Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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rylCoder_16.02.2008_src/addons/DevIL/include/IL/config.h
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147
rylCoder_16.02.2008_src/addons/DevIL/include/IL/config.h
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/* include/IL/config.h. Generated by configure. */
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/* include/IL/config.h.in. Generated from configure.in by autoheader. */
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#ifndef __CONFIG_H__
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#define __CONFIG_H__
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/* Supported images formats (il) */
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/* #undef IL_NO_BMP */
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/* #undef IL_NO_CUT */
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/* #undef IL_NO_CHEAD */
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/* #undef IL_NO_DCX */
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#define IL_NO_CUT
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#define IL_NO_CHEAD
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#define IL_NO_DCX
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/* #undef IL_NO_DDS */
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/* #undef IL_NO_DOOM */
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/* #undef IL_NO_GIF */
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/* #undef IL_NO_HDR */
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/* #undef IL_NO_ICO */
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/* #undef IL_NO_JPG */
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#define IL_NO_DOOM
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#define IL_NO_GIF
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#define IL_NO_HDR
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#define IL_NO_ICO
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#define IL_NO_JPG
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/* #undef IL_NO_LIF */
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/* #undef IL_NO_MDL */
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#define IL_NO_LIF
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#define IL_NO_MDL
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#define IL_NO_MNG
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/* #undef IL_NO_PCD */
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/* #undef IL_NO_PCX */
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/* #undef IL_NO_PIC */
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/* #undef IL_NO_PIX */
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/* #undef IL_NO_PNG */
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/* #undef IL_NO_PNM */
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/* #undef IL_NO_PSD */
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/* #undef IL_NO_PSP */
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/* #undef IL_NO_PXR */
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/* #undef IL_NO_RAW */
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/* #undef IL_NO_SGI */
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/* #undef IL_NO_TGA */
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/* #undef IL_NO_TIF */
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/* #undef IL_NO_WAL */
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/* #undef IL_NO_XPM */
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#define IL_NO_PCD
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#define IL_NO_PCX
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#define IL_NO_PIC
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#define IL_NO_PIX
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#define IL_NO_PNG
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#define IL_NO_PNM
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#define IL_NO_PSD
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#define IL_NO_PSP
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#define IL_NO_PXR
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#define IL_NO_RAW
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#define IL_NO_SGI
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#define IL_NO_TGA
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#define IL_NO_TIF
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#define IL_NO_WAL
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#define IL_NO_XPM
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#define IL_USE_JPEGLIB_UNMODIFIED 1
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/* Supported api (ilut) */
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//
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// sorry just
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// cant get this one to work under windows
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// have disabled for the now
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//
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// will look at it some more later
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//
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// Kriss
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//
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#undef ILUT_USE_ALLEGRO
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#define ILUT_USE_DIRECTX8 1
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#define ILUT_USE_DIRECTX9 1
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#define ILUT_USE_OPENGL 1
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#define ILUT_USE_SDL 1
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#define ILUT_USE_WIN32 1
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/* Define to 1 if you have the <dlfcn.h> header file. */
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#define HAVE_DLFCN_H 1
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/* Define to 1 if you have the <inttypes.h> header file. */
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#define HAVE_INTTYPES_H 1
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/* Define to 1 if you have the <memory.h> header file. */
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#define HAVE_MEMORY_H 1
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/* Define to 1 if you have the <stdint.h> header file. */
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#define HAVE_STDINT_H 1
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/* Define to 1 if you have the <stdlib.h> header file. */
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#define HAVE_STDLIB_H 1
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/* Define to 1 if you have the <strings.h> header file. */
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#define HAVE_STRINGS_H 1
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/* Define to 1 if you have the <string.h> header file. */
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#define HAVE_STRING_H 1
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/* Define to 1 if you have the <sys/stat.h> header file. */
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//#define HAVE_SYS_STAT_H 1
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/* Define to 1 if you have the <sys/types.h> header file. */
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//#define HAVE_SYS_TYPES_H 1
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/* Define to 1 if you have the <unistd.h> header file. */
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//#define HAVE_UNISTD_H 1
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/* Name of package */
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#define PACKAGE "DevIL"
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/* Define to the address where bug reports for this package should be sent. */
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#define PACKAGE_BUGREPORT ""
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/* Define to the full name of this package. */
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#define PACKAGE_NAME ""
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/* Define to the full name and version of this package. */
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#define PACKAGE_STRING ""
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/* Define to the one symbol short name of this package. */
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#define PACKAGE_TARNAME ""
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/* Define to the version of this package. */
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#define PACKAGE_VERSION ""
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/* Define to 1 if you have the ANSI C header files. */
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#define STDC_HEADERS 1
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/* Version number of package */
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#define VERSION "1.6.7"
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/* Define to 1 if your processor stores words with the most significant byte
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first (like Motorola and SPARC, unlike Intel and VAX). */
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/* #undef WORDS_BIGENDIAN */
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/* If using Mac OS X uncomment this line */
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/* #include "macconfig.h" */
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/* Define to 1 if the X Window System is missing or not being used. */
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/* #undef X_DISPLAY_MISSING */
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#endif /* __CONFIG_H__ */
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