Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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#pragma once
// CSetupPage1 <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
class CSetupPage1 : public CPropertyPage
{
DECLARE_DYNAMIC(CSetupPage1)
public:
CSetupPage1();
virtual ~CSetupPage1();
// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
enum { IDD = IDD_PAGE_1 };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
DECLARE_MESSAGE_MAP()
public:
void Save(void);
private:
virtual BOOL OnInitDialog();
virtual BOOL OnSetActive();
BOOL m_bEnabled;
BOOL m_bLoginPingCheck;
BOOL m_bLoginAloneMode;
DWORD m_dwLeastPatchVer;
CString m_szLoginServerListenLauncherPort;
CString m_szLoginServerListenDBAgentPort;
CString m_szLoginServerID;
CString m_szPatchAddress;
};