Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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49
Server/ToolProject/PacketDecoder/PacketDecoderDlg.h
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49
Server/ToolProject/PacketDecoder/PacketDecoderDlg.h
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// PacketDecoderDlg.h : 헤더 파일
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//
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#pragma once
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#include "afxwin.h"
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#include "FindFFEdit.h"
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// forward decl
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struct PktBase;
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// CPacketDecoderDlg 대화 상자
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// 네트워크로 캡쳐한 패킷을 입력하면, 디코딩해서 원하는 정보로 뽑아냅니다.
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class CPacketDecoderDlg : public CDialog
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{
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// 생성
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public:
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CPacketDecoderDlg(CWnd* pParent = NULL); // 표준 생성자
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// 대화 상자 데이터
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enum { IDD = IDD_PACKETDECODER_DIALOG };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원
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// 구현
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protected:
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HICON m_hIcon;
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// 메시지 맵 함수를 생성했습니다.
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virtual BOOL OnInitDialog();
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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DECLARE_MESSAGE_MAP()
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private:
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afx_msg void OnBnClickedParseHeader();
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afx_msg void OnBnClickedCompressPacket();
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PktBase* DecodePacket(LPBYTE lpBuffer, int nBufferLen, int& nPacketSize);
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CFindFFEdit m_edPacketContents;
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CFindFFEdit m_edWorkspace;
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CString m_szParseResult;
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CString m_szCompressMiniLZO;
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CString m_szCompressZLIB;
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};
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