Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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85
Server/RylServerProject/RylUIDServer/UIDAgentDispatch.h
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85
Server/RylServerProject/RylUIDServer/UIDAgentDispatch.h
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#ifndef _CUID_AGENT_DISPATCH_H_
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#define _CUID_AGENT_DISPATCH_H_
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#include <Network/Dispatch/RylServerDispatch.h>
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#include <Network/Dispatch/MultiDispatchStorage.h>
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// <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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struct PktSL;
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struct PktUUT;
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struct PktUK;
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struct PktBase;
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class CUserNode;
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class CUIDAgentDispatch : public CRylServerDispatch
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{
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public:
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static CMultiDispatch& GetDispatchTable()
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{
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static CMultiDispatch multiDispatchTable;
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return multiDispatchTable;
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}
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CUIDAgentDispatch(CSession& Session);
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virtual void Connected();
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virtual void Disconnected();
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IN_ADDR& GetAddress(void) { return m_Address; }
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char GetGroup(void) { return m_Group; }
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void InitUnitNum(void) { m_nUnitNum = 0; }
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int GetUnitNum(void) const { return m_nUnitNum; }
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int IncreaseUnitNum(void) { return ++m_nUnitNum; }
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int DecreaseUnitNum(void) { return --m_nUnitNum; }
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void InitSucceedNum(void) { m_nSucceedNum = 0; }
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int GetSucceedNum(void) const { return m_nSucceedNum; }
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int IncreaseSucceedNum(void) { return ++m_nSucceedNum; }
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int DecreaseSucceedNum(void) { return --m_nSucceedNum; }
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void InitFailNum(void) { m_nFailNum = 0; }
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int GetFailNum(void) const { return m_nFailNum; }
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int IncreaseFailNum(void) { return ++m_nFailNum; }
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int DecreaseFailNum(void) { return --m_nFailNum; }
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private:
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bool ProcessBillingHan(PktUUT* lpPktUUT);
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bool ProcessBillingYouxiLand(PktUUT* lpPktUUT);
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// bool ProcessBillingGammania(PktUUT* lpPktUUT);
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bool ProcessBillingROWGlobal(PktUUT* lpPktUUT);
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bool ProcessBillingJapan(PktUUT* lpPktUUT);
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bool ProcessBillingHanUnited(PktUUT* lpPktUUT);
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bool ProcessDisconnectHan();
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bool ProcessDisconnectYouxiLand();
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// bool ProcessDisconnectGammania();
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bool ProcessDisconnectROWGlobal();
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bool ProcessDisconnectJapan();
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bool ProcessDisconnectHanUnited();
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virtual bool DispatchPacket(PktBase* lpPktBase);
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// Packet Dispatch Functions
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bool ParseServerLogin(PktSL* lpPktSL);
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bool ParseServerLogout(PktBase* lpPktBase);
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bool ParseUpdateUIDTable(PktUUT* lpPktUUT);
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// Send Functions
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bool SendUserKill(char Group, unsigned long UserID);
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IN_ADDR m_Address;
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char m_Group;
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bool m_bDisconnected;
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int m_nUnitNum;
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int m_nSucceedNum;
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int m_nFailNum;
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};
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#endif
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