Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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62
Server/ToolProject/ItemViewer/ItemViewerDlg.h
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62
Server/ToolProject/ItemViewer/ItemViewerDlg.h
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// ItemViewerDlg.h : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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//
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#pragma once
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#include "afxwin.h"
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#include <map>
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#include <string>
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// CItemViewerDlg <20><>ȭ <20><><EFBFBD><EFBFBD>
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class CItemViewerDlg : public CDialog
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{
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// <20><><EFBFBD><EFBFBD>
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public:
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CItemViewerDlg(CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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enum { IDD = IDD_ITEMVIEWER_DIALOG };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD>
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// <20><><EFBFBD><EFBFBD>
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protected:
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HICON m_hIcon;
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// <20><EFBFBD><DEBD><EFBFBD> <20><> <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߽<EFBFBD><DFBD>ϴ<EFBFBD>.
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virtual BOOL OnInitDialog();
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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DECLARE_MESSAGE_MAP()
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virtual void OnOK();
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public:
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afx_msg void OnBnClickedLoadItemscript();
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afx_msg void OnBnClickedSetSpriteFolder();
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private:
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bool LoadSurfaces();
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void ClearSurfaces();
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typedef std::map<std::string, LPDIRECT3DSURFACE9> SurfaceMap;
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SurfaceMap m_surfaceMap;
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IDirect3D9* m_lpD3D;
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IDirect3DDevice9* m_lpd3dDevice;
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CString m_szItemScriptName;
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CString m_szSpriteFolderName;
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CListBox m_messageDlg;
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char m_szRegFileName[MAX_PATH];
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char m_szCurrentFolderName[MAX_PATH];
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protected:
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virtual void PostNcDestroy();
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public:
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afx_msg void OnBnClickedSaveAllItem();
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};
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