Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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32
Server/ToolProject/GameLogAnalyzer/InfoDlg.h
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32
Server/ToolProject/GameLogAnalyzer/InfoDlg.h
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#pragma once
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#include "afxwin.h"
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// CInfoDlg <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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class CInfoDlg : public CDialog
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{
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DECLARE_DYNAMIC(CInfoDlg)
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public:
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CInfoDlg(const CString& szTitle, const CString& szDetail,
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CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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virtual ~CInfoDlg();
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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enum { IDD = IDD_DETAIL_INFO };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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DECLARE_MESSAGE_MAP()
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CEdit m_Info;
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CFont m_InfoFont;
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const CString m_szDetail;
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const CString m_szTitle;
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public:
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virtual BOOL OnInitDialog();
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};
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