Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#pragma once
// CCharItem <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
class CCharItem : public CDialog
{
DECLARE_DYNAMIC(CCharItem)
DWORD m_CID;
QUICK m_QuickData;
INVEN m_InvenData;
EQUIP m_EquipData;
public:
CCharItem(CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
virtual ~CCharItem();
void SetCID(DWORD CID_In) { m_CID = CID_In; }
void PrintData(void);
// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
enum { IDD = IDD_CHARITEM };
protected:
virtual BOOL OnInitDialog();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
DECLARE_MESSAGE_MAP()
public:
CString m_Equip;
CString m_EquipSize;
CString m_InvenSize;
CString m_Inven;
afx_msg void OnBnClickedDbLoad();
afx_msg void OnBnClickedFileSave();
afx_msg void OnBnClickedFileLoad();
afx_msg void OnBnClickedDbSave();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
};