Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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67
Server/ToolProject/WebInfoManager/WebInfoManagerDlg.h
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67
Server/ToolProject/WebInfoManager/WebInfoManagerDlg.h
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// WebInfoManagerDlg.h : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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//
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#pragma once
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#include <RylServerLibrary/DB/DBComponent.h>
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#include "afxwin.h"
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#include <vector>
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#include "afxcmn.h"
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#include "ListViewCtrlEx.h"
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typedef struct SERVERSTATUS
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{
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int id;
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char name[20];
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short status;
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}*LPSERVERSTATUS;
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class CECListCtrlEx: public CListCtrlEx
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{
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public:
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const CString GetToolTip(int, int, UINT nFlags, BOOL&);
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};
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// CWebInfoManagerDlg <20><>ȭ <20><><EFBFBD><EFBFBD>
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class CWebInfoManagerDlg : public CDialog
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{
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// <20><><EFBFBD><EFBFBD>
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public:
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CWebInfoManagerDlg(CWnd* pParent = NULL); // ǥ<><C7A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// <20><>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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enum { IDD = IDD_WEBINFOMANAGER_DIALOG };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV <20><><EFBFBD><EFBFBD>
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void UpdateServerList();
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// <20><><EFBFBD><EFBFBD>
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protected:
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HICON m_hIcon;
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BOOL m_InitFlag;
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CDBComponent m_DBComp;
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CString m_IP;
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CString m_NAME;
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CString m_USER;
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CString m_PASS;
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std::vector<SERVERSTATUS> m_vetServer;
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// <20><EFBFBD><DEBD><EFBFBD> <20><> <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>߽<EFBFBD><DFBD>ϴ<EFBFBD>.
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virtual BOOL OnInitDialog();
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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DECLARE_MESSAGE_MAP()
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public:
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CStatic m_InfoTitle;
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CECListCtrlEx m_ServerListCtrl;
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CImageList m_imglstFlags;
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afx_msg void OnBnClickedButton1();
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afx_msg void OnBnClickedButton2();
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};
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