Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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88
Server/ToolProject/AuthDBManager/AuthDBManager.cpp
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88
Server/ToolProject/AuthDBManager/AuthDBManager.cpp
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// AuthDBManager.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "AuthDBManager.h"
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#include "AuthDBManagerDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CAuthDBManagerApp
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BEGIN_MESSAGE_MAP(CAuthDBManagerApp, CWinApp)
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//{{AFX_MSG_MAP(CAuthDBManagerApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG
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ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CAuthDBManagerApp construction
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CAuthDBManagerApp::CAuthDBManagerApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CAuthDBManagerApp object
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CAuthDBManagerApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CAuthDBManagerApp initialization
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BOOL CAuthDBManagerApp::InitInstance()
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{
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// <20><><EFBFBD><EFBFBD> DLL
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GET_PLUGIN_INFO hGet_PlugIn_Info;
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if((m_Language = LoadLibrary("language.dll")) != NULL)
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{
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AfxSetResourceHandle(m_Language);
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hGet_PlugIn_Info = (GET_PLUGIN_INFO)GetProcAddress(m_Language, "Get_PlugIn_Info");
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if(hGet_PlugIn_Info != NULL)
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{
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m_PlugInInfo = hGet_PlugIn_Info();
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}
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}
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else
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{
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m_Language = m_hInstance;
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ZeroMemory(&m_PlugInInfo, sizeof(PLUGININFO));
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}
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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CAuthDBManagerDlg dlg;
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m_pMainWnd = &dlg;
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int nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with OK
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}
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else if (nResponse == IDCANCEL)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with Cancel
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}
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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