindow->m_fOldProc)
{
return DefWindowProc(hWnd, msg, wParam, lParam);
}
else if (WM_CHAR == msg)
{
if (VK_RETURN == wParam)
{
lpConsoleWindow->CreateCommand();
return 0;
}
}
return (LONG)CallWindowProc((WNDPROC)lpConsoleWindow->m_fOldProc, hWnd, msg, wParam, lParam);
}
void CConsoleWindow::CreateCommand()
{
TCHAR szCommand[CConsoleCMDFactory::MAX_CMD_BUFFER];
int nLength = GetWindowText(m_hWndInput, szCommand, CConsoleCMDFactory::MAX_CMD_BUFFER);
if(0 < nLength)
{
CConsoleCommand* lpCommand = m_CMDFactory.Create(szCommand, nLength);
if(0 != lpCommand)
{
PrintOutput(szCommand);
m_CMDProcess.Add(lpCommand);
}
else
{
PrintOutput(TEXT("Can't recognize command. Please reinput."));
}
}
SetWindowText(m_hWndInput, "");
}

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#ifndef _CONSOLE_WINDOW_H_
#define _CONSOLE_WINDOW_H_
#include <winsock2.h>
#include <windows.h>
#include <tchar.h>
#include <Thread/Lock.h>
#include <boost/pool/pool.hpp>
// Àü¹æ ÂüÁ¶
class CCommandProcess;
class CConsoleCMDFactory;
class CConsoleWindow
{
public:
enum Const
{
MAX_MESSAGE_SIZE = 8192,
MAX_WINDOW_NAME = 128
};
CConsoleWindow(HINSTANCE hInstance, HWND hParentWnd,
CConsoleCMDFactory& CMDFactory, CCommandProcess& CMDProcess);
virtual ~CConsoleWindow();
bool Initialize(const char* szWindowName);
bool Destroy();
CCommandProcess& GetCMDProcess() { return m_CMDProcess; }
CConsoleCMDFactory& GetConsoleCMDFactory() { return m_CMDFactory; }
void PrintOutput(const TCHAR* lpFormat, ...);
void PrintInfo(const TCHAR* lpFormat, ...);
private:
void CreateCommand();
// static members
static LRESULT CALLBACK ConsoleWindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK InputWindowProc(HWND hWnd, WORD msg, WORD wParam, LONG lParam);
static const UINT ms_PrintOutputMsg;
static const UINT ms_PrintInfoMsg;
static const TCHAR* ms_this;
typedef CCSLock ConsoleWindowLock;
ConsoleWindowLock m_ConsoleWindowLock;
CACHE_PAD(Padding, sizeof(ConsoleWindowLock));
HWND m_hParentWnd;
HWND m_hWnd;
HWND m_hWndInfo;
HWND m_hWndInput;
HWND m_hWndOutput;
HFONT m_hFont;
HINSTANCE m_hInstance;
LONG_PTR m_fOldProc;
char m_szWindowName[MAX_WINDOW_NAME];
CCommandProcess& m_CMDProcess;
CConsoleCMDFactory& m_CMDFactory;
boost::pool<> m_MsgPool;
};
#endif

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#include "stdafx.h"
#include "MsgProc.h"
CMsgProcessMgr::CMsgProcessMgr()
{
}
CMsgProcessMgr::~CMsgProcessMgr()
{
Clear();
}
bool CMsgProcessMgr::Register(UINT uMsg, CMsgProc* lpMsgProcessProc)
{
return m_MessageProcessMap.insert(
MessageProcessMap::value_type(uMsg, lpMsgProcessProc)).second;
}
bool CMsgProcessMgr::Remove(UINT uMsg)
{
return (0 != m_MessageProcessMap.erase(uMsg));
}
CMsgProc* CMsgProcessMgr::FindMsgProc(UINT uMsg)
{
MessageProcessMap::iterator find = m_MessageProcessMap.find(uMsg);
MessageProcessMap::iterator end = m_MessageProcessMap.end();
return (find != end) ? find->second : 0;
}
void CMsgProcessMgr::Clear()
{
MessageProcessMap::iterator pos = m_MessageProcessMap.begin();
MessageProcessMap::iterator end = m_MessageProcessMap.end();
for(; pos != end; ++pos)
{
delete pos->second;
}
m_MessageProcessMap.clear();
}

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#ifndef _GM_NETWORK_MSG_PROC_
#define _GM_NETWORK_MSG_PROC_
#include <winsock2.h>
#include <windows.h>
#include <map>
class CMsgProc
{
public:
virtual ~CMsgProc() = 0;
virtual LRESULT operator () (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) = 0;
};
inline CMsgProc::~CMsgProc() { }
class CMsgProcessMgr
{
public:
CMsgProcessMgr();
~CMsgProcessMgr();
bool Register(UINT uMsg, CMsgProc* lpMsgProcessProc);
bool Remove(UINT uMsg);
CMsgProc* FindMsgProc(UINT uMsg);
void Clear();
private:
typedef std::map<UINT, CMsgProc*> MessageProcessMap;
MessageProcessMap m_MessageProcessMap;
};
#endif

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#include "stdafx.h"
#include "TimerProc.h"
const TCHAR* CTimerProcMgr::ms_this = TEXT("CTimerProcMgr");
const CTimerProcMgr::TIMER_ID CTimerProcMgr::INVALID_TIMER_ID = 0xFFFFFFFF;
const CTimerProcMgr::PROC_ID CTimerProcMgr::INVALID_PROC_ID = 0xFFFFFFFF;
CTimerProcMgr::CTimerProcMgr()
: m_nProcIDCounter(1),
m_nTimerIDCounter(1)
{
}
CTimerProcMgr::~CTimerProcMgr()
{
ClearAll();
}
CTimerProcMgr::TIMER_ID CTimerProcMgr::CreateTimer(HWND hOwnerWnd, unsigned long dwInterval)
{
TIMER_ID nTimerID = GetTimerID(hOwnerWnd, dwInterval);
if(INVALID_TIMER_ID == nTimerID)
{
std::pair<TimerMap::iterator, bool> result_pair;
result_pair.second = false;
do
{
nTimerID = m_nTimerIDCounter++;
result_pair = m_TimerMap.insert(
TimerMap::value_type(nTimerID, InternalTimerData(hOwnerWnd, dwInterval)));
if(result_pair.second)
{
if(0 == SetTimer(hOwnerWnd, nTimerID, dwInterval, CTimerProcMgr::TimerProc))
{
nTimerID = INVALID_TIMER_ID;
m_TimerMap.erase(result_pair.first);
break;
}
else
{
SetProp(hOwnerWnd, ms_this, this);
}
}
} while(!result_pair.second);
}
return nTimerID;
}
bool CTimerProcMgr::RemoveTimer(TIMER_ID nTimerID)
{
TimerMap::iterator find = m_TimerMap.find(nTimerID);
TimerMap::iterator end = m_TimerMap.end();
if(find != end)
{
InternalTimerData& timerData = find->second;
KillTimer(timerData.m_hOwnerWnd, find->first);
TimerProcessList::iterator process_pos = timerData.m_timerProcessList.begin();
TimerProcessList::iterator process_end = timerData.m_timerProcessList.end();
for(;process_pos != process_end; ++process_pos)
{
delete process_pos->m_lpTimerProc;
}
timerData.m_timerProcessList.clear();
m_TimerMap.erase(find);
return true;
}
return false;
}
CTimerProcMgr::TIMER_ID CTimerProcMgr::GetTimerID(HWND hOwnerWnd, unsigned long dwInterval)
{
TimerMap::iterator pos = m_TimerMap.begin();
TimerMap::iterator end = m_TimerMap.end();
for(; pos != end; ++pos)
{
InternalTimerData& timerData = pos->second;
if(timerData.m_hOwnerWnd == hOwnerWnd &&
timerData.m_dwInterval == dwInterval)
{
return pos->first;
}
}
return INVALID_TIMER_ID;
}
CTimerProcMgr::PROC_ID CTimerProcMgr::AddProc(TIMER_ID nTimerID, CTimerProc* lpTimerProc)
{
TimerMap::iterator find = m_TimerMap.find(nTimerID);
TimerMap::iterator end = m_TimerMap.end();
if(find != end)
{
InternalTimerData& timerData = find->second;
PROC_ID nProcID = m_nProcIDCounter++;
timerData.m_timerProcessList.push_back(InternalProcessData(nProcID, lpTimerProc));
return nProcID;
}
return INVALID_PROC_ID;
}
bool CTimerProcMgr::RemoveProc(PROC_ID nProcID)
{
TimerMap::iterator pos = m_TimerMap.begin();
TimerMap::iterator end = m_TimerMap.end();
TimerProcessList::iterator process_pos;
TimerProcessList::iterator process_end;
for(; pos != end; ++pos)
{
InternalTimerData& timerData = pos->second;
process_pos = timerData.m_timerProcessList.begin();
process_end = timerData.m_timerProcessList.end();
for(; process_pos != process_end; ++process_pos)
{
InternalProcessData& processData = *process_pos;
if(processData.m_nProcessID == nProcID)
{
delete processData.m_lpTimerProc;
timerData.m_timerProcessList.erase(process_pos);
return true;
}
}
}
return false;
}
void CTimerProcMgr::ClearAll()
{
TimerMap::iterator pos = m_TimerMap.begin();
TimerMap::iterator end = m_TimerMap.end();
for(;pos != end; ++pos)
{
InternalTimerData& timerData = pos->second;
KillTimer(timerData.m_hOwnerWnd, pos->first);
TimerProcessList::iterator process_pos = timerData.m_timerProcessList.begin();
TimerProcessList::iterator process_end = timerData.m_timerProcessList.end();
for(;process_pos != process_end; ++process_pos)
{
delete process_pos->m_lpTimerProc;
}
timerData.m_timerProcessList.clear();
}
m_TimerMap.clear();
}
VOID CALLBACK CTimerProcMgr::TimerProc(HWND hWnd, UINT uMsg,
UINT_PTR nTimerID, DWORD dwTime)
{
CTimerProcMgr* lpTimerProcMgr =
reinterpret_cast<CTimerProcMgr*>(GetProp(hWnd, ms_this));
if(0 != lpTimerProcMgr && uMsg == WM_TIMER)
{
TimerMap::iterator find = lpTimerProcMgr->m_TimerMap.find(nTimerID);
TimerMap::iterator end = lpTimerProcMgr->m_TimerMap.end();
if(find != end)
{
InternalTimerData& timerData = find->second;
TimerProcessList::iterator process_pos = timerData.m_timerProcessList.begin();
TimerProcessList::iterator process_end = timerData.m_timerProcessList.end();
for(; process_pos != process_end; ++process_pos)
{
InternalProcessData& processData = *process_pos;
if(0 != processData.m_lpTimerProc)
{
(*processData.m_lpTimerProc)(hWnd, uMsg, nTimerID, dwTime);
}
}
}
}
}

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#ifndef _GM_NETWORK_TIMER_PROC_
#define _GM_NETWORK_TIMER_PROC_
#include <winsock2.h>
#include <windows.h>
#include <list>
#include <map>
class CTimerProc
{
public:
virtual ~CTimerProc() { }
virtual VOID operator () (HWND hWnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime) = 0;
};
class CTimerProcMgr
{
public:
CTimerProcMgr();
~CTimerProcMgr();
typedef unsigned int TIMER_ID;
typedef unsigned int PROC_ID;
static const TIMER_ID INVALID_TIMER_ID;
static const PROC_ID INVALID_PROC_ID;
TIMER_ID CreateTimer(HWND hOwnerWnd, unsigned long dwInterval);
bool RemoveTimer(TIMER_ID nTimerID);
TIMER_ID GetTimerID(HWND hOwnerWnd, unsigned long dwInterval);
PROC_ID AddProc(TIMER_ID nTimerID, CTimerProc* lpTimerProc);
bool RemoveProc(PROC_ID nProcID);
void ClearAll();
private:
static VOID CALLBACK TimerProc(HWND hWnd, UINT uMsg, UINT_PTR nTimerID, DWORD dwTime);
struct InternalProcessData
{
PROC_ID m_nProcessID;
CTimerProc* m_lpTimerProc;
InternalProcessData(PROC_ID nProcessID, CTimerProc* lpTimerProc)
: m_nProcessID(nProcessID), m_lpTimerProc(lpTimerProc)
{
}
};
typedef std::list<InternalProcessData> TimerProcessList;
struct InternalTimerData
{
HWND m_hOwnerWnd;
unsigned long m_dwInterval;
TimerProcessList m_timerProcessList;
InternalTimerData(HWND hOwnerWnd, unsigned long dwInterval)
: m_hOwnerWnd(hOwnerWnd), m_dwInterval(dwInterval)
{
}
};
// Key : TimerID
typedef std::map<TIMER_ID, InternalTimerData> TimerMap;
static const TCHAR* ms_this;
TimerMap m_TimerMap;
PROC_ID m_nProcIDCounter;
TIMER_ID m_nTimerIDCounter;
};
#endif

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#include "stdafx.h"
#include "ServerWindowFramework.h"
#include <Thread/Lock.h>
#include <Thread/ThreadMgr.h>
#include <Pattern/Command.h>
#include <Log/ServerLog.h>
#include <Network/IOCP/IOCPNet.h>
#include <Utility/Time/Pulse/Pulse.h>
#include <Stream/Buffer/Buffer.h>
#include <Stream/Buffer/BufferFactory.h>
#include "./SysTray/SysTray.h"
#include "./ConsoleWindow/ConsoleWindow.h"
#include "./ConsoleWIndow/ConsoleCMDFactory.h"
#include "./MsgProc/MsgProc.h"
#include "./MsgProc/TimerProc.h"
#include <Network/Dispatch/ServerRequest.h>
#include <Utility/Setup/ServerSetup.h>
#include <Network/Packet/ManagePacketCmd.h>
#include <mmsystem.h>
namespace ServerWindowFrameworkConst
{
enum Const
{
INITIALIZE_SUCCESS = (1 << 0),
DESTROY_CALLED = (1 << 1),
DEFAULT_PROCESS_TICK = 100 // 0.1초마다 한번씩 처리
};
};
const char* CServerWindowFramework::ms_this = TEXT("CServerWindowFramework");
const UINT CServerWindowFramework::ms_SendDataMsg = RegisterWindowMessage("Send WM_COPYDATAMessage");
/*
// 트레이 아이콘을 정기적으로 업데이트해 준다.
class CCheckSysTray : public CTimerProc
{
public:
CCheckSysTray(CSysTray& sysTray) : m_sysTray(sysTray) { }
virtual ~CCheckSysTray() { }
virtual VOID operator () (HWND hWnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime) { m_sysTray.Update(); }
private:
CSysTray& m_sysTray;
};
*/
class CSendDataToManageClient : public CMsgProc
{
public:
virtual LRESULT operator () (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
CBuffer* lpBuffer = reinterpret_cast<CBuffer*>(lParam);
if(0 != lpBuffer)
{
const char* szManageClientWindowName = CServerSetup::GetManageClientWindowName();
HWND hManageWnd = FindWindow(szManageClientWindowName, szManageClientWindowName);
if(0 != hManageWnd)
{
COPYDATASTRUCT copyStruct;
copyStruct.dwData = 0;
copyStruct.cbData = lpBuffer->length();
copyStruct.lpData = lpBuffer->rd_ptr();
SendMessage(hManageWnd, WM_COPYDATA, 0, (LPARAM)&copyStruct);
}
SAFE_RELEASE_BUFFER(lpBuffer);
}
return 0;
}
};
class CRecvCommandFromManageClient : public CMsgProc
{
public:
CRecvCommandFromManageClient(
CServerWindowFramework& serverWindowFramework,
CConsoleCMDFactory& commandFactory,
CCommandProcess& commandProcess)
: m_ServerWindowFramework(serverWindowFramework),
m_CommandFactory(commandFactory),
m_CommandProcess(commandProcess)
{
}
virtual LRESULT operator () (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if(0 != lParam)
{
COPYDATASTRUCT& copyDataStruct = *reinterpret_cast<PCOPYDATASTRUCT>(lParam);
ServerManage::ManageCommand* lpManageCmd =
reinterpret_cast<ServerManage::ManageCommand*>(copyDataStruct.lpData);
if(ServerManage::CMD::ExecuteCommand == lpManageCmd->GetCmd())
{
char szCmdBuffer[CConsoleCMDFactory::MAX_CMD_BUFFER];
CCommand* lpCommand = 0;
int nLength = _snprintf(szCmdBuffer, CConsoleCMDFactory::MAX_CMD_BUFFER - 1,
"%s", reinterpret_cast<char*>(lpManageCmd + 1));
szCmdBuffer[CConsoleCMDFactory::MAX_CMD_BUFFER - 1] = 0;
if(0 < nLength)
{
lpCommand = m_CommandFactory.Create(szCmdBuffer, nLength);
}
if(0 != lpCommand)
{
m_CommandProcess.Add(lpCommand);
m_ServerWindowFramework.PrintOutput(szCmdBuffer);
}
else
{
ERRLOG1(g_Log, "Command create failed from ManageTool. CMD:%s", szCmdBuffer);
}
}
}
return 0;
}
private:
CServerWindowFramework& m_ServerWindowFramework;
CConsoleCMDFactory& m_CommandFactory;
CCommandProcess& m_CommandProcess;
};
CServerWindowFramework::CServerWindowFramework()
: m_hWnd(0),
m_hInstance(0),
m_nMenuID(0),
m_dwInternalFlags(0),
m_dwServerStatus(0),
m_lpSysTray(0),
m_lpConsoleWindow(0),
m_lpCommandProcess(new (std::nothrow) CCommandProcess),
m_lpCommandFactory(new (std::nothrow) CConsoleCMDFactory),
m_lpIOCPNet(new (std::nothrow) CIOCPNet),
m_lpMsgProcessMgr(new (std::nothrow) CMsgProcessMgr),
m_lpTimerProcessMgr(new (std::nothrow) CTimerProcMgr),
m_lpBufferFactory(new (std::nothrow) CPoolBufferFactory)
{
}
CServerWindowFramework::~CServerWindowFramework()
{
Destroy();
}
bool CServerWindowFramework::Initialize(HINSTANCE hInstance, const char* szWndApplicationName,
const TCHAR* szCmdLine, int nICON_ID, int nMenu_ID)
{
const char* szErrorLogText = 0;
#define INIT_ERR_TEXT(DetailError) TEXT("this:0x%p/ServerWindowFramework initialize failed - "##DetailError)
TIMECAPS tc;
memset(&tc, 0, sizeof(TIMECAPS));
if(0 == m_lpCommandProcess || 0 == m_lpCommandFactory || 0 == m_lpIOCPNet ||
0 == m_lpMsgProcessMgr || 0 == m_lpTimerProcessMgr || 0 == m_lpBufferFactory)
{
// 개체 생성 실패
szErrorLogText = INIT_ERR_TEXT("Create defaultobject failed");
}
else if (timeGetDevCaps(&tc, sizeof(TIMECAPS)) != TIMERR_NOERROR)
{
// 타이머 시간 설정 얻어오기 실패
szErrorLogText = INIT_ERR_TEXT("Get timer resolution failed");
}
else if (TIMERR_NOERROR != timeBeginPeriod(min(max(tc.wPeriodMin, unsigned int(1)), tc.wPeriodMax)))
{
// 타이머 시간 최소값으로 세팅 실패
szErrorLogText = INIT_ERR_TEXT("Set timer resolution failed");
}
else if(!InitializeFramework(hInstance, szWndApplicationName, nICON_ID, nMenu_ID))
{
// 프레임워크 설정 실패
szErrorLogText = INIT_ERR_TEXT("InitialzeFramework failed");
}
else if(!ApplicationSpecificInit(szCmdLine))
{
// 메시지 루프 설정 실패
szErrorLogText = INIT_ERR_TEXT("ApplicationSpecificInit failed");
}
if(0 != szErrorLogText)
{
ERRLOG1(g_Log, szErrorLogText, this);
return false;
}
#undef INIT_ERR_TEXT
// 초기화 성공
SendManageClientPing();
return true;
}
bool CServerWindowFramework::isValid()
{
return (m_dwInternalFlags & ServerWindowFrameworkConst::INITIALIZE_SUCCESS) &&
!(m_dwInternalFlags & ServerWindowFrameworkConst::DESTROY_CALLED);
}
bool CServerWindowFramework::InitializeFramework(HINSTANCE hInstance,
const char* szWndApplicationName,
int nICON_ID, int nMenu_ID)
{
if(!(m_dwInternalFlags & ServerWindowFrameworkConst::INITIALIZE_SUCCESS))
{
_sntprintf(m_szAppName, MAX_PATH - 1, _T("%s"), szWndApplicationName);
m_szAppName[MAX_PATH - 1] = 0;
m_hInstance = hInstance;
m_nMenuID = nMenu_ID;
WNDCLASS wndClass;
wndClass.hInstance = hInstance;
wndClass.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(nICON_ID));
wndClass.lpszClassName = m_szAppName;
wndClass.style = 0;
wndClass.lpfnWndProc = (WNDPROC)CServerWindowFramework::ServerWindowFrameworkProc;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hCursor = 0;
wndClass.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wndClass.lpszMenuName = 0;
if (!RegisterClass(&wndClass))
{
ERRLOG1(g_Log, "RegisterClass failed. ErrorCode:%d.", GetLastError());
return false;
}
m_hWnd = CreateWindow(wndClass.lpszClassName, m_szAppName, WS_OVERLAPPEDWINDOW | WS_MINIMIZE,
0, 0, 0, 0, 0, 0, wndClass.hInstance, 0);
if (0 == m_hWnd)
{
ERRLOG1(g_Log, "CreateWindow failed. ErrorCode:%d", GetLastError());
return false;
}
if(!SetProp(m_hWnd, ms_this, this))
{
return false;
}
m_lpSysTray = new CSysTray(m_hWnd, wndClass.hInstance);
m_lpConsoleWindow = new CConsoleWindow(wndClass.hInstance, m_hWnd,
*m_lpCommandFactory, *m_lpCommandProcess);
if(0 == m_lpSysTray || 0 == m_lpConsoleWindow)
{
return false;
}
if(!m_lpSysTray->AddIcon(szWndApplicationName,
LoadIcon(wndClass.hInstance, MAKEINTRESOURCE(nICON_ID)), nICON_ID))
{
return false;
}
if(!m_lpMsgProcessMgr->Register(ms_SendDataMsg, new CSendDataToManageClient))
{
return false;
}
else if(!m_lpMsgProcessMgr->Register(WM_COPYDATA,
new CRecvCommandFromManageClient(*this, *m_lpCommandFactory, *m_lpCommandProcess)))
{
return false;
}
if(!m_lpIOCPNet->Initialize())
{
return false;
}
m_dwInternalFlags |= ServerWindowFrameworkConst::INITIALIZE_SUCCESS;
}
return true;
}
void CServerWindowFramework::Destroy()
{
if(!(m_dwInternalFlags & ServerWindowFrameworkConst::DESTROY_CALLED))
{
m_dwInternalFlags |= ServerWindowFrameworkConst::DESTROY_CALLED;
delete m_lpIOCPNet;
m_lpIOCPNet = 0;
delete m_lpMsgProcessMgr;
m_lpMsgProcessMgr = 0;
delete m_lpTimerProcessMgr;
m_lpTimerProcessMgr = 0;
delete m_lpSysTray;
m_lpSysTray = 0;
if(0 != m_hWnd)
{
DestroyWindow(m_hWnd);
m_hWnd = 0;
}
delete m_lpConsoleWindow;
m_lpConsoleWindow = 0;
delete m_lpCommandProcess;
m_lpCommandProcess = 0;
delete m_lpCommandFactory;
m_lpCommandFactory = 0;
delete m_lpBufferFactory;
m_lpBufferFactory = 0;
}
}
void CServerWindowFramework::ProcessMessage()
{
MSG message;
while(GetMessage(&message, 0, 0, 0))
{
if(!IsDialogMessage(m_hWnd, &message))
{
TranslateMessage(&message);
DispatchMessage(&message);
}
}
SERLOG1(g_Log, "this:0x%p/finish server", this);
SERLOG1(g_SessionLog, "this:0x%p/finish server", this);
CServerRequest::GetInstance().RequestOff();
CServerRequest::GetInstance().RemoveAllRequest();
// 서버 종료. 스레드를 끝낸다.
ProcessThreadList::iterator pos = m_ProcessThreadList.begin();
ProcessThreadList::iterator end = m_ProcessThreadList.end();
for(;pos != end; ++pos)
{
// TODO : 2초간 대기.. 여기서 종료시 문제 생기면, 덤프 생길 수 있음.
CThread* lpProcessThread = *pos;
CThreadMgr::Stop(lpProcessThread, 2000);
};
SERLOG1(g_Log, "this:0x%p/finish process threads", this);
pos = m_ProcessThreadList.begin();
end = m_ProcessThreadList.end();
for(;pos != end; ++pos)
{
delete *pos;
}
m_ProcessThreadList.clear();
Destroy();
}
LRESULT CALLBACK CServerWindowFramework::ServerWindowFrameworkProc(HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam)
{
CServerWindowFramework* lpServerWindowFramework = GetThisPtr(hWnd);
// Preprocess Messages
if(WM_DESTROY == uMsg)
{
PostQuitMessage(0);
}
else if(0 != lpServerWindowFramework)
{
CMsgProc* lpMsgProc = 0;
if(0 != lpServerWindowFramework->m_lpMsgProcessMgr)
{
lpMsgProc = lpServerWindowFramework->m_lpMsgProcessMgr->FindMsgProc(uMsg);
}
if(0 != lpMsgProc)
{
return (*lpMsgProc)(hWnd, uMsg, wParam, lParam);
}
else if(uMsg == CSysTray::GetSysTrayNotifyMsg())
{
switch(lParam)
{
case WM_RBUTTONUP:
{
CSysTray* lpSysTray = lpServerWindowFramework->m_lpSysTray;
if(0 != lpSysTray)
{
HMENU hMenu = LoadMenu(lpServerWindowFramework->m_hInstance,
MAKEINTRESOURCE(lpServerWindowFramework->m_nMenuID));
if(0 != hMenu)
{
HMENU hSubMenu = GetSubMenu(hMenu, 0);
if(0 != hSubMenu)
{
lpSysTray->ShowPopupMenu(hWnd, hSubMenu);
DestroyMenu(hSubMenu);
}
DestroyMenu(hMenu);
}
}
}
break;
}
return 0;
}
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
void CServerWindowFramework::PrintOutput(const char* lpFormat, ... )
{
if(0 != m_lpConsoleWindow)
{
char szText[CConsoleWindow::MAX_MESSAGE_SIZE];
va_list arguments;
va_start(arguments, lpFormat);
int nLength = _vsntprintf(szText,
CConsoleWindow::MAX_MESSAGE_SIZE - 1, lpFormat, arguments);
va_end(arguments);
if(0 < nLength)
{
szText[nLength] = 0;
m_lpConsoleWindow->PrintOutput(szText);
}
}
}
void CServerWindowFramework::PrintInfo(const char* lpFormat, ... )
{
if(0 != m_lpConsoleWindow)
{
char szText[CConsoleWindow::MAX_MESSAGE_SIZE];
va_list arguments;
va_start(arguments, lpFormat);
int nLength = _vsntprintf(szText,
CConsoleWindow::MAX_MESSAGE_SIZE - 1, lpFormat, arguments);
va_end(arguments);
if(0 < nLength)
{
szText[nLength] = 0;
m_lpConsoleWindow->PrintInfo(szText);
}
}
}
bool CServerWindowFramework::AddProcessThread(CThread* lpProcessThread)
{
const char* szErrorString = 0;
if(0 == lpProcessThread)
{
szErrorString = TEXT("this:0x%p/Process thread pointer is 0");
}
else if(INVALID_HANDLE_VALUE == CThreadMgr::Run(lpProcessThread))
{
szErrorString = TEXT("this:0x%p/Process thread start failed");
}
else
{
m_ProcessThreadList.push_back(lpProcessThread);
return true;
}
ERRLOG1(g_Log, szErrorString, lpProcessThread);
return false;
}
bool CServerWindowFramework::SendManageClientPacket(const void* lpData, unsigned short usLength)
{
if(0 != m_lpBufferFactory)
{
CBuffer* lpBuffer = CREATE_BUFFER(*m_lpBufferFactory, usLength);
if(0 != lpBuffer)
{
memcpy(lpBuffer->wr_ptr(), lpData, usLength);
lpBuffer->wr_ptr(usLength);
if(0 != PostMessage(m_hWnd, ms_SendDataMsg, 0,
reinterpret_cast<LPARAM>(lpBuffer)))
{
return true;
}
SAFE_RELEASE_BUFFER(lpBuffer);
}
}
return false;
}
void CServerWindowFramework::SendManageClientPing()
{
ServerManage::PktManagePing managePing;
GetModuleFileName(0, managePing.m_szAppFullPathName, MAX_PATH - 1);
managePing.m_szAppFullPathName[MAX_PATH - 1] = 0;
_snprintf(managePing.m_szWindowName, MAX_PATH - 1, "%s", m_szAppName);
managePing.m_szWindowName[MAX_PATH - 1] = 0;
_snprintf(managePing.m_szCommandLine, MAX_PATH * 2 - 1, "%s", GetCommandLine());
managePing.m_szCommandLine[MAX_PATH * 2 - 1] = 0;
managePing.m_dwStatusFlag = m_dwServerStatus;
managePing.InitPtHead(sizeof(ServerManage::PktManagePing), ServerManage::CMD::IPC_ManagePing, 0, 0);
SendManageClientPacket(&managePing, managePing.GetLen());
}
// ---------------------------------------------------------------------------------------------
// 처리 스레드
//
CProcessThread::CProcessThread(CServerWindowFramework& ServerWindowFramework)
: m_bExit(FALSE), m_nProcessTick(ServerWindowFrameworkConst::DEFAULT_PROCESS_TICK),
m_ServerWindowFramework(ServerWindowFramework)
{
}
CProcessThread::CProcessThread(CServerWindowFramework& ServerWindowFramework, long nProcessTick)
: m_bExit(FALSE), m_nProcessTick(nProcessTick),
m_ServerWindowFramework(ServerWindowFramework)
{
}
CProcessThread::~CProcessThread()
{
CThreadMgr::Stop(this, INFINITE);
}
unsigned int CProcessThread::Run()
{
if(!m_ServerWindowFramework.isValid())
{
// 에러 로그 남김
return -1;
}
CCommandProcess& CommandProcess = *m_ServerWindowFramework.GetCommandProcess();
CIOCPNet& IOCPNetwork = *m_ServerWindowFramework.GetIOCPNet();
CServerRequest& ServerRequest = CServerRequest::GetInstance();
CPulse& Pulse = CPulse::GetInstance();
Pulse.SetTicksPerPulse(m_nProcessTick);
while(!IsEndLoop())
{
unsigned long dwCurrentPulse = Pulse.CheckSleep();
CommandProcess.ProcessAll(); // 커맨드 큐 처리
IOCPNetwork.Process(); // IOCP Network처리
// 내부 동작 처리.
InternalRun(Pulse);
if(Pulse.ProcessBySecond(1))
{
// ServerRequest 처리. 1초마다 timeout request를 처리한다.
ServerRequest.RemoveTimeoutRequest();
}
if(Pulse.ProcessBySecond(5))
{
// ManageClient에 5초마다 Ping정보 및, Application Name을 전송한다.
m_ServerWindowFramework.SendManageClientPing();
}
}
// 클린업 코드를 넣는다.
Cleanup(Pulse);
return 0;
}

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#ifndef _CSERVER_WINDOW_FRAMEWORK_
#define _CSERVER_WINDOW_FRAMEWORK_
#include <winsock2.h>
#include <windows.h>
#include <tchar.h>
#include <climits>
#include <Thread/Lock.h>
#include <Thread/Thread.h>
#include <list>
// 전방 참조
class CSysTray;
class CConsoleWindow;
class CCommand;
class CCommandProcess;
class CConsoleCMDFactory;
class CIOCPNet;
class CMsgProcessMgr;
class CTimerProcMgr;
class CPulse;
class CBufferFactory;
class CServerWindowFramework;
// 프로세스 스레드
class CProcessThread : public CThread
{
public:
CProcessThread(CServerWindowFramework& ServerWindowFramework);
CProcessThread(CServerWindowFramework& ServerWindowFramework, long nProcessTick);
virtual ~CProcessThread();
protected:
virtual void InternalRun(CPulse& Pulse) = 0;
virtual void Cleanup(CPulse& Pulse) = 0;
private:
virtual unsigned int Run(); // 실제 실행 되는 루프를 넣는다.
virtual BOOL End() { InterlockedExchange(&m_bExit, TRUE); return TRUE; }
BOOL IsEndLoop() { return InterlockedCompareExchange(&m_bExit, TRUE, TRUE); }
volatile LONG m_bExit;
long m_nProcessTick;
CServerWindowFramework& m_ServerWindowFramework;
};
class CServerWindowFramework
{
public:
bool Initialize(HINSTANCE hInstance, const TCHAR* szWndApplicationName,
const char* szCmdLine, int nICON_ID, int nMenu_ID);
HWND GetWnd() { return m_hWnd; }
void ProcessMessage();
bool isValid();
void PrintOutput(const char* lpFormat, ...);
void PrintInfo(const char* lpFormat, ...);
bool SendManageClientPacket(const void* lpData, unsigned short usLength);
void SendManageClientPing();
void SetStatusFlag(unsigned long dwServerStatus) { m_dwServerStatus = dwServerStatus; }
unsigned long GetStatusFlag() { return m_dwServerStatus; }
CMsgProcessMgr* GetMsgProcessMgr() { return m_lpMsgProcessMgr; }
CTimerProcMgr* GetTimerProcMgr() { return m_lpTimerProcessMgr; }
CIOCPNet* GetIOCPNet() { return m_lpIOCPNet; }
CConsoleWindow* GetConsoleWindow() { return m_lpConsoleWindow; }
CCommandProcess* GetCommandProcess() { return m_lpCommandProcess; }
CConsoleCMDFactory* GetCommandFactory() { return m_lpCommandFactory; } // 내부에서 생성
private:
bool InitWindow(WNDCLASS& wndClass, const char* szWndApplicationName);
void Destroy();
protected:
// 상속을 받아서 세부 내용을 구현하도록 함.
CServerWindowFramework();
virtual ~CServerWindowFramework();
// 반드시 초기화를 해 주어야 함.
bool InitializeFramework(HINSTANCE hInstance, const TCHAR* szWndApplicationName, int nICON_ID, int nMenu_ID);
// 메시지 프로세스 추가, 커맨드 추가, Listener추가 등의 처리를 한다.
virtual bool ApplicationSpecificInit(const TCHAR* szCmdLine) = 0;
// 처리 스레드 추가.
bool AddProcessThread(CThread* lpProcessThread);
static CServerWindowFramework* GetThisPtr(HWND hWnd) { return reinterpret_cast<CServerWindowFramework*>(GetProp(hWnd, ms_this)); }
static LRESULT CALLBACK ServerWindowFrameworkProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
static VOID CALLBACK FrameworkTimerProc(HWND hWnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime);
private:
typedef std::list<CThread*> ProcessThreadList;
HINSTANCE m_hInstance;
HWND m_hWnd;
int m_nMenuID;
unsigned long m_dwInternalFlags;
unsigned long m_dwServerStatus;
CSysTray* m_lpSysTray; // 내부에서 생성
CConsoleWindow* m_lpConsoleWindow; // 내부에서 생성
CCommandProcess* m_lpCommandProcess; // 내부에서 생성
CConsoleCMDFactory* m_lpCommandFactory; // 내부에서 생성
CIOCPNet* m_lpIOCPNet; // 내부에서 생성
CMsgProcessMgr* m_lpMsgProcessMgr; // 메시지 프로세스 매니저
CTimerProcMgr* m_lpTimerProcessMgr; // 타이머 프로세스 매니저
CBufferFactory* m_lpBufferFactory; // 버퍼 Factory
ProcessThreadList m_ProcessThreadList;
char m_szAppName[MAX_PATH];
static const char* ms_this;
static const UINT ms_SendDataMsg;
};
#endif

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#include "stdafx.h"
#include "SysTray.h"
#include <shellapi.h>
#include <stdio.h>
// constructor and destructor
CSysTray::CSysTray(HWND hWnd, HINSTANCE hInstance)
: m_hWnd(hWnd), m_hInstance(hInstance), m_uIconCount(0)
{
memset(&m_IconData, 0, sizeof(NOTIFYICONDATA));
}
CSysTray::~CSysTray()
{
RemoveIcon();
}
// add item
BOOL CSysTray::AddIcon(const char *lpToolTip, HICON hIcon, UINT uID)
{
BOOL res;
if(0 != m_IconData.cbSize)
{
RemoveIcon();
}
m_IconData.cbSize = sizeof(NOTIFYICONDATA);
m_IconData.hWnd = m_hWnd;
m_IconData.uID = uID;
m_IconData.uFlags = NIF_MESSAGE|NIF_ICON|NIF_TIP;
m_IconData.hIcon = hIcon;
m_IconData.uCallbackMessage = GetSysTrayNotifyMsg();
if (lpToolTip)
{
_snprintf(m_IconData.szTip, 64, "%s", lpToolTip);
}
else
{
_snprintf(m_IconData.szTip, 64, "Temp Application");
}
res = Shell_NotifyIcon(NIM_ADD, &m_IconData);
if(res)
{
m_uIconCount++;
}
return res;
}
// remove item
BOOL CSysTray::RemoveIcon(void)
{
BOOL res = Shell_NotifyIcon(NIM_DELETE, &m_IconData);
//decrement the counter
if (res)
{
if(m_IconData.hIcon)
{
DestroyIcon(m_IconData.hIcon);
}
--m_uIconCount;
memset(&m_IconData, 0, sizeof(NOTIFYICONDATA));
}
return res;
}
BOOL CSysTray::Update()
{
if(0 != m_IconData.cbSize)
{
return Shell_NotifyIcon(NIM_MODIFY, &m_IconData);
}
return FALSE;
}
// show popup menu
void CSysTray::ShowPopupMenu(HWND hWnd, HMENU hMenu)
{
POINT mouse;
GetCursorPos(&mouse);
SetForegroundWindow(hWnd);
TrackPopupMenu(hMenu, TPM_LEFTALIGN | TPM_RIGHTBUTTON, mouse.x, mouse.y, 0, hWnd, NULL);
SetForegroundWindow(hWnd);
}
const UINT CSysTray::GetSysTrayNotifyMsg()
{
static const UINT s_MsgID = RegisterWindowMessage(TEXT("CSysTrayNotifyMessage"));
return s_MsgID;
}

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#ifndef _MY_SYSTRAY_H_
#define _MY_SYSTRAY_H_
// 2002³â 9¿ù 3ÀÏ
// º¯µ¿È£
#pragma once
#include <winsock2.h>
#include <windows.h>
#include <shellapi.h>
class CSysTray
{
private:
NOTIFYICONDATA m_IconData;
HWND m_hWnd;
HINSTANCE m_hInstance;
UINT m_uIconCount;
public:
// constructor and destructor
CSysTray(HWND hWnd, HINSTANCE hInstance);
~CSysTray();
BOOL AddIcon(const char *lpToolTip, HICON hIcon, UINT uID);
BOOL RemoveIcon();
BOOL Update();
void ShowPopupMenu(HWND hWnd, HMENU hMenu);
static const UINT GetSysTrayNotifyMsg();
};
#endif

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#ifndef _GLOBAL_CONSTANTS_H_
#define _GLOBAL_CONSTANTS_H_
namespace GameRYL
{
enum GameContents
{
LEVEL_LIMIT_80 = (1 << 0), // 80레벨 제한
LEVEL_LIMIT_90 = (1 << 1) | LEVEL_LIMIT_80, // 90레벨 제한
LEVEL_LIMIT_100 = (1 << 2) | LEVEL_LIMIT_90 | LEVEL_LIMIT_80, // 100레벨 제한
CAMP = (1 << 3), // 요새
CAMP_UPGRADE = (1 << 4) | CAMP, // 요새 강화
SIEGE = (1 << 5) | CAMP_UPGRADE | CAMP, // 공성전
JUDGE_PROTOTYPE = (1 << 6), // 적아군 식별 (초기 버전)
ACCESSORY = (1 << 7), // 악세사리
RUNE = (1 << 8), // 룬
BATTLE_LOHAN = (1 << 9), // 배틀 로한
STONE_BATTLE = (1 << 10), // 석상전
LOTTO = (1 << 11), // 대만 로또.
SHOW_ENEMYNAME = (1 << 12), // 적국 캐릭터명 표시
NEWZONE_ZONE9 = (1 << 13), // 신규존
REBALANCE_OVERITEM = (1 << 14), // 오버아이템 조정
FIFTHSKILL_LOCKITEM = (1 << 15) // 5단계 스킬 락 아이템
};
enum ServiceNation
{
KOREA = 0, // 한국 (디폴트)
GLOBAL = 1, // 글로벌용
CHINA = 2, // 중국
THAILAND = 3, // 태국 IME때문에 저장
JAPAN = 4, // 일본 출력용때문에 저장
MAX_NATION_TYPE = 5
};
// 클라이언트용 (각 서버군에 알맞게 클라이언트 루틴 분리를 위해...)
enum ServerType
{
SERVER_TEST = 0, // 테스트 서버
SERVER_REGULAR = 1, // 정식 서버
SERVER_BATTLE_LOHAN = 2, // 배틀 로한 서버
MAX_SERVER_TYPE = 3
};
};
#endif

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#include "stdafx.h"
#include "ServerSetup.h"
#include <Log/ServerLog.h>
#include <Utility/Math/Math.h>
#include <Utility/Registry/RegFunctions.h>
#include <Network/Winsock/SocketFactory.h>
#include <Network/Packet/PacketStruct/ServerInfo.h>
const int MAX_INI_STRING = 260;
const char szINIFileName[] = "DemonSetup.ini";
static OleDB::ConnType GetConnTypeFromString(const TCHAR* szConnType)
{
const int MAX_CONNTYPE_STRING = 64;
TCHAR szBuffer[MAX_CONNTYPE_STRING];
_sntprintf(szBuffer, MAX_CONNTYPE_STRING, "%s", szConnType);
szBuffer[MAX_CONNTYPE_STRING - 1] = 0;
_tcsupr(szBuffer);
OleDB::ConnType eConnType = OleDB::ConnType_MSSQL;
if (0 == _tcscmp(szBuffer, "MSSQL")) { eConnType = OleDB::ConnType_MSSQL; }
else if (0 == _tcscmp(szBuffer, "ODBC")) { eConnType = OleDB::ConnType_ODBC; }
else if (0 == _tcscmp(szBuffer, "ORACLE")) { eConnType = OleDB::ConnType_ORACLE; }
return eConnType;
}
CServerSetup& CServerSetup::GetInstance()
{
static CServerSetup serverSetup;
return serverSetup;
}
CServerSetup::CServerSetup()
: m_dwLimitVer(0),
m_dwClientVer(0),
m_dwBillingType(0),
m_dwAuthType(0),
m_eNationType(GameRYL::KOREA),
m_bHanCheck(false),
m_bHackCheck(false),
m_bAdminIPCheck(false),
m_bDuelModeCheck(false),
m_bLotteryEvent(false),
m_bLevelUpEvent(false),
m_bBattleAuth(false),
m_bBattleGame(false),
m_bBattleAgent(false),
m_bSupressCharCreate(false),
m_bSupressCharDelete(false),
m_cRestrictedPart1ToPart2Level(0),
m_cMaxTransferPart1ToPart2Count(0),
m_dwUserLimit(0),
m_dwCheckSum(0),
m_dwExp(0),
m_dwDrop(0),
m_dwFame(0),
m_dwRefine(0),
m_dwMileage(0),
m_dwEquipCorr(0),
m_wBattleLimit(0),
m_wBattleLimitPer(0),
m_dwGameContentsFlag(0)
{
memset(&m_ServerID, 0, sizeof(SERVER_ID));
memset(&m_stPart1UnifiedDBInfo, 0, sizeof(DBInfo));
memset(&m_stAdminToolDBInfo, 0, sizeof(DBInfo));
memset(&m_stKeeperDBInfo, 0, sizeof(DBInfo));
memset(&m_stAuthDBInfo, 0, sizeof(DBInfo));
memset(&m_stGameDBInfo, 0, sizeof(DBInfo));
memset(&m_stLogDBInfo, 0, sizeof(DBInfo));
}
CServerSetup::~CServerSetup()
{
}
unsigned long CServerSetup::GetServerID(void)
{
return m_ServerID;
}
char CServerSetup::GetServerGroup(void)
{
SERVER_ID serverID;
serverID.dwID = m_ServerID;
return serverID.sID.Group;
}
char CServerSetup::GetServerZone(void)
{
SERVER_ID serverID;
serverID.dwID = m_ServerID;
return serverID.sID.ID;
}
char CServerSetup::GetServerChannel(void)
{
SERVER_ID serverID;
serverID.dwID = m_ServerID;
return serverID.sID.Channel;
}
bool CServerSetup::Initialize(ServerType eServerType)
{
bool bResult = false;
switch (eServerType)
{
case LoginServer: bResult = InitLoginServer(); break;
case AuthServer: bResult = InitAuthServer(); break;
case GameServer: bResult = InitGameServer(); break;
case AgentServer: bResult = InitAgentServer(); break;
case UIDServer: bResult = InitUIDServer(); break;
case LogServer: bResult = InitLogServer(); break;
case ChatServer: bResult = InitChatServer(); break;
}
// GameRYL::REBALANCE_OVERITEM |
switch (m_eNationType)
{
case GameRYL::KOREA: m_dwGameContentsFlag = GameRYL::FIFTHSKILL_LOCKITEM | GameRYL::LEVEL_LIMIT_90 | GameRYL::SIEGE | GameRYL::ACCESSORY | GameRYL::JUDGE_PROTOTYPE | GameRYL::STONE_BATTLE; break;
// 김재연 S그레이드 검출되게
// case GameRYL::GLOBAL: m_dwGameContentsFlag = GameRYL::REBALANCE_OVERITEM | GameRYL::FIFTHSKILL_LOCKITEM | GameRYL::LEVEL_LIMIT_90 | GameRYL::SIEGE | GameRYL::ACCESSORY | GameRYL::JUDGE_PROTOTYPE | GameRYL::STONE_BATTLE; break;
// 아래는 원본
case GameRYL::GLOBAL: m_dwGameContentsFlag = GameRYL::FIFTHSKILL_LOCKITEM | GameRYL::LEVEL_LIMIT_90 | GameRYL::SIEGE | GameRYL::ACCESSORY | GameRYL::JUDGE_PROTOTYPE | GameRYL::STONE_BATTLE; break;
case GameRYL::CHINA: m_dwGameContentsFlag = GameRYL::FIFTHSKILL_LOCKITEM | GameRYL::LEVEL_LIMIT_90 | GameRYL::SIEGE | GameRYL::ACCESSORY | GameRYL::JUDGE_PROTOTYPE | GameRYL::STONE_BATTLE; break;
case GameRYL::THAILAND: m_dwGameContentsFlag = GameRYL::FIFTHSKILL_LOCKITEM | GameRYL::LEVEL_LIMIT_90 | GameRYL::SIEGE | GameRYL::ACCESSORY | GameRYL::JUDGE_PROTOTYPE | GameRYL::STONE_BATTLE; break;
case GameRYL::JAPAN: m_dwGameContentsFlag = GameRYL::FIFTHSKILL_LOCKITEM | GameRYL::LEVEL_LIMIT_90 | GameRYL::SIEGE | GameRYL::ACCESSORY | GameRYL::JUDGE_PROTOTYPE | GameRYL::STONE_BATTLE; break;
}
return bResult;
}
bool CServerSetup::InitLoginServer(void)
{
char szServerID[MAX_INI_STRING] = "";
char szPingCheck[MAX_INI_STRING] = "";
char szAloneMode[MAX_INI_STRING] = "";
char szLimitVer[MAX_INI_STRING] = "";
const char* szErrorString = "Unknown Error";
if (!Registry::ReadString(szINIFileName, "LoginServer", "ServerID", szServerID, MAX_INI_STRING))
{
szErrorString = "LoginServer : 서버 아이디 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, "LoginServer", "PingCheck", szPingCheck, MAX_INI_STRING))
{
szErrorString = "LoginServer : 핑체크 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, "LoginServer", "AloneMode", szAloneMode, MAX_INI_STRING))
{
szErrorString = "LoginServer : 혼자 모드인지 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, "LoginServer", "LeastPatchVer", szLimitVer, MAX_INI_STRING))
{
szErrorString = "LoginServer : 클라이언트 제한 버젼 얻기 실패";
}
else if (!Registry::ReadString(szINIFileName, "LoginServer", "PatchAddr", m_chPatchAddr, MAX_PATH))
{
szErrorString = "LoginServer : 패치 주소 얻기 실패.";
}
else
{
m_ServerID = atol(szServerID);
m_bPingCheck = (1 == atol(szPingCheck));
m_bAlone = (1 == atol(szAloneMode));
m_dwClientVer = atol(szLimitVer);
return true;
}
ERRLOG0(g_Log, szErrorString);
return false;
}
bool CServerSetup::InitAuthServer(void)
{
char szServerID[MAX_INI_STRING] = "";
char szAuthType[MAX_INI_STRING] = "";
char szDBAgentAddr[MAX_INI_STRING] = "";
char szPingCheck[MAX_INI_STRING] = "";
char szHanCheck[MAX_INI_STRING] = "";
char szBattleServer[MAX_INI_STRING] = "";
char szBattleAgeLimit[MAX_INI_STRING] = "";
char szSupressCharCreate[MAX_INI_STRING] = "";
char szSupressCharDelete[MAX_INI_STRING] = "";
char szTestGroupAuth[MAX_INI_STRING] = "";
char szAuthDBType[MAX_INI_STRING] = "";
char szAdminToolDBType[MAX_INI_STRING] = "";
char szGammaniaCode[MAX_INI_STRING] = "";
char szGammaniaRegin[MAX_INI_STRING] = "";
char szGammaniaAddr[MAX_INI_STRING] = "";
char szGammaniaPort1[MAX_INI_STRING] = "";
char szGammaniaPort2[MAX_INI_STRING] = "";
const char* szErrorString = "Unknown Error";
if (!Registry::ReadString(szINIFileName, "AuthServer", "ServerID", szServerID, MAX_INI_STRING))
{
szErrorString = "AuthServer : 인증 서버 아이디 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, "AuthServer", "AuthType", szAuthType, MAX_INI_STRING))
{
szErrorString = "AuthServer : 인증 타입 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "AuthServer", "DBAgentAddr", szDBAgentAddr, MAX_INI_STRING))
{
szErrorString = "AuthServer : 중계 서버 주소 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "AuthServer", "PingCheck", szPingCheck, MAX_INI_STRING))
{
szErrorString = "AuthServer : 핑체크 실패.";
}
else if (!Registry::ReadString(szINIFileName, "AuthServer", "KoreanLangCheck", szHanCheck, MAX_INI_STRING))
{
szErrorString = "AuthServer : 한글체크 실패.";
}
else if (!Registry::ReadString(szINIFileName, "AuthServer", "BattleServerAuth", szBattleServer, MAX_INI_STRING))
{
szErrorString = "AuthServer : 배틀서버인지 여부 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "AuthServer", "TestGroupAuth", szTestGroupAuth, MAX_INI_STRING))
{
szErrorString = "AuthServer : 테스트그룹인지 정섭그룹인지 여부 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "AuthServer", "GammaniaServerCode", szGammaniaCode, MAX_INI_STRING))
{
szErrorString = "AuthServer : 감마니아 서비스 코드 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "AuthServer", "GammaniaRegin", szGammaniaRegin, MAX_INI_STRING))
{
szErrorString = "AuthServer : 감마니아 Regin 코드 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "AuthServer", "GammaniaAddr", szGammaniaAddr, MAX_INI_STRING))
{
szErrorString = "AuthServer : 감마니아 Addr 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "AuthServer", "GammaniaPort1", szGammaniaPort1, MAX_INI_STRING))
{
szErrorString = "AuthServer : 감마니아 Port1 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "AuthServer", "GammaniaPort2", szGammaniaPort2, MAX_INI_STRING))
{
szErrorString = "AuthServer : 감마니아 Port2 읽기 실패";
}
else if (
!Registry::ReadString(szINIFileName, "AuthServer", "AuthDBType", szAuthDBType, MAX_INI_STRING) ||
!Registry::ReadString(szINIFileName, "AuthServer", "AuthDBAddr", m_stAuthDBInfo.m_szDBAddr, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "AuthServer", "AuthDBName", m_stAuthDBInfo.m_szDBName, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "AuthServer", "AuthDBUser", m_stAuthDBInfo.m_szDBUser, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "AuthServer", "AuthDBPass", m_stAuthDBInfo.m_szDBPass, DBInfo::MAX_BUFFER))
{
szErrorString = "AuthServer : 인증 DB관련 정보 얻기 실패";
}
else if (
!Registry::ReadString(szINIFileName, "AuthServer", "AdminToolDBType", szAdminToolDBType, MAX_INI_STRING) ||
!Registry::ReadString(szINIFileName, "AuthServer", "AdminToolDBAddr", m_stAdminToolDBInfo.m_szDBAddr, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "AuthServer", "AdminToolDBName", m_stAdminToolDBInfo.m_szDBName, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "AuthServer", "AdminToolDBUser", m_stAdminToolDBInfo.m_szDBUser, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "AuthServer", "AdminToolDBPass", m_stAdminToolDBInfo.m_szDBPass, DBInfo::MAX_BUFFER))
{
szErrorString = "AuthServer : 운영툴 DB관련 정보 얻기 실패";
}
else
{
m_stAuthDBInfo.m_ConnType = GetConnTypeFromString(szAuthDBType);
m_stAdminToolDBInfo.m_ConnType = GetConnTypeFromString(szAdminToolDBType);
Registry::ReadString(szINIFileName, "AuthServer", "SupressCharCreate", szSupressCharCreate, MAX_INI_STRING);
m_bSupressCharCreate = (1 == atoi(szSupressCharCreate));
Registry::ReadString(szINIFileName, "AuthServer", "SupressCharDelete", szSupressCharDelete, MAX_INI_STRING);
m_bSupressCharDelete = (1 == atoi(szSupressCharDelete));
m_ServerID = atoi(szServerID);
m_bPingCheck = (1 == atoi(szPingCheck));
m_bHanCheck = (1 == atoi(szHanCheck));
m_dwAuthType = atoi(szAuthType);
m_ServerAddress[AgentServer].set_addr(szDBAgentAddr, DBAgentServerAuthServerListen);
m_bBattleAuth = (1 == atoi(szBattleServer));
m_bTestGroupAuth = (1 == atoi(szTestGroupAuth));
////////////////////////////////////////////////////////////////////////
// edith 2008.01.21 감마니아 전용 서버인포 정보 설정..
strcpy(m_szGammaniaCode, szGammaniaCode);
strcpy(m_szGammaniaRegin, szGammaniaRegin);
strcpy(m_szGammaniaAddr, szGammaniaAddr);
m_GammaniaPort1 = atoi(szGammaniaPort1);
m_GammaniaPort2 = atoi(szGammaniaPort2);
return true;
}
ERRLOG0(g_Log, szErrorString);
return false;
}
bool CServerSetup::InitAgentServer(void)
{
char szServerID[MAX_INI_STRING] = "";
char szBillingType[MAX_INI_STRING] = "";
char szPingCheck[MAX_INI_STRING] = "";
char szAdminIPCheck[MAX_INI_STRING] = "";
char szServerVersion[MAX_INI_STRING] = "";
char szCheckSum[MAX_INI_STRING] = "";
char szLoginServerAddr[MAX_INI_STRING] = "";
char szUIDServerAddr[MAX_INI_STRING];
char szBattleServer[MAX_INI_STRING] = "";
char szAgentServerType[MAX_INI_STRING];
char szNationType[MAX_INI_STRING] = "";
char szUserLimit[MAX_INI_STRING] = "";
char szBattleLimit[MAX_INI_STRING] = "";
char szBattleLimitPer[MAX_INI_STRING] = "";
char szGameDBConnType[MAX_INI_STRING] = "";
const char* szErrorString = "Unknown Error";
if (!Registry::ReadString(szINIFileName, "DBAgentServer", "ServerID", szServerID, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 서버 아이디 얻기 실패";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "ServerType", szAgentServerType, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 서버 타입 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "BillingType", szBillingType, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 서버 과금 타입 얻기 실패";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "NationType", szNationType, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 서버 국가 얻기 실패";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "ClientVersion", szServerVersion, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 클라이언트 제한 버젼 실패";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "PatchAddress", m_chPatchAddr, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 패치 주소 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "LoginServerAddr", szLoginServerAddr, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 로그인 서버 주소 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "UIDServerAddr", szUIDServerAddr, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : UID 서버 주소 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "CheckSum", szCheckSum, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 체크섬 얻기 실패";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "PingCheck", szPingCheck, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 핑체크 실패";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "AdminIPCheck", szAdminIPCheck, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 영자 IP체크 실패.";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "BattleServer", szBattleServer, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 중계 서버가 배틀서버인지 여부 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "LimitServerGroupUserNum", szUserLimit, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 유저 제한 실패";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "LimitBattleUser", szBattleLimit, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 배틀그라운드 제한 인원 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer", "LimitBattleUserPer", szBattleLimitPer, MAX_INI_STRING))
{
szErrorString = "DBAgentServer : 배틀그라운드 제한 인원 퍼센트 얻기 실패.";
}
else if (
!Registry::ReadString(szINIFileName, "DBAgentServer", "GameDBType", szGameDBConnType, MAX_INI_STRING) ||
!Registry::ReadString(szINIFileName, "DBAgentServer", "GameDBAddr", m_stGameDBInfo.m_szDBAddr, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "DBAgentServer", "GameDBName", m_stGameDBInfo.m_szDBName, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "DBAgentServer", "GameDBUser", m_stGameDBInfo.m_szDBUser, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "DBAgentServer", "GameDBPass", m_stGameDBInfo.m_szDBPass, DBInfo::MAX_BUFFER))
{
szErrorString = "DBAgentServer : 게임 DB정보 읽기 실패";
}
else
{
m_stGameDBInfo.m_ConnType = GetConnTypeFromString(szGameDBConnType);
m_ServerID = atol(szServerID);
m_dwBillingType = atoi(szBillingType);
m_bPingCheck = (1 == atoi(szPingCheck));
m_bAdminIPCheck = (1 == atoi(szAdminIPCheck));
m_dwClientVer = atol(szServerVersion);
m_dwUserLimit = atol(szUserLimit);
m_wBattleLimit = static_cast<unsigned short>(atol(szBattleLimit));
m_wBattleLimitPer = static_cast<unsigned short>(atol(szBattleLimitPer));
m_dwCheckSum = Math::Convert::Atoi(szCheckSum);
m_ServerAddress[LoginServer].set_addr(szLoginServerAddr, LoginServerDBAgentServerListen);
m_ServerAddress[UIDServer].set_addr(szUIDServerAddr, UIDServerDBAgentServerListen);
m_bBattleAgent = (1 == atoi(szBattleServer));
m_eAgentServerType = static_cast<UnifiedConst::AgentServerType>(atoi(szAgentServerType));
m_eNationType = static_cast<GameRYL::ServiceNation>(atol(szNationType));
// 파트2 통합 서버군일때만 필요한 정보
if (UnifiedConst::Part2Unified == m_eAgentServerType)
{
char szPart1UnifiedAgentAddr[MAX_INI_STRING];
char szRestrictedPart1ToPart2Level[MAX_INI_STRING];
char szMaxTransferCount[MAX_INI_STRING];
if (!Registry::ReadString(szINIFileName, "DBAgentServer",
"Part1UnifiedAgentAddr", szPart1UnifiedAgentAddr, MAX_INI_STRING))
{
ERRLOG0(g_Log, "파트1 통합 중계 서버 주소 읽기 실패");
return false;
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer",
"RestrictedPart1ToPart2Level", szRestrictedPart1ToPart2Level, MAX_INI_STRING))
{
ERRLOG0(g_Log, "파트1에서 파트2로 이전가능한 최소레벨 읽기 실패");
return false;
}
else if (!Registry::ReadString(szINIFileName, "DBAgentServer",
"MaxTransferCharNum", szMaxTransferCount, MAX_INI_STRING))
{
ERRLOG0(g_Log, "파트1에서 파트2로 이전가능한 최대 캐릭터 수 읽기 실패");
return false;
}
else
{
m_Part1UnifiedAgentAddr.set_addr(szPart1UnifiedAgentAddr, DBAgentAdminToolServerListen);
m_cRestrictedPart1ToPart2Level = static_cast<unsigned char>(atoi(szRestrictedPart1ToPart2Level));
m_cMaxTransferPart1ToPart2Count = static_cast<unsigned char>(atoi(szMaxTransferCount));
}
}
else if (UnifiedConst::Part2Selectable == m_eAgentServerType)
{
char szSelectableUnifiedServerNum[MAX_INI_STRING];
if (!Registry::ReadString(szINIFileName, "DBAgentServer",
"Part2SelectableUnifiedServerNum", szSelectableUnifiedServerNum, MAX_INI_STRING))
{
ERRLOG0(g_Log, "통합한 서버 대수 읽기 실패");
return false;
}
m_dwSelectableUnifiedServerNum = atol(szSelectableUnifiedServerNum);
}
return true;
}
ERRLOG0(g_Log, szErrorString);
return false;
}
bool CServerSetup::InitUIDServer(void)
{
char szFreeCheck[MAX_INI_STRING] = "";
char szIgnoreFlag[MAX_INI_STRING] = "";
char szBillingType[MAX_INI_STRING] = "";
char szHanUnitedBillingAddr[MAX_INI_STRING] = "";
char szBillingDBConnType[MAX_INI_STRING] = "";
char szGammaniaCode[MAX_INI_STRING] = "";
char szGammaniaRegin[MAX_INI_STRING] = "";
char szGammaniaAddr[MAX_INI_STRING] = "";
char szGammaniaPort1[MAX_INI_STRING] = "";
char szGammaniaPort2[MAX_INI_STRING] = "";
const char* szErrorString = "Unknown Error";
if (!Registry::ReadString(szINIFileName, "UIDServer", "FreeCheck", szFreeCheck, MAX_INI_STRING))
{
szErrorString = "UIDServer : 프리체크 실패.";
}
else if (!Registry::ReadString(szINIFileName, "UIDServer", "IgnoreFlag", szIgnoreFlag, MAX_INI_STRING))
{
szErrorString = "UIDServer : 플래그 무시 체크 실패.";
}
else if (!Registry::ReadString(szINIFileName, "UIDServer", "BillingType", szBillingType, MAX_INI_STRING))
{
szErrorString = "UIDServer : 과금 타입 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "UIDServer", "GammaniaServerCode", szGammaniaCode, MAX_INI_STRING))
{
szErrorString = "UIDServer : 감마니아 서비스 코드 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "UIDServer", "GammaniaRegin", szGammaniaRegin, MAX_INI_STRING))
{
szErrorString = "UIDServer : 감마니아 Regin 코드 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "UIDServer", "GammaniaAddr", szGammaniaAddr, MAX_INI_STRING))
{
szErrorString = "UIDServer : 감마니아 Addr 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "UIDServer", "GammaniaPort1", szGammaniaPort1, MAX_INI_STRING))
{
szErrorString = "UIDServer : 감마니아 Port1 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "UIDServer", "GammaniaPort2", szGammaniaPort2, MAX_INI_STRING))
{
szErrorString = "UIDServer : 감마니아 Port2 읽기 실패";
}
else
{
////////////////////////////////////////////////////////////////////////
// edith 2008.01.21 감마니아 전용 서버인포 정보 설정..
strcpy(m_szGammaniaCode, szGammaniaCode);
strcpy(m_szGammaniaRegin, szGammaniaRegin);
strcpy(m_szGammaniaAddr, szGammaniaAddr);
m_GammaniaPort1 = atoi(szGammaniaPort1);
m_GammaniaPort2 = atoi(szGammaniaPort2);
////////////////////////////////////////////////////////////////////////
m_bFreeCheck = (1 == atoi(szFreeCheck));
m_bIgnoreFlag = (1 == atoi(szIgnoreFlag));
m_dwBillingType = atoi(szBillingType);
if (m_dwBillingType == GamaUnitedBilling &&
!Registry::ReadString(szINIFileName, "UIDServer", "HanUnitedBillingAddr",
szHanUnitedBillingAddr, MAX_INI_STRING))
{
szErrorString = "UIDServer : 한게임 통합빌링 주소 읽기 실패";
}
else if (
!Registry::ReadString(szINIFileName, "UIDServer", "BillingDBType", szBillingDBConnType, MAX_INI_STRING) ||
!Registry::ReadString(szINIFileName, "UIDServer", "BillingDBAddr", m_stKeeperDBInfo.m_szDBAddr, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "UIDServer", "BillingDBName", m_stKeeperDBInfo.m_szDBName, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "UIDServer", "BillingDBUser", m_stKeeperDBInfo.m_szDBUser, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "UIDServer", "BillingDBPass", m_stKeeperDBInfo.m_szDBPass, DBInfo::MAX_BUFFER))
{
szErrorString = "UIDServer : 과금 DB 관련 정보 읽기 실패";
}
else
{
m_stKeeperDBInfo.m_ConnType =
GetConnTypeFromString(szBillingDBConnType);
unsigned short usPort = static_cast<unsigned short>(
Registry::ReadInt(szINIFileName, "UIDServer", "HanUnitedBillingPort"));
m_HanUnitedBillingAddr.set_addr(szHanUnitedBillingAddr, usPort);
return true;
}
}
ERRLOG0(g_Log, szErrorString);
return false;
}
bool CServerSetup::InitChatServer(void)
{
char szChatServerID[MAX_INI_STRING] = "";
char szDBAgentServerAddr[MAX_INI_STRING] = "";
char szChatPingCheck[MAX_INI_STRING] = "";
char szChatToolIPCheck[MAX_INI_STRING] = "";
char szAdminToolDBType[MAX_INI_STRING] = "";
const char* szErrorString = "Unknown Error";
if (!Registry::ReadString(szINIFileName, "ChatServer", "ServerID", szChatServerID, MAX_INI_STRING))
{
szErrorString = "ChatServer : 서버 ID 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "ChatServer", "PingCheck", szChatPingCheck, MAX_INI_STRING))
{
szErrorString = "ChatServer : 핑 체크 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "ChatServer", "UserIPCheck", szChatToolIPCheck, MAX_INI_STRING))
{
szErrorString = "ChatServer : 모니터링 툴 IP 체크 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "ChatServer", "DBAgentAddress", szDBAgentServerAddr, MAX_INI_STRING))
{
szErrorString = "ChatServer : 연결할 중계 서버 주소 읽기 실패";
}
else if (
!Registry::ReadString(szINIFileName, "ChatServer", "AdminToolDBType", szAdminToolDBType, MAX_INI_STRING) ||
!Registry::ReadString(szINIFileName, "ChatServer", "AdminToolDBAddr", m_stAdminToolDBInfo.m_szDBAddr, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "ChatServer", "AdminToolDBName", m_stAdminToolDBInfo.m_szDBName, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "ChatServer", "AdminToolDBUser", m_stAdminToolDBInfo.m_szDBUser, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "ChatServer", "AdminToolDBPass", m_stAdminToolDBInfo.m_szDBPass, DBInfo::MAX_BUFFER))
{
szErrorString = "ChatServer : 운영 DB 연결 정보 읽기 실패(For chat ban)";
}
else
{
m_stAdminToolDBInfo.m_ConnType =
GetConnTypeFromString(szAdminToolDBType);
m_ServerID = atoi(szChatServerID);
m_bPingCheck = (1 == atoi(szChatPingCheck)) ? true : false;
m_bChatToolIPCheck = (1 == atol(szChatToolIPCheck)) ? true : false;
m_ServerAddress[AgentServer].set_addr(szDBAgentServerAddr, DBAgentServerChatServerListen);
return true;
}
ERRLOG0(g_Log, szErrorString);
return false;
}
bool CServerSetup::InitLogServer()
{
char szLogDBType[MAX_INI_STRING] = "";
if (!Registry::ReadString(szINIFileName, "LogServer", "LogDBType", szLogDBType, MAX_INI_STRING) ||
!Registry::ReadString(szINIFileName, "LogServer", "LogDBAddr", m_stLogDBInfo.m_szDBAddr, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "LogServer", "LogDBName", m_stLogDBInfo.m_szDBName, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "LogServer", "LogDBUser", m_stLogDBInfo.m_szDBUser, DBInfo::MAX_BUFFER) ||
!Registry::ReadString(szINIFileName, "LogServer", "LogDBPass", m_stLogDBInfo.m_szDBPass, DBInfo::MAX_BUFFER))
{
ERRLOG0(g_Log, "LogServer : 로그 DB 연결 정보 읽기 실패");
}
else
{
m_stLogDBInfo.m_ConnType = GetConnTypeFromString(szLogDBType);
return true;
}
return true;
}
const char* CServerSetup::GetServerWindowName(ServerType eServerType)
{
const char* lpWindowName = 0;
switch(eServerType)
{
case LoginServer: lpWindowName = "Login Server"; break;
case AuthServer: lpWindowName = "Auth Server"; break;
case GameServer: lpWindowName = "Game Server"; break;
case AgentServer: lpWindowName = "Agent Server"; break;
case UIDServer: lpWindowName = "UID Server"; break;
case AdminToolServer: lpWindowName = "AdminToolServer"; break;
case LogServer: lpWindowName = "Log Server"; break;
case ChatServer: lpWindowName = "Chat Server"; break;
}
return lpWindowName;
}
const char* CServerSetup::GetManageClientWindowName()
{
return "ManageClient";
}
bool CServerSetup::InitGameServer(void)
{
// 여기서 커맨드 라인을 파싱해서리 섹션값만 제대로 넣어주면 됨;
// 예를 들어 "-z1 -c1"인 커맨드 라인일때는 섹션 [Zone_0101]
char szSection[MAX_INI_STRING];
char szServerID[MAX_INI_STRING] = "";
char szPingCheck[MAX_INI_STRING] = "";
char szSpeedHack[MAX_INI_STRING] = "";
char szLotteryEvent[MAX_INI_STRING] = "";
char szLevelUpEvent[MAX_INI_STRING] = "";
char szDeathPenaltyEvent[MAX_INI_STRING] = "";
char szExp[MAX_INI_STRING] = "";
char szDrop[MAX_INI_STRING] = "";
char szFame[MAX_INI_STRING] = "";
char szRefine[MAX_INI_STRING] = "";
char szMileage[MAX_INI_STRING] = "";
char szEquipCorr[MAX_INI_STRING] = "";
char szBattleLimit[MAX_INI_STRING] = "";
char szBattleLimitPer[MAX_INI_STRING] = "";
char szDBAgentServerAddr[MAX_INI_STRING] = "";
char szLogServerAddr[MAX_INI_STRING] = "";
char szChatServerAddr[MAX_INI_STRING] = "";
char szNationType[MAX_INI_STRING] = "";
char szBattleServer[MAX_INI_STRING] = "";
const char* szErrorString = "(z:%02d, c:%02d) Unknown Error";
int nZoneIndex = GetZoneFromCmdLine();
int nChannelIndex = GetChannelFromCmdLine();
int nLength = _snprintf( szSection, MAX_INI_STRING - 1, "Zone_%02d%02d", nZoneIndex, nChannelIndex);
if (nLength <= 0)
{
szErrorString = "(z:%02d, c:%02d) 커맨드 라인 파싱 실패";
}
else if (!Registry::ReadString(szINIFileName, szSection, "ServerID", szServerID, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 게임 서버 아이디 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "PingCheck", szPingCheck, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 핑체크 읽기 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "SpeedHackCheck", szSpeedHack, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 핵체크 읽기 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "LotteryEvent", szLotteryEvent, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 복권 이벤트 체크 읽기 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "LevelUpEvent", szLevelUpEvent, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 레벨업 이벤트 체크 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "DeathPenaltyEvent", szDeathPenaltyEvent, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 사망시 패널티 이벤트 체크 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "ExpRate", szExp, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 경험치 배율 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "DropRate", szDrop, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 드랍률 배율 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "Fame", szFame, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 명성치 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "Refine", szRefine, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 제련성공율 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "Mileage", szMileage, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 마일리지 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "EquipCorrRate", szEquipCorr, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 장비 보정 배율 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "DBAgentServerAddr", szDBAgentServerAddr, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 중계 서버 주소 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, szSection, "LogServerAddr", szLogServerAddr, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 로그 서버 주소 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, szSection, "ChatServerAddr", szChatServerAddr, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 채팅 서버 주소 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, szSection, "BattleUserLimit", szBattleLimit, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 배틀그라운드 제한 인원 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, szSection, "BattleUserLimitPer", szBattleLimitPer, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 배틀그라운드 제한 인원 퍼센트 얻기 실패.";
}
else if (!Registry::ReadString(szINIFileName, "Zone_ETC", "GameServerNation", szNationType, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 게임 서버 국가 읽기 실패";
}
else if (!Registry::ReadString(szINIFileName, "Zone_ETC", "BattleServerGroup", szBattleServer, MAX_INI_STRING))
{
szErrorString = "(z:%02d, c:%02d) 배틀서버인지 여부 읽기 실패";
}
else
{
m_ServerID = atol(szServerID);
m_bPingCheck = (1 == atol(szPingCheck));
m_bHackCheck = (1 == atol(szSpeedHack));
m_bLotteryEvent = (1 == atol(szLotteryEvent));
m_bLevelUpEvent = (1 == atol(szLevelUpEvent));
m_bDeathPenaltyEvent = (1 == atol(szDeathPenaltyEvent));
m_bBattleGame = (1 == atol(szBattleServer));
m_dwExp = atol(szExp);
m_dwDrop = atol(szDrop);
m_dwFame = atol(szFame);
m_dwRefine = atol(szRefine);
m_dwMileage = atol(szMileage);
m_dwEquipCorr = atoi(szEquipCorr);
m_wBattleLimit = static_cast<unsigned short>(atol(szBattleLimit));
m_wBattleLimitPer = static_cast<unsigned short>(atol(szBattleLimitPer));
m_eNationType = static_cast<GameRYL::ServiceNation>(atoi(szNationType));
m_ServerAddress[AgentServer].set_addr(szDBAgentServerAddr, DBAgentServerGameServerListen);
m_ServerAddress[LogServer].set_addr(szLogServerAddr, LogServerOtherServerListen);
m_ServerAddress[ChatServer].set_addr(szChatServerAddr, ChatServerGameServerListen);
CTCPFactory tcpFactory;
char szMyAddress[MAX_INI_STRING];
tcpFactory.GetNetworkInfo(szMyAddress, MAX_INI_STRING);
m_P1GameServerUDPAddr.set_addr(szMyAddress, GetP1GameServerUDPPort(m_ServerID));
return true;
}
ERRLOG2(g_Log, szErrorString, nZoneIndex, nChannelIndex);
return false;
}
unsigned short CServerSetup::GetGameServerTCPPort(unsigned long dwServerID)
{
SERVER_ID serverID;
serverID.dwID = dwServerID;
return serverID.GetZone() + serverID.GetChannel() * MAX_ZONE + GameServerClientBaseListen;
}
unsigned short CServerSetup::GetP1GameServerUDPPort(unsigned long dwServerID)
{
SERVER_ID serverID;
serverID.dwID = dwServerID;
return serverID.GetZone() + serverID.GetChannel() * MAX_ZONE + P1GameServerClientUDPListen;
}
char CServerSetup::GetZoneFromCmdLine()
{
char szCommandLineBuffer[MAX_PATH];
const char* szDelimit = " \r\n\t";
char cZone = 1;
int nLength = _snprintf(szCommandLineBuffer, MAX_PATH - 1, "%s", GetCommandLine());
if(nLength < 0)
{
// TODO : write error code
ERRLOG0(g_Log, "CommandLine Parse failed - Zone");
}
else
{
char* szToken = strtok(szCommandLineBuffer, szDelimit);
while(0 != szToken)
{
if(0 == strcmp(szToken, "-z"))
{
// 존 번호 파싱
szToken = strtok(0, szDelimit);
if(0 != szToken)
{
cZone = static_cast<char>(atoi(szToken));
break;
}
}
szToken = strtok(0, szDelimit);
}
}
return cZone;
}
char CServerSetup::GetChannelFromCmdLine()
{
char szCommandLineBuffer[MAX_PATH];
const char* szDelimit = " \r\n\t";
char cChannel = 0;
int nLength = _snprintf(szCommandLineBuffer, MAX_PATH - 1, "%s", GetCommandLine());
if(nLength < 0)
{
// TODO : write error code
ERRLOG0(g_Log, "CommandLine Parse failed - Channel");
}
else
{
char* szToken = strtok(szCommandLineBuffer, szDelimit);
while(0 != szToken)
{
if(0 == strcmp(szToken, "-c"))
{
// Channel 번호 파싱
szToken = strtok(0, szDelimit);
if(0 != szToken)
{
cChannel = static_cast<char>(atoi(szToken));
break;
}
}
szToken = strtok(0, szDelimit);
}
}
return cChannel;
}

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#ifndef _CGAMESERVER_ADDRESS_H_
#define _CGAMESERVER_ADDRESS_H_
#include <winsock2.h>
#include <windows.h>
#include <vector>
#include <DB/OleDB.h>
#include <Network/Address/INET_Addr.h>
#include <Network/Packet/PacketStruct/UnifiedCharPacket.h>
#include <Utility/Setup/GlobalConstants.h>
class CServerSetup
{
public:
static CServerSetup& GetInstance();
enum DefaultPorts
{
// Ruleset
// 10000 ~ 11000 port : 외부 오픈
// 11001 ~ 12000 port : 사내에만 오픈
// 12001 ~ 13000 port : 내부 서버간 연결로만 사용 (내부끼리만 오픈)
// 클라이언트 -> 서버 (외부 -> 내부, 변경하면 안됨(클라이언트에 하드코드 되어 있음))
LoginServerLauncherListen = 10101, // 런처 -> 로그인서버
AuthServerClientListen = 10210, // 클라이언트 -> 인증서버
// 클라이언트 -> 서버 (외부 -> 내부, 변경해도 상관 없음.. 파트2는 사용 안함)
P1ChatServerClientListen = 10111,
// 클라이언트 -> 게임서버 (외부 -> 내부, 규칙에 따라 변동됨, 범위 내에서는 바꿔도 괜찮다.)
// 게임쪽 TCP포트. GameServerBaseTCPPort + 채널 번호(0~4) * 20 + 존 번호(1~20)
GameServerClientBaseListen = 10400,
MAX_ZONE = 20,
MAX_CHANNEL = 5,
// 클라이언트 -> 게임서버 (외부 -> 내부, 규칙에 따라 변동됨, 범위 내에서는 바꿔도 괜찮다.)
// 파트 1 전용이다. 파트 2는 UDP를 사용하지 않는다.
P1GameServerClientUDPListen = 10500,
// 다음 포트는, 외부에서는 허용된 ip에 한해서만 접근 가능하도록 한다.
// 11001 ~ 11100 포트는 PCAnywhere혹은 Remote Desktop등을 열어 놓기 위해서 비워 둔다.
P1AdminToolServerClientListen = 11121, // 파트 1 운영툴 클라이언트 -> 파트 1 운영툴 서버
P2AdminToolServerClientListen = 11122, // 파트 2 운영툴 클라이언트 -> 파트 2 운영툴 서버
LogServerLogClientListen = 11123, // 로그 클라이언트(로그 모니터링 툴) -> 로그 서버
ManageServerManageToolListen = 11124, // 관리 툴 -> 관리 서버
ChatServerMonitoringToolListen = 11125, // 채팅 모니터링 툴 -> 채팅서버
StatServerManageServerListen = 11126, // 관리 서버 -> 통계 서버
// 각 서버간 연결 (외부에는 전부 막아 놓아야 한다, 내부간 연결만 허용한다)
UIDServerDBAgentServerListen = 12531, // DB중계서버 -> UID서버
LoginServerDBAgentServerListen = 12532, // DB중계서버 -> 로그인서버
DBAgentServerGameServerListen = 12533, // 게임서버 -> DB중계서버
DBAgentServerAuthServerListen = 12534, // 인증서버 -> DB중계서버
DBAgentServerChatServerListen = 12535, // 채팅서버 -> DB중계서버
DBAgentAdminToolServerListen = 12536, // 운영툴 서버 -> DB중계서버
ChatServerGameServerListen = 12537, // 게임서버 -> 채팅서버
ManageServerManageClientListen = 12538, // 관리 클라이언트 -> 관리 서버
LogServerOtherServerListen = 12539 // 다른 서버들 -> 로그 서버
};
enum ServerType
{
LoginServer = 0,
AuthServer = 1,
GameServer = 2,
AgentServer = 3,
UIDServer = 4,
AdminToolServer = 5,
LogServer = 6,
ChatServer = 7,
MaxType = 8
};
enum BillingType
{
ROWGlobalBilling = 0, // ROW고유인증
GamaBilling = 1, // 한국 일반과금(예전 과금방식)
GamaUnitedBilling = 2, // 한국 통합과금
YouxiLandBilling = 3, // 대만용 과금
JapanBilling = 4, // 일본용 과금
GammaniaBilling = 5, // 감마니아용 과금
MaxBillingType = 6
};
enum AuthType
{
ROWGlobalAuth = 0, // ROW고유인증
HangameAuth = 1, // 한게임용 인증
GamaAuth = 2, // 가마소프트용 인증
YouxiLandAuth = 3, // 대만용 인증
JapanAuth = 4, // 일본용 인증
GammaniaAuth = 5, // 감마니아 인증
MaxAuthType = 6
};
struct DBInfo
{
enum Const
{
MAX_BUFFER = 128
};
OleDB::ConnType m_ConnType;
char m_szDBAddr[MAX_BUFFER];
char m_szDBName[MAX_BUFFER];
char m_szDBUser[MAX_BUFFER];
char m_szDBPass[MAX_BUFFER];
};
protected:
unsigned long m_ServerID; // 서버 아이디
unsigned long m_dwLimitVer; // 최소 제한 버젼
unsigned long m_dwClientVer; // 클라이언트 버젼
char m_chPatchAddr[MAX_PATH]; // 패치 서버 주소 문자열
unsigned long m_dwBillingType;
unsigned long m_dwAuthType;
bool m_bPingCheck; // 핑 체크
bool m_bAlone; // 혼자 모드
bool m_bHanCheck; // 한글 체크
bool m_bHackCheck; // 핵 체크
bool m_bAdminIPCheck; // 영자 IP 체크
bool m_bDuelModeCheck; // 듀얼 모드 체크
bool m_bLotteryEvent; // 복권 이벤트 체크
bool m_bLevelUpEvent; // 레벨업 이벤트 체크
bool m_bDeathPenaltyEvent; // 사망시 패널티 이벤트 체크
bool m_bFreeCheck; // 프리 체크
bool m_bIgnoreFlag; // 플래그 무시
bool m_bBattleAuth; // 배틀그라운드 인증 서버인가?
bool m_bBattleGame; // 배틀그라운드 게임 서버인가?
bool m_bBattleAgent; // 배틀그라운드 중계 서버인가?
bool m_bSupressCharCreate; // 캐릭터 생성을 제한하는가?
bool m_bSupressCharDelete; // 캐릭터 삭제를 제한하는가?
bool m_bTestGroupAuth; // 인증 서버가 정섭인지 테섭인지 여부
bool m_bChatToolIPCheck; // 모니터링 툴의 IP 체크 여부
unsigned char m_cRestrictedPart1ToPart2Level; // Part1에서 Part2로 캐릭터 이전시 필요한 최소 캐릭터 레벨
unsigned char m_cMaxTransferPart1ToPart2Count; // Part1에서 Part2로 캐릭터 이전 가능한 회수
unsigned long m_dwUserLimit; // 유저 제한 숫자
unsigned long m_dwCheckSum; // 체크썸
unsigned long m_dwExp; // 경험치(Percentage)
unsigned long m_dwDrop; // 드랍률(Percentage)
unsigned long m_dwFame; // 명성치(Percentage)
unsigned long m_dwRefine; // 제련성공율(Percentage)
unsigned long m_dwMileage; // 마일리지(Percentage)
unsigned long m_dwEquipCorr;
unsigned short m_wBattleLimit; // 배틀그라운드 제한 인원
unsigned short m_wBattleLimitPer; // 배틀그라운드 제한 퍼센트
// 감마니아 전용 정보
char m_szGammaniaCode[32];
char m_szGammaniaRegin[32];
char m_szGammaniaAddr[32]; // 감마니아 서버주소
int m_GammaniaPort1;
int m_GammaniaPort2;
INET_Addr m_ServerAddress[MaxType]; // 서버 주소들
INET_Addr m_GameServerUDPAddr;
INET_Addr m_HanUnitedBillingAddr; // 한게임 통합빌링 서버 주소(UID서버만 세팅함)
INET_Addr m_Part1UnifiedAgentAddr; // 파트1 통합군의 중계서버 주소
INET_Addr m_P1GameServerUDPAddr; // 파트1 게임서버의 UDP주소
DBInfo m_stPart1UnifiedDBInfo; // 파트1 통합군의 DB 정보
DBInfo m_stAdminToolDBInfo; // 운영 DB 정보
DBInfo m_stKeeperDBInfo; // 과금 DB 정보
DBInfo m_stAuthDBInfo; // 인증 DB 정보
DBInfo m_stGameDBInfo; // 게임 DB 정보
DBInfo m_stLogDBInfo; // 로그 DB 정보
unsigned long m_dwGameContentsFlag; // 적용된 컨텐츠를 관리하는 플래그
GameRYL::ServiceNation m_eNationType; // 국가 타입 (국가에 따라 게임 룰의 일부가 다르게 적용됨)
std::vector<unsigned long> m_vecAdminUID; // 디버깅용 UID 리스트
UnifiedConst::AgentServerType m_eAgentServerType; // 중계 서버 타입 (파트1, 파트2, 파트1통합...)
unsigned long m_dwSelectableUnifiedServerNum; // 서버 통합시 통합한 서버 대수
public:
static const char* GetServerWindowName(ServerType eServerType);
static const char* GetManageClientWindowName();
static unsigned short GetGameServerTCPPort(unsigned long dwServerID);
static unsigned short GetP1GameServerUDPPort(unsigned long dwServerID);
static char GetZoneFromCmdLine();
static char GetChannelFromCmdLine();
CServerSetup();
virtual ~CServerSetup();
bool Initialize(ServerType eServerType);
bool InitLoginServer(void);
bool InitAuthServer(void);
bool InitGameServer(void);
bool InitAgentServer(void);
bool InitUIDServer(void);
bool InitLogServer(void);
bool InitChatServer(void);
unsigned long GetServerID(void);
char GetServerGroup(void);
char GetServerZone(void);
char GetServerChannel(void);
unsigned long GetLimitVer(void) { return m_dwLimitVer; }
unsigned long GetClientVer(void) { return m_dwClientVer; }
char* GetPatchAddress(void) { return m_chPatchAddr; }
unsigned long GetBillingType(void) { return m_dwBillingType; }
unsigned long GetAuthType(void) { return m_dwAuthType; }
GameRYL::ServiceNation GetNationType(void) { return m_eNationType; }
UnifiedConst::AgentServerType GetAgentServerType() { return m_eAgentServerType; }
unsigned long GetSelectableUnifiedServerNum(void) { return m_dwSelectableUnifiedServerNum; }
bool IsSupressCharCreate() { return m_bSupressCharCreate; }
bool IsSupressCharDelete() { return m_bSupressCharDelete; }
bool IsTestGroupAuth(void) { return m_bTestGroupAuth; }
unsigned char GetRestrictedPart1ToPart2Level() { return m_cRestrictedPart1ToPart2Level; }
unsigned char GetMaxTransferPart1ToPart2Count() { return m_cMaxTransferPart1ToPart2Count; }
bool GetPingCheck(void) { return m_bPingCheck; }
bool GetAlone(void) { return m_bAlone; }
bool GetHanCheck(void) { return m_bHanCheck; }
bool GetHackCheck(void) { return m_bHackCheck; }
bool GetAdminIPCheck(void) { return m_bAdminIPCheck; }
bool GetDuelModeCheck(void) { return m_bDuelModeCheck; }
bool GetLotteryEvent(void) { return m_bLotteryEvent; }
bool GetLevelUpEvent(void) { return m_bLevelUpEvent; }
bool GetDeathPenaltyEvent(void) { return m_bDeathPenaltyEvent; }
bool GetChatToolIPCheck(void) { return m_bChatToolIPCheck; }
bool GetFreeCheck(void) { return m_bFreeCheck; }
bool GetIgnoreFlag(void) { return m_bIgnoreFlag; }
unsigned long GetUserLimit(void) { return m_dwUserLimit; }
unsigned long GetCheckSum(void) { return m_dwCheckSum; }
unsigned long GetExpDefault(void) { return m_dwExp; }
unsigned long GetDropDefault(void) { return m_dwDrop; }
unsigned long GetFameDefault(void) { return m_dwFame; }
unsigned long GetRefineDefault(void) { return m_dwRefine; }
unsigned long GetMileageDefault(void) { return m_dwMileage; }
unsigned long GetEquipCorrDefault(void) { return m_dwEquipCorr; }
unsigned short GetBattleLimit(void) { return m_wBattleLimit; }
unsigned short GetBattleLimitPer(void) { return m_wBattleLimitPer; }
INET_Addr& GetServerAddress(ServerType eServerType) { return m_ServerAddress[eServerType]; }
INET_Addr& GetP1GameServerUDPAddress() { return m_P1GameServerUDPAddr; }
INET_Addr& GetHanUnitedBillingAddr() { return m_HanUnitedBillingAddr; }
INET_Addr& GetPart1UnifiedAgentAddr() { return m_Part1UnifiedAgentAddr; }
unsigned long SetClientVer(unsigned long ClientVer_In) { return m_dwClientVer = ClientVer_In; }
unsigned long SetCheckSum(unsigned long CheckSum_In) { return m_dwCheckSum = CheckSum_In; }
bool IsBattleAuthServer(void) const { return m_bBattleAuth; }
bool IsBattleGameServer(void) const { return m_bBattleGame; }
bool IsBattleAgentServer(void) const { return m_bBattleAgent; }
DBInfo& GetPart1UnifiedDBInfo() { return m_stPart1UnifiedDBInfo; }
DBInfo& GetAdminToolDBInfo() { return m_stAdminToolDBInfo; }
DBInfo& GetKeeperDBInfo() { return m_stKeeperDBInfo; }
DBInfo& GetAuthDBInfo() { return m_stAuthDBInfo; }
DBInfo& GetGameDBInfo() { return m_stGameDBInfo; }
DBInfo& GetLogDBInfo() { return m_stLogDBInfo; }
char* GetGammaniaCode() { return m_szGammaniaCode; }
char* GetGammaniaRegin() { return m_szGammaniaRegin; }
char* GetGammaniaAddr() { return m_szGammaniaAddr; }
int GammaniaPort1() { return m_GammaniaPort1; }
int GammaniaPort2() { return m_GammaniaPort2; }
bool UseContents(unsigned long dwContents) { return (m_dwGameContentsFlag & dwContents) == dwContents; }
};
#endif