Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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92
Server/ToolProject/GameLogAnalyzer/ItemInfoPage.cpp
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92
Server/ToolProject/GameLogAnalyzer/ItemInfoPage.cpp
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// ItemInfoPage.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "GameLogAnalyzer.h"
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#include "ItemInfoPage.h"
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#include "PrintLog.h"
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#include "GlobalFunctions.h"
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#include ".\iteminfopage.h"
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// CItemInfoPage 대화 상자입니다.
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IMPLEMENT_DYNAMIC(CItemInfoPage, CPropertyPage)
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CItemInfoPage::CItemInfoPage()
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: CPropertyPage(CItemInfoPage::IDD)
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, m_lpItemContainer(NULL) , m_dwDepositMoney(0)
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{
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}
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CItemInfoPage::~CItemInfoPage()
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{
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}
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void CItemInfoPage::DoDataExchange(CDataExchange* pDX)
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{
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CPropertyPage::DoDataExchange(pDX);
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DDX_Control(pDX, IDC_ITEM_LIST, m_ItemList);
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DDX_Control(pDX, IDC_ITEMINFOEDIT, m_ItemInfo);
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}
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BEGIN_MESSAGE_MAP(CItemInfoPage, CPropertyPage)
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ON_LBN_DBLCLK(IDC_ITEM_LIST, OnLbnDblclkItemList)
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ON_BN_CLICKED(IDC_BUTTON1, OnBnClickedButton1)
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END_MESSAGE_MAP()
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bool CItemInfoPage::Initialize(Item::CItemContainer* lpItemContainer, unsigned long dwDepositMoney)
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{
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m_lpItemContainer = lpItemContainer;
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m_dwDepositMoney = dwDepositMoney;
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return true;
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}
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// CItemInfoPage 메시지 처리기입니다.
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BOOL CItemInfoPage::OnInitDialog()
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{
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CPropertyPage::OnInitDialog();
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m_Font.CreatePointFont(90, "굴림체");
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SetFont(&m_Font);
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m_ItemInfo.SetFont(&m_Font);
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m_ItemList.SetFont(&m_Font);
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if(m_lpItemContainer)
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{
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m_lpItemContainer->DumpItemInfo();
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}
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if(m_dwDepositMoney)
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{
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m_lpItemContainer->DumpMoneyInfo(m_dwDepositMoney);
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}
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UpdateData(false);
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return TRUE; // return TRUE unless you set the focus to a control
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// 예외: OCX 속성 페이지는 FALSE를 반환해야 합니다.
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}
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void CItemInfoPage::OnLbnDblclkItemList()
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{
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int nIndex = m_ItemList.GetCurSel();
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const Item::CItem* lpItem =
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static_cast<const Item::CItem*>(m_ItemList.GetItemDataPtr(nIndex));
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if(NULL != lpItem)
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{
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CString ItemData = GetMyINIString("STRING_FOR_LOCALIZE", "ITEM_DETAIL_INFO");
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GAMELOG::DetailInfo::ShowItemInfo(ItemData, lpItem);
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}
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}
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void CItemInfoPage::OnBnClickedButton1()
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{
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ClippingListBox(m_ItemList);
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}
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