Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Server/RylServerProject/zlib/infcodes.h
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27
Server/RylServerProject/zlib/infcodes.h
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/* infcodes.h -- header to use infcodes.c
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* Copyright (C) 1995-2002 Mark Adler
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* For conditions of distribution and use, see copyright notice in zlib.h
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*/
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/* WARNING: this file should *not* be used by applications. It is
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part of the implementation of the compression library and is
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subject to change. Applications should only use zlib.h.
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*/
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struct inflate_codes_state;
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typedef struct inflate_codes_state FAR inflate_codes_statef;
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extern inflate_codes_statef *inflate_codes_new OF((
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uInt, uInt,
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inflate_huft *, inflate_huft *,
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z_streamp ));
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extern int inflate_codes OF((
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inflate_blocks_statef *,
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z_streamp ,
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int));
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extern void inflate_codes_free OF((
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inflate_codes_statef *,
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z_streamp ));
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