Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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///////////////////////////////////////////////////////////////////////////////////////////////
//
// Table Schema Define
//
//////////////////////////////////////////////////////////////////////////////////////////////
#ifndef _AuthDBDef
#define _AuthDBDef
#pragma pack(1)
typedef struct _INSERT_AUTHUSER_TABLE
{
char AuthID[16]; // <20><><EFBFBD>̵<EFBFBD>
char AuthPW[16]; // <20>н<EFBFBD>
char Name[16]; // <20≯<EFBFBD>
char Sex; // <20><><EFBFBD><EFBFBD>
char Birth[11]; // <20><><EFBFBD><EFBFBD>
char ZipCode[12]; // <20><><EFBFBD><EFBFBD> <20><>ȣ
char Address[80]; // <20>ּ<EFBFBD>
char Mobile[20]; // <20>޴<EFBFBD><DEB4><EFBFBD>
char Phone[20]; // <20><>ȭ
char Email[50]; // <20≯<EFBFBD><CCB8><EFBFBD>
char Job[20]; // <20><><EFBFBD><EFBFBD>
char IDNumber[15]; // <20>ֹε<D6B9><CEB5><EFBFBD> <20><>ȣ
}INSERT_AUTHUSER_TABLE, *LPINSERT_AUTHUSER_TABLE;
#pragma pack()
#pragma pack(1)
typedef struct _SELECT_AUTHUSER_TABLE
{
unsigned long UID; // <20><><EFBFBD>̵<EFBFBD>
char AuthID[16]; // <20><><EFBFBD>̵<EFBFBD>
char AuthPW[16]; // <20>н<EFBFBD>
char Name[16]; // <20≯<EFBFBD>
char Sex; // <20><><EFBFBD><EFBFBD>
char Birth[11]; // <20><><EFBFBD><EFBFBD>
char ZipCode[12]; // <20><><EFBFBD><EFBFBD> <20><>ȣ
char Address[80]; // <20>ּ<EFBFBD>
char Mobile[20]; // <20>޴<EFBFBD><DEB4><EFBFBD>
char Phone[20]; // <20><>ȭ
char Email[50]; // <20≯<EFBFBD><CCB8><EFBFBD>
char Job[20]; // <20><><EFBFBD><EFBFBD>
char IDNumber[15]; // <20>ֹε<D6B9><CEB5><EFBFBD> <20><>ȣ
TIME Reg_Date; // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
}SELECT_AUTHUSER_TABLE, *LPSELECT_AUTHUSER_TABLE;
#pragma pack()
#pragma pack(1)
typedef struct _UPDATE_AUTHUSER_TABLE
{
unsigned long UID; // <20><><EFBFBD>̵<EFBFBD>
char AuthID[16]; // <20><><EFBFBD>̵<EFBFBD>
char AuthPW[16]; // <20>н<EFBFBD>
char Name[16]; // <20≯<EFBFBD>
char Sex; // <20><><EFBFBD><EFBFBD>
char Birth[11]; // <20><><EFBFBD><EFBFBD>
char ZipCode[12]; // <20><><EFBFBD><EFBFBD> <20><>ȣ
char Address[80]; // <20>ּ<EFBFBD>
char Mobile[20]; // <20>޴<EFBFBD><DEB4><EFBFBD>
char Phone[20]; // <20><>ȭ
char Email[50]; // <20≯<EFBFBD><CCB8><EFBFBD>
char Job[20]; // <20><><EFBFBD><EFBFBD>
char IDNumber[15]; // <20>ֹε<D6B9><CEB5><EFBFBD> <20><>ȣ
}UPDATE_AUTHUSER_TABLE, *LPUPDATE_AUTHUSER_TABLE;
#pragma pack()
#endif