Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// AuthDBManager.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "AuthDBManager.h"
#include "AuthDBManagerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAuthDBManagerApp
BEGIN_MESSAGE_MAP(CAuthDBManagerApp, CWinApp)
//{{AFX_MSG_MAP(CAuthDBManagerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAuthDBManagerApp construction
CAuthDBManagerApp::CAuthDBManagerApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CAuthDBManagerApp object
CAuthDBManagerApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CAuthDBManagerApp initialization
BOOL CAuthDBManagerApp::InitInstance()
{
// <20><><EFBFBD><EFBFBD> DLL
GET_PLUGIN_INFO hGet_PlugIn_Info;
if((m_Language = LoadLibrary("language.dll")) != NULL)
{
AfxSetResourceHandle(m_Language);
hGet_PlugIn_Info = (GET_PLUGIN_INFO)GetProcAddress(m_Language, "Get_PlugIn_Info");
if(hGet_PlugIn_Info != NULL)
{
m_PlugInInfo = hGet_PlugIn_Info();
}
}
else
{
m_Language = m_hInstance;
ZeroMemory(&m_PlugInInfo, sizeof(PLUGININFO));
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
CAuthDBManagerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}