Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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42
Server/ToolProject/GameDBTool/CharItem.h
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42
Server/ToolProject/GameDBTool/CharItem.h
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#pragma once
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// CCharItem <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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class CCharItem : public CDialog
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{
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DECLARE_DYNAMIC(CCharItem)
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DWORD m_CID;
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QUICK m_QuickData;
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INVEN m_InvenData;
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EQUIP m_EquipData;
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public:
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CCharItem(CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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virtual ~CCharItem();
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void SetCID(DWORD CID_In) { m_CID = CID_In; }
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void PrintData(void);
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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enum { IDD = IDD_CHARITEM };
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protected:
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virtual BOOL OnInitDialog();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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DECLARE_MESSAGE_MAP()
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public:
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CString m_Equip;
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CString m_EquipSize;
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CString m_InvenSize;
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CString m_Inven;
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afx_msg void OnBnClickedDbLoad();
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afx_msg void OnBnClickedFileSave();
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afx_msg void OnBnClickedFileLoad();
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afx_msg void OnBnClickedDbSave();
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afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
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};
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