Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

View File

@@ -0,0 +1,513 @@
// CharCopy.cpp : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
//
#include "stdafx.h"
#include "GameDBTool.h"
#include "CharCopy.h"
#include "GameDBTool.h"
#include "GameDBToolDlg.h"
#include ".\charcopy.h"
// CCharCopy <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
IMPLEMENT_DYNAMIC(CCharCopy, CDialog)
CCharCopy::CCharCopy(CWnd* pParent /*=NULL*/)
: CDialog(CCharCopy::IDD, pParent)
, m_CharID(_T(""))
, m_TargetID(_T(""))
{
}
CCharCopy::~CCharCopy()
{
}
void CCharCopy::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Text(pDX, IDC_CID, m_CharID);
DDX_Text(pDX, IDC_TARGETID, m_TargetID);
}
BOOL CCharCopy::OnInitDialog()
{
CDialog::OnInitDialog();
m_CharID.Format("%d", m_CID);
UpdateData(FALSE);
return TRUE;
}
BEGIN_MESSAGE_MAP(CCharCopy, CDialog)
ON_BN_CLICKED(IDC_FILE_SAVE, OnBnClickedFileSave)
ON_BN_CLICKED(IDC_DB_LOAD, OnBnClickedDbLoad)
ON_BN_CLICKED(IDC_COPY_TO, OnBnClickedCopyTo)
ON_WM_CTLCOLOR()
END_MESSAGE_MAP()
void CCharCopy::OnBnClickedFileSave()
{
UpdateData();
CHAR_INFOST CharInfo; // ij<><C4B3><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD>
CHAR_POS CharPos; // ij<><C4B3><EFBFBD><EFBFBD> <20><>ġ <20><><EFBFBD><EFBFBD>
SKILL Skill; // ij<><C4B3><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD>
QUICK Quick; // ij<><C4B3><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
EQUIP Equip; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
INVEN Inven; // ij<><C4B3><EFBFBD><EFBFBD> <20>κ<EFBFBD>
EXTRA Extra; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
EXCHANGE Exchange; // ij<><C4B3><EFBFBD><EFBFBD> <20><>ȯ
CHAR_INFOEX CharInfoEx; // ij<><C4B3><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD>
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
FileOpen *lpFileOpen = pDlgWnd->m_pFileOpen;
if(lpFileOpen->SaveDlg("idump"))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] DB <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>");
DWORD dwWritten = 0;
char DumpText[256] = "";
HANDLE hLogFile = CreateFile(lpFileOpen->GetFilePathNameFromBuffer(), GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
if(hLogFile == NULL)
{
pDlgWnd->m_Log.LogPrint("[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
unsigned short usEquipView[15] = { 0, };
// <20>ε<EFBFBD>
if(!DBComponent::GameDB::GetCharInfo(CDBSingleObject::GetInstance(), m_CID, &CharInfo, usEquipView, 15))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetCharPos(CDBSingleObject::GetInstance(), m_CID, &CharPos))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ġ <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetCharSkill(CDBSingleObject::GetInstance(), m_CID, &Skill))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ų <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetQuick(CDBSingleObject::GetInstance(), m_CID, &Quick))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetEquip(CDBSingleObject::GetInstance(), m_CID, &Equip))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetInven(CDBSingleObject::GetInstance(), m_CID, &Inven))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20>κ<EFBFBD> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetExtra(CDBSingleObject::GetInstance(), m_CID, &Extra))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetExchange(CDBSingleObject::GetInstance(), m_CID, &Exchange))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ȯ <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetCharInfoEx(CDBSingleObject::GetInstance(), m_CID, &CharInfoEx))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
// <20><><EFBFBD><EFBFBD>
if(!WriteFile(hLogFile, &CharInfo, sizeof(CHAR_INFOST), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!WriteFile(hLogFile, &CharPos, sizeof(CHAR_POS), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ġ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!WriteFile(hLogFile, &Skill, sizeof(SKILL), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!WriteFile(hLogFile, &Quick, sizeof(QUICK), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!WriteFile(hLogFile, &Equip, sizeof(EQUIP), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!WriteFile(hLogFile, &Inven, sizeof(INVEN), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] <20>κ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!WriteFile(hLogFile, &Extra, sizeof(EXTRA), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!WriteFile(hLogFile, &Exchange, sizeof(EXCHANGE), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ȯ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!WriteFile(hLogFile, &CharInfoEx, sizeof(CHAR_INFOEX), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] DB <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>");
}
}
void CCharCopy::OnBnClickedDbLoad()
{
CHAR_INFOST CharInfo; // ij<><C4B3><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD>
CHAR_POS CharPos; // ij<><C4B3><EFBFBD><EFBFBD> <20><>ġ <20><><EFBFBD><EFBFBD>
SKILL Skill; // ij<><C4B3><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD>
QUICK Quick; // ij<><C4B3><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
EQUIP Equip; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
INVEN Inven; // ij<><C4B3><EFBFBD><EFBFBD> <20>κ<EFBFBD>
EXTRA Extra; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
EXCHANGE Exchange; // ij<><C4B3><EFBFBD><EFBFBD> <20><>ȯ
CHAR_INFOEX CharInfoEx; // ij<><C4B3><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD>
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
FileOpen *lpFileOpen = pDlgWnd->m_pFileOpen;
if(lpFileOpen->OpenDlg())
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] DB <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>б<EFBFBD> <20><><EFBFBD><EFBFBD>");
DWORD dwWritten = 0;
char DumpText[256] = "";
HANDLE hLogFile = CreateFile(lpFileOpen->GetFilePathNameFromBuffer(), GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if(hLogFile == NULL)
{
pDlgWnd->m_Log.LogPrint("[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>] <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>б<EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
// <20><><EFBFBD><EFBFBD>
if(!ReadFile(hLogFile, &CharInfo, sizeof(CHAR_INFOST), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!ReadFile(hLogFile, &CharPos, sizeof(CHAR_POS), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ġ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!ReadFile(hLogFile, &Skill, sizeof(SKILL), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!ReadFile(hLogFile, &Quick, sizeof(QUICK), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!ReadFile(hLogFile, &Equip, sizeof(EQUIP), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!ReadFile(hLogFile, &Inven, sizeof(INVEN), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] <20>κ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!ReadFile(hLogFile, &Extra, sizeof(EXTRA), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!ReadFile(hLogFile, &Exchange, sizeof(EXCHANGE), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ȯ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
if(!ReadFile(hLogFile, &CharInfoEx, sizeof(CHAR_INFOEX), &dwWritten, NULL))
{
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %d", GetLastError());
return;
}
// <20><><EFBFBD><EFBFBD>
unsigned short EquipView[15] = {0,};
if(!DBComponent::GameDB::UpdateCharInfo(CDBSingleObject::GetInstance(), m_CID, &CharInfo, EquipView, 15))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateCharPos(CDBSingleObject::GetInstance(), m_CID, &CharPos))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ġ <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateCharSkill(CDBSingleObject::GetInstance(), m_CID, &Skill))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateQuick(CDBSingleObject::GetInstance(), m_CID, &Quick))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateEquip(CDBSingleObject::GetInstance(), m_CID, &Equip))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateInven(CDBSingleObject::GetInstance(), m_CID, &Inven))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20>κ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateExtra(CDBSingleObject::GetInstance(), m_CID, &Extra))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateExchange(CDBSingleObject::GetInstance(), m_CID, &Exchange))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ȯ <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateCharInfoEx(CDBSingleObject::GetInstance(), m_CID, &CharInfoEx))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
CloseHandle(hLogFile);
pDlgWnd->m_Log.LogPrint("[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>] DB <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>");
}
}
void CCharCopy::OnBnClickedCopyTo()
{
UpdateData();
CHAR_INFOST CharInfo; // ij<><C4B3><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD>
CHAR_POS CharPos; // ij<><C4B3><EFBFBD><EFBFBD> <20><>ġ <20><><EFBFBD><EFBFBD>
SKILL Skill; // ij<><C4B3><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD>
QUICK Quick; // ij<><C4B3><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
EQUIP Equip; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
INVEN Inven; // ij<><C4B3><EFBFBD><EFBFBD> <20>κ<EFBFBD>
EXTRA Extra; // ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
EXCHANGE Exchange; // ij<><C4B3><EFBFBD><EFBFBD> <20><>ȯ
CHAR_INFOEX CharInfoEx; // ij<><C4B3><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD>
CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ű<EFBFBD><C5B1><EFBFBD> <20><><EFBFBD><EFBFBD>");
unsigned short usEquipView[15] = { 0, };
// <20>ε<EFBFBD>
if(!DBComponent::GameDB::GetCharInfo(CDBSingleObject::GetInstance(), m_CID, &CharInfo, usEquipView, 15))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetCharPos(CDBSingleObject::GetInstance(), m_CID, &CharPos))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ġ <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetCharSkill(CDBSingleObject::GetInstance(), m_CID, &Skill))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ų <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetQuick(CDBSingleObject::GetInstance(), m_CID, &Quick))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetEquip(CDBSingleObject::GetInstance(), m_CID, &Equip))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetInven(CDBSingleObject::GetInstance(), m_CID, &Inven))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20>κ<EFBFBD> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetExtra(CDBSingleObject::GetInstance(), m_CID, &Extra))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetExchange(CDBSingleObject::GetInstance(), m_CID, &Exchange))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ȯ <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::GetCharInfoEx(CDBSingleObject::GetInstance(), m_CID, &CharInfoEx))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
// <20><><EFBFBD><EFBFBD>
DWORD TargetCID = atoi(m_TargetID.GetBuffer());
if(!DBComponent::GameDB::UpdateCharInfo(CDBSingleObject::GetInstance(), TargetCID, &CharInfo, usEquipView, 15))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateCharPos(CDBSingleObject::GetInstance(), TargetCID, &CharPos))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ġ <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateCharSkill(CDBSingleObject::GetInstance(), TargetCID, &Skill))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateQuick(CDBSingleObject::GetInstance(), TargetCID, &Quick))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateEquip(CDBSingleObject::GetInstance(), TargetCID, &Equip))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateInven(CDBSingleObject::GetInstance(), TargetCID, &Inven))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20>κ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateExtra(CDBSingleObject::GetInstance(), TargetCID, &Extra))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateExchange(CDBSingleObject::GetInstance(), TargetCID, &Exchange))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><>ȯ <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
if(!DBComponent::GameDB::UpdateCharInfoEx(CDBSingleObject::GetInstance(), TargetCID, &CharInfoEx))
{
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߻<EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
}
pDlgWnd->m_Log.LogPrint("<><C4AB>] ij<><C4B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ű<EFBFBD><C5B1><EFBFBD> <20><><EFBFBD><EFBFBD>");
}
HBRUSH CCharCopy::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// TODO: <20><><EFBFBD>⼭ DC<44><43> Ư<><C6AF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
HBRUSH m_hBrush;
m_hBrush = CreateSolidBrush(RGB( 255, 169, 128));
switch( nCtlColor ){
case CTLCOLOR_DLG:
pDC->SetBkColor(RGB( 255, 255, 255));
pDC->SetTextColor(RGB( 0, 0, 0));
return m_hBrush;
break;
case CTLCOLOR_STATIC:
pDC->SetBkColor(RGB( 255, 169, 128));
pDC->SetTextColor(RGB( 0, 0, 0));
return m_hBrush;
break;
default:
return hbr;
break;
}
}