Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Server/RylServerProject/RylUIDServer/SendAgentPacket.h
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Server/RylServerProject/RylUIDServer/SendAgentPacket.h
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#ifndef _SEND_AGENT_PACKET_H_
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#define _SEND_AGENT_PACKET_H_
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#include <winsock2.h>
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#include <windows.h>
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namespace AgentSendPacket
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{
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// Ư<><C6AF> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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bool SendUserKill(char Group, unsigned long UserID);
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bool SendUpdateUIDTable(char AgentGroup, char Cmd, unsigned long UserID, unsigned long Flag,
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int PlayTime, unsigned long dwCRMIndex1, char BillingType,
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unsigned short usState, unsigned short usErrorCode);
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// <20><><EFBFBD><EFBFBD> Ÿ<>Ӿƿ<D3BE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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bool SendHanBTN(char cAgentGroup, unsigned long dwUID,
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unsigned char cRemainMinute, unsigned char cBillingType);
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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bool SendHanUnitedBTN(const char* szID, const char* szIP, const char* szMsg);
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bool SendHanUnitedUserKill(const char* szID, const char* szIP);
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bool SendHanUnitedUserKill(unsigned long dwAgentGroup, const char* szID, const char* szIP);
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};
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#endif
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