Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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183
Server/ToolProject/SeverSetupDlg/SetupPage5.cpp
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183
Server/ToolProject/SeverSetupDlg/SetupPage5.cpp
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// SetupPage5.cpp : 구현 파일입니다.
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//
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#include "stdafx.h"
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#include "SeverSetupDlg.h"
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#include "SetupPage5.h"
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#include "ServerGroup.h"
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#include "DBSetting.h"
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#include <Utility/Setup/ServerSetup.h>
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// CSetupPage5 대화 상자입니다.
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IMPLEMENT_DYNAMIC(CSetupPage5, CPropertyPage)
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CSetupPage5::CSetupPage5()
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: CPropertyPage(CSetupPage5::IDD)
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, m_bEnabled(FALSE)
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, m_bFreeCheck(FALSE)
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, m_bIgnoreFlag(FALSE)
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, m_HanUnitedBillingAddr(_T(""))
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, m_HanUnitedBillingPort(_T(""))
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, m_szDBSettingStatus(_T(""))
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, m_GammaniaServerCode(_T(""))
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, m_GammaniaRegin(_T(""))
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, m_GammaniaAddr(_T(""))
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, m_GammaniaPort1(_T(""))
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, m_GammaniaPort2(_T(""))
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{
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for (int nIndex = 0; nIndex < DBSetting::MAX_DBDATA; ++nIndex)
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{
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m_BillingDB.m_szDBData[nIndex].SetString(_T(""));
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}
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}
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CSetupPage5::~CSetupPage5()
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{
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}
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void CSetupPage5::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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DDX_Check(pDX, IDC_UID_FREE_CHECK, m_bFreeCheck);
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DDX_Check(pDX, IDC_UID_IGNORE_FLAG, m_bIgnoreFlag);
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DDX_Control(pDX, IDC_UID_BILLING_TYPE, m_BillingType);
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DDX_Text(pDX, IDC_UID_HAN_UNITED_BILLING_ADDR, m_HanUnitedBillingAddr);
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DDV_MaxChars(pDX, m_HanUnitedBillingAddr, 16);
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DDX_Text(pDX, IDC_UID_HAN_UNITED_BILLING_PORT, m_HanUnitedBillingPort);
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DDV_MaxChars(pDX, m_HanUnitedBillingPort, 5);
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DDX_Text(pDX, IDC_UID_EDT_DBSETTING, m_szDBSettingStatus);
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DDX_Text(pDX, IDC_UID_SERVER_CODE, m_GammaniaServerCode);
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DDV_MaxChars(pDX, m_GammaniaServerCode, 6);
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DDX_Text(pDX, IDC_UID_REGIN, m_GammaniaRegin);
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DDV_MaxChars(pDX, m_GammaniaRegin, 2);
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DDX_Text(pDX, IDC_UID_ADDRESS, m_GammaniaAddr);
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DDV_MaxChars(pDX, m_GammaniaAddr, 32);
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DDX_Text(pDX, IDC_UID_PORT1, m_GammaniaPort1);
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DDV_MaxChars(pDX, m_GammaniaPort1, 5);
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DDX_Text(pDX, IDC_UID_PORT2, m_GammaniaPort2);
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DDV_MaxChars(pDX, m_GammaniaPort2, 5);
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}
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BEGIN_MESSAGE_MAP(CSetupPage5, CDialog)
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ON_WM_ACTIVATE()
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ON_BN_CLICKED(IDC_UID_BTN_DBSETTING, OnBnClickedUidBtnDbsetting)
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END_MESSAGE_MAP()
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// CSetupPage5 메시지 처리기입니다.
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void CSetupPage5::Save(void)
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{
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if(m_bEnabled)
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{
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UpdateData(TRUE);
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char szBuffer[64];
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// 과금관련 세팅
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("FreeCheck"), BOOLToString(m_bFreeCheck));
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("IgnoreFlag"), BOOLToString(m_bIgnoreFlag));
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("BillingType"), itoa(m_BillingType.GetCurSel(), szBuffer, 10));
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// 한게임 통합빌링 관련 세팅
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("HanUnitedBillingAddr"), m_HanUnitedBillingAddr);
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("HanUnitedBillingPort"), m_HanUnitedBillingPort);
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// 감마니아 통합인증 관련 셋팅
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WriteStringToReg(g_szSetupFileName, _T("AuthServer"), _T("GammaniaServerCode"), m_GammaniaServerCode);
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WriteStringToReg(g_szSetupFileName, _T("AuthServer"), _T("GammaniaRegin"), m_GammaniaRegin);
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WriteStringToReg(g_szSetupFileName, _T("AuthServer"), _T("GammaniaAddr"), m_GammaniaAddr);
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WriteStringToReg(g_szSetupFileName, _T("AuthServer"), _T("GammaniaPort1"), m_GammaniaPort1);
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WriteStringToReg(g_szSetupFileName, _T("AuthServer"), _T("GammaniaPort2"), m_GammaniaPort2);
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// 감마니아 통합인증 관련 셋팅
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("GammaniaServerCode"), m_GammaniaServerCode);
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("GammaniaRegin"), m_GammaniaRegin);
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("GammaniaAddr"), m_GammaniaAddr);
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("GammaniaPort1"), m_GammaniaPort1);
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("GammaniaPort2"), m_GammaniaPort2);
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// 과금 DB관련 정보
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("BillingDBType"), m_BillingDB.m_szDBData[DBSetting::DB_TYPE]);
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("BillingDBAddr"), m_BillingDB.m_szDBData[DBSetting::DB_ADDR]);
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("BillingDBName"), m_BillingDB.m_szDBData[DBSetting::DB_NAME]);
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("BillingDBUser"), m_BillingDB.m_szDBData[DBSetting::DB_USER]);
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WriteStringToReg(g_szSetupFileName, _T("UIDServer"), _T("BillingDBPass"), m_BillingDB.m_szDBData[DBSetting::DB_PASS]);
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}
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}
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BOOL CSetupPage5::OnSetActive()
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{
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UpdateData(FALSE);
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m_bEnabled = TRUE;
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return CPropertyPage::OnSetActive();
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}
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BOOL CSetupPage5::OnInitDialog()
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{
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CPropertyPage::OnInitDialog();
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SetBillingType(m_BillingType);
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CString szFreeCheck;
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CString szIgnoreFlag;
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CString szBillingType;
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("FreeCheck"), szFreeCheck);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("IgnoreFlag"), szIgnoreFlag);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("BillingType"), szBillingType);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("HanUnitedBillingAddr"), m_HanUnitedBillingAddr);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("HanUnitedBillingPort"), m_HanUnitedBillingPort);
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ReadStringFromReg(g_szSetupFileName, _T("AuthServer"), _T("GammaniaServerCode"), m_GammaniaServerCode);
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ReadStringFromReg(g_szSetupFileName, _T("AuthServer"), _T("GammaniaRegin"), m_GammaniaRegin);
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ReadStringFromReg(g_szSetupFileName, _T("AuthServer"), _T("GammaniaAddr"), m_GammaniaAddr);
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ReadStringFromReg(g_szSetupFileName, _T("AuthServer"), _T("GammaniaPort1"), m_GammaniaPort1);
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ReadStringFromReg(g_szSetupFileName, _T("AuthServer"), _T("GammaniaPort2"), m_GammaniaPort2);
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/*
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("GammaniaServerCode"), m_GammaniaServerCode);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("GammaniaRegin"), m_GammaniaRegin);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("GammaniaAddr"), m_GammaniaAddr);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("GammaniaPort1"), m_GammaniaPort1);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("GammaniaPort2"), m_GammaniaPort2);
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*/
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("BillingDBType"), m_BillingDB.m_szDBData[DBSetting::DB_TYPE]);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("BillingDBAddr"), m_BillingDB.m_szDBData[DBSetting::DB_ADDR]);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("BillingDBName"), m_BillingDB.m_szDBData[DBSetting::DB_NAME]);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("BillingDBUser"), m_BillingDB.m_szDBData[DBSetting::DB_USER]);
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ReadStringFromReg(g_szSetupFileName, _T("UIDServer"), _T("BillingDBPass"), m_BillingDB.m_szDBData[DBSetting::DB_PASS]);
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m_BillingType.SetCurSel(atoi(szBillingType));
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m_bFreeCheck = atoi(szFreeCheck);
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m_bIgnoreFlag = atoi(szIgnoreFlag);
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m_szDBSettingStatus.SetString(_T("* UIDServer DBSetting \r\n"));
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CDBSetting::CreateDBInfoString(m_BillingDB, m_szDBSettingStatus);
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UpdateData(FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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// 예외: OCX 속성 페이지는 FALSE를 반환해야 합니다.
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}
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void CSetupPage5::OnBnClickedUidBtnDbsetting()
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{
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// TODO: 여기에 컨트롤 알림 처리기 코드를 추가합니다.
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UpdateData(TRUE);
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if (CDBSetting::CreateDBSettingDlg(
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_T("Keeper DBSetting"),
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_T("* Keeper DBSetting \r\n"),
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m_BillingDB, m_szDBSettingStatus))
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{
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UpdateData(FALSE);
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}
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}
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