Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _GLOBAL_CONSTANTS_H_
#define _GLOBAL_CONSTANTS_H_
namespace GameRYL
{
enum GameContents
{
LEVEL_LIMIT_80 = (1 << 0), // 80<38><30><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
LEVEL_LIMIT_90 = (1 << 1) | LEVEL_LIMIT_80, // 90<39><30><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
LEVEL_LIMIT_100 = (1 << 2) | LEVEL_LIMIT_90 | LEVEL_LIMIT_80, // 100<30><30><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
CAMP = (1 << 3), // <20><><EFBFBD><EFBFBD>
CAMP_UPGRADE = (1 << 4) | CAMP, // <20><><EFBFBD><EFBFBD> <20><>ȭ
SIEGE = (1 << 5) | CAMP_UPGRADE | CAMP, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
JUDGE_PROTOTYPE = (1 << 6), // <20><><EFBFBD>Ʊ<EFBFBD> <20>ĺ<EFBFBD> (<28>ʱ<EFBFBD> <20><><EFBFBD><EFBFBD>)
ACCESSORY = (1 << 7), // <20>Ǽ<EFBFBD><C7BC>
RUNE = (1 << 8), // <20><>
BATTLE_LOHAN = (1 << 9), // <20><>Ʋ <20><><EFBFBD><EFBFBD>
STONE_BATTLE = (1 << 10), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LOTTO = (1 << 11), // <20><20>ζ<EFBFBD>.
SHOW_ENEMYNAME = (1 << 12), // <20><><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD>͸<EFBFBD> ǥ<><C7A5>
NEWZONE_ZONE9 = (1 << 13), // <20>ű<EFBFBD><C5B1><EFBFBD>
REBALANCE_OVERITEM = (1 << 14), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
FIFTHSKILL_LOCKITEM = (1 << 15) // 5<>ܰ<EFBFBD> <20><>ų <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
};
enum ServiceNation
{
KOREA = 0, // <20>ѱ<EFBFBD> (<28><><EFBFBD><EFBFBD>Ʈ)
GLOBAL = 1, // <20>۷ι<DBB7><CEB9><EFBFBD>
CHINA = 2, // <20>߱<EFBFBD>
THAILAND = 3, // <20>±<EFBFBD> IME<4D><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
JAPAN = 4, // <20>Ϻ<EFBFBD> <20><><EFBFBD>¿붧<C2BF><EBB6A7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
MAX_NATION_TYPE = 5
};
// Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ<EFBFBD><C6AE> (<28><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˸°<CBB8> Ŭ<><C5AC><EFBFBD>̾<EFBFBD>Ʈ <20><>ƾ <20>и<EFBFBD><D0B8><EFBFBD> <20><><EFBFBD><EFBFBD>...)
enum ServerType
{
SERVER_TEST = 0, // <20>׽<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
SERVER_REGULAR = 1, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
SERVER_BATTLE_LOHAN = 2, // <20><>Ʋ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
MAX_SERVER_TYPE = 3
};
};
#endif