Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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// InPlaceList.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CInPlaceList window
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#include <afxcmn.h> // MFC support for Windows Common Controls
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class CInPlaceList : public CComboBox
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{
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// Construction
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public:
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CInPlaceList(int iItem, int iSubItem, CStringList *plstItems, int nSel);
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CInPlaceList)
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public:
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CInPlaceList();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CInPlaceList)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnKillFocus(CWnd* pNewWnd);
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afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
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afx_msg void OnNcDestroy();
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afx_msg void OnCloseup();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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int m_iItem;
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int m_iSubItem;
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CStringList m_lstItems;
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int m_nSel;
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BOOL m_bESC; // To indicate whether ESC key was pressed
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};
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