Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
324
Server/ToolProject/GameDBTool/GameDBTool.vcproj
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324
Server/ToolProject/GameDBTool/GameDBTool.vcproj
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<?xml version="1.0" encoding="ks_c_5601-1987"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="GameDBTool"
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ProjectGUID="{CB9DE2E9-0E6C-4745-AFF8-5D7C6423FC1A}"
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Keyword="MFCProj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="../DBToolExecutable/$(ConfigurationName)"
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IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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UseOfMFC="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../;./;../../RylServerProject;../../RylServerProject/RylServerLibrary;../../RylServerProject/BaseLibrary; ../../RylServerProject/RylGameLibrary;"
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PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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TreatWChar_tAsBuiltInType="TRUE"
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UsePrecompiledHeader="2"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="FALSE"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="$(IntDir)"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="../DBToolExecutable/$(ConfigurationName)"
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IntermediateDirectory="../Intermediate/$(ProjectName)/$(ConfigurationName)"
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ConfigurationType="1"
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UseOfMFC="1"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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OmitFramePointers="TRUE"
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AdditionalIncludeDirectories="../;./;../../RylServerProject;../../RylServerProject/RylServerLibrary;../../RylServerProject/BaseLibrary; ../../RylServerProject/RylGameLibrary;"
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PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG"
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StringPooling="TRUE"
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MinimalRebuild="FALSE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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TreatWChar_tAsBuiltInType="TRUE"
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UsePrecompiledHeader="2"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="ws2_32.lib"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="FALSE"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="$(IntDir)"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Client"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
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<File
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RelativePath="Admin.cpp">
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</File>
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<File
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RelativePath="Admin.h">
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</File>
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<File
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RelativePath="CharCopy.cpp">
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</File>
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<File
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RelativePath="CharCopy.h">
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</File>
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<File
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RelativePath="CharItem.cpp">
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</File>
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<File
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RelativePath="CharItem.h">
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</File>
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<File
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RelativePath="CharList.cpp">
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</File>
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<File
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RelativePath="CharList.h">
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</File>
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<File
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RelativePath="CharName.cpp">
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</File>
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<File
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RelativePath="CharName.h">
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</File>
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<File
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RelativePath="CharParty.cpp">
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</File>
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<File
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RelativePath="CharParty.h">
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</File>
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<File
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RelativePath="CharSearch.cpp">
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</File>
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<File
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RelativePath="CharSearch.h">
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</File>
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<File
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RelativePath="CharSkill.cpp">
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</File>
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<File
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RelativePath="CharSkill.h">
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</File>
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<File
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RelativePath="CharStore.cpp">
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</File>
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<File
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RelativePath="CharStore.h">
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</File>
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<File
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RelativePath="GameDBTool.cpp">
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</File>
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<File
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RelativePath="GameDBTool.h">
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</File>
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<File
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RelativePath="GameDBToolDlg.cpp">
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</File>
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<File
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RelativePath="GameDBToolDlg.h">
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</File>
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<File
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RelativePath="Log.cpp">
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</File>
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<File
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RelativePath="Log.h">
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</File>
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<File
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RelativePath="PartyList.cpp">
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</File>
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<File
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RelativePath="PartyList.h">
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</File>
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<File
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RelativePath="Resource.h">
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</File>
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<File
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RelativePath="SkillList.cpp">
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</File>
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<File
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RelativePath="SkillList.h">
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</File>
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<File
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RelativePath="stdafx.cpp">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="stdafx.h">
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</File>
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<File
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RelativePath="UserList.cpp">
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</File>
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<File
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RelativePath="UserList.h">
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</File>
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<File
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RelativePath="UserSearch.cpp">
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</File>
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<File
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RelativePath="UserSearch.h">
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</File>
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</Filter>
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<Filter
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Name="<22><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD>"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;jpg;jpeg;jpe;manifest">
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<File
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RelativePath="admin.ico">
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</File>
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<File
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RelativePath="res\GameDBTool.ico">
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</File>
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<File
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RelativePath="res\GameDBTool.manifest">
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</File>
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<File
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RelativePath="GameDBTool.rc">
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</File>
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<File
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RelativePath="res\GameDBTool.rc2">
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</File>
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<File
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RelativePath="icon.ico">
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</File>
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<File
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RelativePath="leader.ico">
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</File>
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<File
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RelativePath="member.ico">
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</File>
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</Filter>
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<Filter
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Name="ControlEx"
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Filter="">
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<File
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RelativePath="ControlEx\InPlaceEdit.cpp">
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</File>
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<File
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RelativePath="ControlEx\InPlaceEdit.h">
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</File>
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<File
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RelativePath="ControlEx\InPlaceList.cpp">
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</File>
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<File
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RelativePath="ControlEx\InPlaceList.h">
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</File>
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<File
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RelativePath="ControlEx\ListBoxEx.cpp">
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</File>
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<File
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RelativePath="ControlEx\ListBoxEx.h">
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</File>
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<File
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RelativePath="ControlEx\ListViewControl.cpp">
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</File>
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<File
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RelativePath="ControlEx\ListViewControl.h">
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</File>
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</Filter>
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<Filter
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Name="Misc"
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Filter="">
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<File
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RelativePath="Misc\FileOpen.cpp">
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</File>
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<File
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RelativePath="Misc\FileOpen.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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<Global
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Name="RESOURCE_FILE"
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Value="GameDBTool.rc"/>
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</Globals>
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</VisualStudioProject>
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