Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// ConnectDlg.cpp : implementation file
//
#include "stdafx.h"
#include "AuthDBManager.h"
#include "ConnectDlg.h"
#include "AuthDBManagerDlg.h"
#include ".\connectdlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CConnectDlg dialog
CConnectDlg::CConnectDlg(CWnd* pParent /*=NULL*/)
: CDialog(CConnectDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CConnectDlg)
m_AuthUserName = _T("");
m_AuthUserPass = _T("");
m_DataBaseName = _T("");
m_DataSourceName = _T("");
m_ServerName = _T("");
//}}AFX_DATA_INIT
}
void CConnectDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CConnectDlg)
DDX_Control(pDX, ID_SELECT_TYPE, m_SelectControl);
DDX_Text(pDX, ID_AUTHUSER_NAME, m_AuthUserName);
DDX_Text(pDX, ID_AUTHUSER_PASS, m_AuthUserPass);
DDX_Text(pDX, ID_DATABASE_NAME, m_DataBaseName);
DDX_Text(pDX, ID_DATASOURCE_NAME, m_DataSourceName);
DDX_Text(pDX, ID_SERVER_NAME, m_ServerName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CConnectDlg, CDialog)
//{{AFX_MSG_MAP(CConnectDlg)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDOK, OnBnClickedOk)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CconnectDlg message handlers
BOOL CConnectDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_SelectControl.InsertString(0, "ODBC");
m_SelectControl.InsertString(1, "OLE DB");
m_SelectControl.InsertString(2, "Source Prompt");
m_SelectControl.SetCurSel(0);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CConnectDlg::OnOK()
{
// TODO: Add extra validation here
CAuthDBManagerApp* pAppWnd = (CAuthDBManagerApp*)AfxGetApp();
CAuthDBManagerDlg* pDlgWnd = (CAuthDBManagerDlg*)pAppWnd->m_pMainWnd;
UpdateData();
pDlgWnd->ConnectDB(m_SelectControl.GetCurSel(), m_DataSourceName, m_ServerName, m_DataBaseName, m_AuthUserName, m_AuthUserPass);
CDialog::OnOK();
}
void CConnectDlg::OnBnClickedOk()
{
// TODO: <20><><EFBFBD><20><>Ʈ<EFBFBD><C6AE> <20>˸<EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>ڵ带 <20>߰<EFBFBD><DFB0>մϴ<D5B4>.
OnOK();
}