Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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41
Server/ToolProject/SeverSetupDlg/SetupPage1.h
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41
Server/ToolProject/SeverSetupDlg/SetupPage1.h
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#pragma once
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// CSetupPage1 <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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class CSetupPage1 : public CPropertyPage
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{
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DECLARE_DYNAMIC(CSetupPage1)
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public:
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CSetupPage1();
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virtual ~CSetupPage1();
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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enum { IDD = IDD_PAGE_1 };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>.
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DECLARE_MESSAGE_MAP()
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public:
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void Save(void);
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private:
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virtual BOOL OnInitDialog();
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virtual BOOL OnSetActive();
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BOOL m_bEnabled;
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BOOL m_bLoginPingCheck;
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BOOL m_bLoginAloneMode;
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DWORD m_dwLeastPatchVer;
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CString m_szLoginServerListenLauncherPort;
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CString m_szLoginServerListenDBAgentPort;
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CString m_szLoginServerID;
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CString m_szPatchAddress;
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};
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