Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
311
Server/ToolProject/Arrangement2/Arrangement2Dlg.h
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311
Server/ToolProject/Arrangement2/Arrangement2Dlg.h
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// Arrangement2Dlg.h : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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//
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#pragma once
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#include "afxwin.h"
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#include <map>
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#include <vector>
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using namespace std;
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// CArrangement2Dlg <20><>ȭ <20><><EFBFBD><EFBFBD>
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class CArrangement2Dlg : public CDialog
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{
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// <20><><EFBFBD><EFBFBD>
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public:
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CArrangement2Dlg(CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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enum { IDD = IDD_ARRANGEMENT2_DIALOG };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD>
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// <20><><EFBFBD><EFBFBD>
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protected:
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HICON m_hIcon;
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// <20><EFBFBD><DEBD><EFBFBD> <20><> <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߽<EFBFBD><DFBD>ϴ<EFBFBD>.
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virtual BOOL OnInitDialog();
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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DECLARE_MESSAGE_MAP()
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public:
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnZoom(UINT nID);
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afx_msg void OnUpdateZoom(CCmdUI *pCmdUI);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnBnClickedCreatescript();
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afx_msg void OnBnClickedVisualkid();
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afx_msg void OnCbnSelchangeKidcombo();
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afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnZone(UINT nID);
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afx_msg void OnUpdateZone(CCmdUI* pCmdUI);
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afx_msg void OnBnClickedVisualpid();
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg void OnAppExit();
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afx_msg void OnCbnSelchangePidcombo();
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protected:
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virtual BOOL DestroyWindow();
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public:
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int m_nPositionX;
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int m_nPositionY;
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int m_nPositionZ;
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int m_nProcess;
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int m_nPID;
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BOOL m_bVisualKID;
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BOOL m_bVisualPID;
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BOOL m_bVisualLevel;
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CString m_strName;
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CString m_strLevel;
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CString m_strClass;
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int m_nNumOfKID;
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int m_nNumOfWorld;
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CComboBox m_ctrKIDCombo;
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BOOL m_bErase;
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short m_wRespawnArea;
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CComboBox m_ctrPIDCombo;
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int m_nPartyMemNum;
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// ------------------------------------------------------------------
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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private:
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enum _Const
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{
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MAP_PAGE_X = 1100,
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MAP_PAGE_Z = 900,
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SECTOR_SIZE = 315,
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MAX_NUM = 0xffff,
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ID_LENGTH = 8,
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MONSTER_BIT = 0x80000000,
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MONSTER_PARTY_BIT = 0x80000000,
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MAX_STRING_LENGTH = 32,
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MAX_PARTY_MEMBER_NUM = 10
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};
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enum Process
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{
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ARRANGEMENT = 0,
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ERASE,
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PARTY
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};
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enum MovingPattern
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{
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PATTERN_AREA = 0,
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PATTERN_FIX,
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PATTERN_ROUTE,
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PATTERN_NONAREA
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};
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enum RespawnArea
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{
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DEFAULT_DISTANCE = 32
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};
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enum SpeacialKindID
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{
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// <20><>ȯ<EFBFBD><C8AF>
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SUMMON_KINDLING = 3500,
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SUMMON_FLAMEWALKER = 3506,
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SUMMON_BURNINGSHIELD = 3513,
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SUMMON_FIREWING = 3520,
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SUMMON_DEATHBURN = 3527,
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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STATUE_NEUTRALITY = 4001,
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STATUE_HUMAN_LOADING = 4002,
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STATUE_HUMAN_COMPLETE = 4003,
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STATUE_AKHAN_LOADING = 4004,
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STATUE_AKHAN_COMPLETE = 4005,
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// BattleGround Server <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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BG_STATUE_NEUTRALITY = 4006,
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BG_STATUE_HUMAN_LOADING = 4007,
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BG_STATUE_HUMAN_COMPLETE = 4008,
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BG_STATUE_AKHAN_LOADING = 4009,
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BG_STATUE_AKHAN_COMPLETE = 4010,
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// <20><>ũ ī<><C4AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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POWER_STATUE_NEUTRALITY = 4011, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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POWER_STATUE_HUMAN_LOADING = 4012,
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POWER_STATUE_HUMAN_COMPLETE = 4013,
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POWER_STATUE_AKHAN_LOADING = 4014,
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POWER_STATUE_AKHAN_COMPLETE = 4015,
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INT_STATUE_NEUTRALITY = 4016, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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INT_STATUE_HUMAN_LOADING = 4017,
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INT_STATUE_HUMAN_COMPLETE = 4018,
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INT_STATUE_AKHAN_LOADING = 4019,
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INT_STATUE_AKHAN_COMPLETE = 4020,
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EXP_STATUE_NEUTRALITY = 4021, // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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EXP_STATUE_HUMAN_LOADING = 4022,
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EXP_STATUE_HUMAN_COMPLETE = 4023,
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EXP_STATUE_AKHAN_LOADING = 4024,
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EXP_STATUE_AKHAN_COMPLETE = 4025,
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WEALTH_STATUE_NEUTRALITY = 4026, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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WEALTH_STATUE_HUMAN_LOADING = 4027,
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WEALTH_STATUE_HUMAN_COMPLETE = 4028,
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WEALTH_STATUE_AKHAN_LOADING = 4029,
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WEALTH_STATUE_AKHAN_COMPLETE = 4030,
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LIFE_EXTRACT_NEUTRALITY = 4031, // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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LIFE_EXTRACT_HUMAN_LOADING = 4032,
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LIFE_EXTRACT_HUMAN_COMPLETE = 4033,
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LIFE_EXTRACT_AKHAN_LOADING = 4034,
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LIFE_EXTRACT_AKHAN_COMPLETE = 4035,
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// <20><><EFBFBD><EFBFBD> KID (CreatureStructure.h <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ǵǾ<C7B5> <20><><EFBFBD><EFBFBD>)
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MIN_STATUE_KID = 4001,
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MAX_STATUE_KID = 4035
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};
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struct Monster
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{
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unsigned long m_dwCID;
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int m_nKID;
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int m_nPID;
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int m_nLevel;
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BOOL m_bScout;
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int m_nMovingPattern;
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short m_wRespawnArea;
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int m_nPosX;
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int m_nPosY;
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int m_nPosZ;
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Monster()
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: m_dwCID(0), m_nKID(0), m_nPID(0), m_bScout(FALSE), m_nMovingPattern(0),
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m_nPosX(0), m_nPosY(0), m_nPosZ(0), m_wRespawnArea(DEFAULT_DISTANCE), m_nLevel(0)
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{ }
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};
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typedef struct _MonsterInfo
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{
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int m_nKID;
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char m_strName[MAX_STRING_LENGTH];
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char m_strLevel[MAX_STRING_LENGTH];
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char m_strClass[MAX_STRING_LENGTH];
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} MonsterInfo, *LPMonsterInfo;
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int m_nMapStartX;
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int m_nMapStartZ;
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UINT_PTR m_nTimer;
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bool m_bBlink;
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ID <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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struct sStatueKey
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{
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sStatueKey(unsigned short wPosX, unsigned short wPosZ)
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{
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m_dwValue = static_cast<unsigned long>( (wPosX << 16) | wPosZ ) ;
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}
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operator unsigned long() const
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{
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return m_dwValue ;
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}
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unsigned long m_dwValue ;
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} ;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ
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typedef vector<Monster *> MonsterList;
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typedef std::map<int, MonsterInfo> MonsterInfoList;
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typedef std::map<unsigned long, unsigned long> StatueIDMap; // <sStatueKey::m_dwValue, StatueCID>
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MonsterList m_lstMonster;
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MonsterInfoList m_lstMonsterInfo;
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StatueIDMap m_mapStatueID;
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// <20><><EFBFBD>̹<EFBFBD><CCB9><EFBFBD> ũ<><C5A9>
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unsigned long m_dwPageX;
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unsigned long m_dwPageZ;
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// <20><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD> <20><><EFBFBD>ſ<EFBFBD> <20><><EFBFBD><EFBFBD> ũ<><C5A9> <20><> <20><><EFBFBD><EFBFBD>
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int m_nPrevX;
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int m_nPrevY;
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int m_nNextX;
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int m_nNextY;
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int m_nGapX;
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int m_nGapY;
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// <20><><EFBFBD>̾<EFBFBD><CCBE>α<EFBFBD> <20><>ġ
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RECT m_rectWindow;
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// <20>̹<EFBFBD> <20><EFBFBD><D7B7><EFBFBD> <20>༮<EFBFBD><E0BCAE> <20>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD>
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bool m_bDragObject;
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int m_DragObjectIndex;
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CPoint DragScreenStartPoint;
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bool m_bDragScreen;
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// <20><>
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UINT m_nSelectedZoom;
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float m_fMagnification;
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// <20><><EFBFBD>õ<EFBFBD>(<28>ε<EFBFBD><CEB5><EFBFBD> <20><>)
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UINT m_nLoadedZone;
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// <20>̹<EFBFBD><CCB9><EFBFBD>
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BYTE* m_imageData;
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SIZE m_imageDims;
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int m_imageChannels;
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BITMAPINFO m_bmi;
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BYTE* m_bmp;
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void CalculateNumOfKID(int nKID);
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void CalculateNumOfPID();
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void ClearBitmap();
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void ClearData();
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BOOL OpenJPGFile(LPCTSTR lpszPathName);
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void RGBA_FPX_to_BGRA(BYTE* data,int width,int height);
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void InitialUpdate();
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void LoadScript(void);
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void DrawOutLineText(Graphics& graphics, Font& font, PointF pointF, wchar_t* strText);
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BOOL IsStatue(unsigned short wKID) CONST;
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template <class T>
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void SetObjectPos(T* pObject);
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public:
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afx_msg void OnSize(UINT nType, int cx, int cy);
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};
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