Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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// GameLogAnalyzer.cpp : <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>մϴ<D5B4>.
//
#include "stdafx.h"
#include "GameLogAnalyzer.h"
#include "GameLogAnalyzerDlg.h"
#include <Item/ItemMgr.h>
#include <Log/ServerLog.h>
#include "GlobalFunctions.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CGameLogAnalyzerApp
BEGIN_MESSAGE_MAP(CGameLogAnalyzerApp, CWinApp)
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
// CGameLogAnalyzerApp <20><><EFBFBD><EFBFBD>
CGameLogAnalyzerApp::CGameLogAnalyzerApp()
{
// TODO: <20><><EFBFBD><20><><EFBFBD><EFBFBD> <20>ڵ带 <20>߰<EFBFBD><DFB0>մϴ<D5B4>.
// InitInstance<63><65> <20><><EFBFBD><EFBFBD> <20>߿<EFBFBD><DFBF><EFBFBD> <20>ʱ<EFBFBD>ȭ <20>۾<EFBFBD><DBBE><EFBFBD> <20><>ġ<EFBFBD>մϴ<D5B4>.
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> CGameLogAnalyzerApp <20><>ü<EFBFBD>Դϴ<D4B4>.
CGameLogAnalyzerApp theApp;
// CGameLogAnalyzerApp <20>ʱ<EFBFBD>ȭ
BOOL CGameLogAnalyzerApp::InitInstance()
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1> <20>Ŵ<EFBFBD><C5B4>佺Ʈ<E4BDBA><C6AE> ComCtl32.dll <20><><EFBFBD><EFBFBD> 6 <20>̻<EFBFBD><CCBB><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD>־<EFBFBD> <20><>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD>, Windows XP <20>󿡼<EFBFBD> <20>ݵ<EFBFBD><DDB5><EFBFBD> InitCommonControls()<29><> <20>ʿ<EFBFBD><CABF>մϴ<D5B4>.
// InitCommonControls()<29><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> â<><C3A2> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.
InitCommonControls();
CWinApp::InitInstance();
AfxEnableControlContainer();
g_Log.Disable(0xFFFFFFFF);
g_SessionLog.Disable(0xFFFFFFFF);
if(!Item::CItemMgr::GetInstance().LoadItemProtoType("./Script/Game/ItemScript.txt"))
{
MessageBox(NULL, GetMyINIString("STRING_FOR_LOCALIZE", "ERR_001"), NULL, NULL);
return FALSE;
}
CGameLogAnalyzerDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if(nResponse == IDOK)
{
// TODO: <20><><EFBFBD><20><>ȭ <20><><EFBFBD>ڰ<EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD>
// <20>ڵ带 <20><>ġ<EFBFBD>մϴ<D5B4>.
}
else if(nResponse == IDCANCEL)
{
// TODO: <20><><EFBFBD><20><>ȭ <20><><EFBFBD>ڰ<EFBFBD> <20><><EFBFBD>Ҹ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD>
// <20>ڵ带 <20><>ġ<EFBFBD>մϴ<D5B4>.
}
// <20><>ȭ <20><><EFBFBD>ڰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20>޽<EFBFBD><DEBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʰ<EFBFBD>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>α׷<CEB1><D7B7><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ֵ<EFBFBD><D6B5><EFBFBD> FALSE<53><45> <20><>ȯ<EFBFBD>մϴ<D5B4>.
return FALSE;
}