Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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144
Server/ToolProject/GameLogAnalyzer/SearchClass.h
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144
Server/ToolProject/GameLogAnalyzer/SearchClass.h
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#ifndef _SEARCH_CLASS_H_
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#define _SEARCH_CLASS_H_
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#include <vector>
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#include <RylGameLibrary/Network/Packet/PacketStruct/CharLoginOutPacketStruct.h>
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namespace GAMELOG
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{
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// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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struct sLogBase;
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struct sCharLoginOut;
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};
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class CRegion
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{
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public:
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explicit CRegion(const DWORD dwRadius, const DWORD dwXPos,
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const DWORD dwYPos, const DWORD dwZPos);
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explicit CRegion(const CString& Radius, const CString& XPos,
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const CString& YPos, const CString& ZPos);
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inline bool IsIn(const DWORD dwXPos, const DWORD dwYPos, const DWORD dwZPos);
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inline bool IsValid() const { return (0 != m_dwRadiusSquare); }
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protected:
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DWORD m_dwRadiusSquare;
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DWORD m_dwXPos;
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DWORD m_dwYPos;
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DWORD m_dwZPos;
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inline DWORD DistanceSquare(const DWORD dwPos1, const DWORD dwPos2);
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};
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inline DWORD CRegion::DistanceSquare(const DWORD dwPos1, const DWORD dwPos2)
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{
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if(dwPos1 > dwPos2) { return (dwPos1-dwPos2)*(dwPos1-dwPos2); }
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else if(dwPos1 < dwPos2) { return (dwPos2-dwPos1)*(dwPos2-dwPos1); }
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return 0;
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}
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inline bool CRegion::IsIn(const DWORD dwXPos, const DWORD dwYPos, const DWORD dwZPos)
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{
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return (DistanceSquare(m_dwXPos, dwXPos) +
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DistanceSquare(m_dwYPos, dwYPos) +
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DistanceSquare(m_dwZPos, dwZPos)) < m_dwRadiusSquare;
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}
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class CCIDSearch
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{
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public:
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CCIDSearch(const CString& SearchValue_In);
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bool operator() (const GAMELOG::sLogBase* lpLogBase);
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protected:
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DWORD m_dwCID;
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};
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class CUIDSearch
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{
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public:
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CUIDSearch(const CString& SearchValue_In);
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bool operator() (const GAMELOG::sLogBase* lpLogBase);
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protected:
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DWORD m_dwUID;
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};
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class CPositionSearch
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{
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public:
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CPositionSearch(const CRegion& Region);
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bool operator() (const GAMELOG::sLogBase* lpLogBase);
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protected:
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CRegion m_Region;
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};
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class CTimeSearch
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{
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public:
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CTimeSearch(const CTime& StartTime, const CTime& StopTime);
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bool operator() (const GAMELOG::sLogBase* lpLogBase);
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protected:
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__time64_t m_startTime;
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__time64_t m_stopTime;
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};
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class CItemUIDSearch
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{
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public:
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CItemUIDSearch(const CString& SearchValue_In);
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bool operator() (const GAMELOG::sLogBase* lpLogBase);
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protected:
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DWORD64 m_dwItemUID;
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bool FindItem(const GAMELOG::sCharLoginOut* pLoginOut, const DBUpdateData::UpdateList eUpdateList);
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};
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class CItemTypeIDSearch
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{
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public:
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CItemTypeIDSearch(const CString& SearchValue_In);
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bool operator() (const GAMELOG::sLogBase* lpLogBase);
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protected:
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unsigned short m_usItemTypeID;
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bool FindItem(const GAMELOG::sCharLoginOut* pLoginOut, const DBUpdateData::UpdateList eUpdateList);
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};
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class CIPSearch
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{
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public:
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CIPSearch(const CString& SearchValue_In);
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bool operator() (const GAMELOG::sLogBase* lpLogBase);
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private:
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SOCKADDR_IN m_sockaddr_In;
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};
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class CCategory
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{
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public:
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typedef std::vector<unsigned char> CMDArray;
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CCategory(const CMDArray& CMDs);
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bool operator() (const GAMELOG::sLogBase* lpLogBase);
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private:
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const CMDArray& m_CMDArray;
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};
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class CGIDSearch
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{
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public:
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CGIDSearch(const CString& SearchValue_In);
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bool operator() (const GAMELOG::sLogBase* lpLogBase);
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protected:
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unsigned long m_dwGID;
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};
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#endif
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