Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_hdr.h
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rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_hdr.h
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//-----------------------------------------------------------------------------
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//
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// ImageLib Sources
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// Copyright (C) 2000-2004 by Denton Woods (this file by thakis)
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// Last modified: 06/09/2004
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//
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// Filename: src-IL/include/il_hdr.h
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//
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// Description: Reads a RADIANCE High Dynamic Range Image
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//
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//-----------------------------------------------------------------------------
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#ifndef HDR_H
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#define HDR_H
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#include "il_internal.h"
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#ifdef _WIN32
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#pragma pack(push, gif_struct, 1)
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#endif
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typedef struct HDRHEADER
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{
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char Signature[10]; //must be "#?RADIANCE"
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ILuint Width, Height;
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} IL_PACKSTRUCT HDRHEADER;
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#ifdef _WIN32
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#pragma pack(pop, gif_struct)
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#endif
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// Internal functions
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ILboolean ilIsValidHdrF(ILHANDLE file);
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ILboolean iIsValidHdr();
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ILboolean iCheckHdr(HDRHEADER *Header);
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ILboolean ilLoadHdrF(ILHANDLE file);
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ILboolean iLoadHdrInternal();
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ILvoid ReadScanline(ILubyte *scanline, ILuint w);
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#endif//HDR_H
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