Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
207
Server/ToolProject/AuthGama/AuthGama.vcproj
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207
Server/ToolProject/AuthGama/AuthGama.vcproj
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="AuthGama"
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ProjectGUID="{CE41A965-FA1E-4CCD-9D57-AA41409E331C}"
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Keyword="MFCProj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="../DBToolExecutable/$(ConfigurationName)"
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IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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UseOfMFC="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../;./;../../RylServerProject;../../RylServerProject/RylServerLibrary;../../RylServerProject/BaseLibrary"
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PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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TreatWChar_tAsBuiltInType="TRUE"
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UsePrecompiledHeader="2"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="FALSE"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1042"
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AdditionalIncludeDirectories="$(IntDir)"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="../DBToolExecutable/$(ConfigurationName)"
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IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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UseOfMFC="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="../;./;../../RylServerProject;../../RylServerProject/RylServerLibrary;../../RylServerProject/BaseLibrary"
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PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG"
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MinimalRebuild="FALSE"
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RuntimeLibrary="0"
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TreatWChar_tAsBuiltInType="TRUE"
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UsePrecompiledHeader="2"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="FALSE"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1042"
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AdditionalIncludeDirectories="$(IntDir)"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="<22>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath=".\AuthGama.cpp">
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</File>
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<File
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RelativePath=".\AuthGamaDlg.cpp">
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</File>
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<File
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RelativePath=".\stdafx.cpp">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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</File>
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</Filter>
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<Filter
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Name="<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
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<File
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RelativePath=".\AuthGama.h">
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</File>
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<File
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RelativePath=".\AuthGamaDlg.h">
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</File>
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<File
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RelativePath=".\Resource.h">
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</File>
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<File
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RelativePath=".\stdafx.h">
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</File>
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</Filter>
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<Filter
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Name="<22><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
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<File
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RelativePath=".\res\AuthGama.ico">
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</File>
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<File
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RelativePath=".\AuthGama.rc">
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</File>
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<File
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RelativePath=".\res\AuthGama.rc2">
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</File>
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</Filter>
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<Filter
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Name="MD5"
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Filter="">
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<File
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RelativePath=".\Md5\global.h">
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</File>
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<File
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RelativePath=".\Md5\md5.h">
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</File>
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<File
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RelativePath=".\Md5\md5c.c">
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</File>
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</Filter>
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<File
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RelativePath=".\res\AuthGama.manifest">
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</File>
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<File
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RelativePath=".\ReadMe.txt">
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</File>
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</Files>
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<Globals>
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<Global
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Name="RESOURCE_FILE"
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Value="AuthGama.rc"/>
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</Globals>
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</VisualStudioProject>
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