Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
162
Server/ToolProject/GameDBTool/CharStore.cpp
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162
Server/ToolProject/GameDBTool/CharStore.cpp
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// CharStore.cpp : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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//
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#include "stdafx.h"
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#include "GameDBTool.h"
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#include "CharStore.h"
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#include "GameDBTool.h"
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#include "GameDBToolDlg.h"
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#include ".\charstore.h"
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// CCharStore <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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IMPLEMENT_DYNAMIC(CCharStore, CDialog)
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CCharStore::CCharStore(CWnd* pParent /*=NULL*/)
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: CDialog(CCharStore::IDD, pParent)
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, m_UserID(_T(""))
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, m_Password(_T(""))
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, m_Gold(_T(""))
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{
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}
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CCharStore::~CCharStore()
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{
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}
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void CCharStore::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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DDX_Text(pDX, IDC_UID, m_UserID);
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DDX_Text(pDX, IDC_PASSWORD, m_Password);
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DDX_Text(pDX, IDC_GOLD, m_Gold);
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}
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BEGIN_MESSAGE_MAP(CCharStore, CDialog)
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ON_BN_CLICKED(IDC_LOAD, OnBnClickedLoad)
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ON_BN_CLICKED(IDC_UPDATE, OnBnClickedUpdate)
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ON_BN_CLICKED(IDC_INIT, OnBnClickedInit)
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ON_WM_CTLCOLOR()
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END_MESSAGE_MAP()
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// CCharStore <20><EFBFBD><DEBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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BOOL CCharStore::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: <20><><EFBFBD> <20>߰<EFBFBD> <20>ʱ<EFBFBD>ȭ <20>۾<EFBFBD><DBBE><EFBFBD> <20>߰<EFBFBD><DFB0>մϴ<D5B4>.
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CCharStore::OnBnClickedLoad();
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return TRUE; // return TRUE unless you set the focus to a control
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// <20><><EFBFBD><EFBFBD>: OCX <20>Ӽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> FALSE<53><45> <20><>ȯ<EFBFBD>ؾ<EFBFBD> <20>մϴ<D5B4>.
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}
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void CCharStore::PrintData()
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{
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m_UserID.Format("%d", m_UID);
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m_Password = m_StoreInfo.Password;
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m_Gold.Format("%d", m_StoreInfo.Gold);
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UpdateData(FALSE);
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}
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void CCharStore::OnBnClickedLoad()
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{
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// TODO : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ּ<EFBFBD> ó<><C3B3><EFBFBD>صӴϴ<D3B4>. <20>ʿ<EFBFBD><CABF>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ּ<EFBFBD><D6BC><EFBFBD>. (2005-01-26 by <20>ε<EFBFBD>)
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/*
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memset(&m_StoreInfo, 0, sizeof(STORE_INFO));
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CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
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CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
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if(!DBComponent::GameDB::GetItemStoreInfo(CDBSingleObject::GetInstance(), m_UID, &m_StoreInfo))
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{
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pDlgWnd->m_Log.LogPrint("[â<><C3A2>] â<><C3A2> <20><><EFBFBD><EFBFBD> <20>б<EFBFBD><D0B1>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
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}
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PrintData();
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*/
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}
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void CCharStore::OnBnClickedUpdate()
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{
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// TODO : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ּ<EFBFBD> ó<><C3B3><EFBFBD>صӴϴ<D3B4>. <20>ʿ<EFBFBD><CABF>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ּ<EFBFBD><D6BC><EFBFBD>. (2005-01-26 by <20>ε<EFBFBD>)
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/*
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UpdateData();
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CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
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CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
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strcpy(m_StoreInfo.Password, m_Password.GetBuffer(0));
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m_StoreInfo.Gold = atoi(m_Gold.GetBuffer());
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if(!DBComponent::GameDB::SetItemStoreInfo(CDBSingleObject::GetInstance(), m_UID, &m_StoreInfo))
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{
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pDlgWnd->m_Log.LogPrint("[â<><C3A2>] â<><C3A2> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
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}
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pDlgWnd->m_Log.LogPrint("[â<><C3A2>] <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>");
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*/
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}
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void CCharStore::OnBnClickedInit()
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{
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// TODO : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ּ<EFBFBD> ó<><C3B3><EFBFBD>صӴϴ<D3B4>. <20>ʿ<EFBFBD><CABF>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ּ<EFBFBD><D6BC><EFBFBD>. (2005-01-26 by <20>ε<EFBFBD>)
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/*
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CGameDBToolApp* pAppWnd = (CGameDBToolApp*)AfxGetApp();
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CGameDBToolDlg* pDlgWnd = (CGameDBToolDlg*)pAppWnd->m_pMainWnd;
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m_StoreInfo.Gold = 0;
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m_StoreInfo.Flag = 0;
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if(!DBComponent::GameDB::SetItemStoreInfo(CDBSingleObject::GetInstance(), m_UID, &m_StoreInfo))
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{
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pDlgWnd->m_Log.LogPrint("[â<><C3A2>] â<><C3A2> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
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}
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STORE Store = {0,};
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if(!DBComponent::GameDB::UpdateItemStore1(CDBSingleObject::GetInstance(), m_UID, &Store))
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{
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pDlgWnd->m_Log.LogPrint("[â<><C3A2>] â<><C3A2> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
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}
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if(!DBComponent::GameDB::UpdateItemStore2(CDBSingleObject::GetInstance(), m_UID, &Store))
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{
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pDlgWnd->m_Log.LogPrint("[â<><C3A2>] â<><C3A2> <20><><EFBFBD><EFBFBD><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>. %s", CDBSingleObject::GetInstance().GetErrorString());
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}
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pDlgWnd->m_Log.LogPrint("[â<><C3A2>] <20>ʱ<EFBFBD>ȭ <20><><EFBFBD><EFBFBD>");
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PrintData();
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*/
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}
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HBRUSH CCharStore::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
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{
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HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
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// TODO: <20><><EFBFBD>⼭ DC<44><43> Ư<><C6AF><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
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HBRUSH m_hBrush;
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m_hBrush = CreateSolidBrush(RGB( 255, 169, 128));
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switch( nCtlColor ){
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case CTLCOLOR_DLG:
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pDC->SetBkColor(RGB( 255, 255, 255));
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pDC->SetTextColor(RGB( 0, 0, 0));
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return m_hBrush;
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break;
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case CTLCOLOR_STATIC:
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pDC->SetBkColor(RGB( 255, 169, 128));
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pDC->SetTextColor(RGB( 0, 0, 0));
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return m_hBrush;
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break;
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default:
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return hbr;
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break;
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}
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}
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