Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#ifndef _CUID_AGENT_DISPATCH_H_
#define _CUID_AGENT_DISPATCH_H_
#include <Network/Dispatch/RylServerDispatch.h>
#include <Network/Dispatch/MultiDispatchStorage.h>
// <20><>Ŷ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
struct PktSL;
struct PktUUT;
struct PktUK;
struct PktBase;
class CUserNode;
class CUIDAgentDispatch : public CRylServerDispatch
{
public:
static CMultiDispatch& GetDispatchTable()
{
static CMultiDispatch multiDispatchTable;
return multiDispatchTable;
}
CUIDAgentDispatch(CSession& Session);
virtual void Connected();
virtual void Disconnected();
IN_ADDR& GetAddress(void) { return m_Address; }
char GetGroup(void) { return m_Group; }
void InitUnitNum(void) { m_nUnitNum = 0; }
int GetUnitNum(void) const { return m_nUnitNum; }
int IncreaseUnitNum(void) { return ++m_nUnitNum; }
int DecreaseUnitNum(void) { return --m_nUnitNum; }
void InitSucceedNum(void) { m_nSucceedNum = 0; }
int GetSucceedNum(void) const { return m_nSucceedNum; }
int IncreaseSucceedNum(void) { return ++m_nSucceedNum; }
int DecreaseSucceedNum(void) { return --m_nSucceedNum; }
void InitFailNum(void) { m_nFailNum = 0; }
int GetFailNum(void) const { return m_nFailNum; }
int IncreaseFailNum(void) { return ++m_nFailNum; }
int DecreaseFailNum(void) { return --m_nFailNum; }
private:
bool ProcessBillingHan(PktUUT* lpPktUUT);
bool ProcessBillingYouxiLand(PktUUT* lpPktUUT);
// bool ProcessBillingGammania(PktUUT* lpPktUUT);
bool ProcessBillingROWGlobal(PktUUT* lpPktUUT);
bool ProcessBillingJapan(PktUUT* lpPktUUT);
bool ProcessBillingHanUnited(PktUUT* lpPktUUT);
bool ProcessDisconnectHan();
bool ProcessDisconnectYouxiLand();
// bool ProcessDisconnectGammania();
bool ProcessDisconnectROWGlobal();
bool ProcessDisconnectJapan();
bool ProcessDisconnectHanUnited();
virtual bool DispatchPacket(PktBase* lpPktBase);
// Packet Dispatch Functions
bool ParseServerLogin(PktSL* lpPktSL);
bool ParseServerLogout(PktBase* lpPktBase);
bool ParseUpdateUIDTable(PktUUT* lpPktUUT);
// Send Functions
bool SendUserKill(char Group, unsigned long UserID);
IN_ADDR m_Address;
char m_Group;
bool m_bDisconnected;
int m_nUnitNum;
int m_nSucceedNum;
int m_nFailNum;
};
#endif