Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_pnm.h
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rylCoder_16.02.2008_src/addons/DevIL/src-IL/include/il_pnm.h
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//-----------------------------------------------------------------------------
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//
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// ImageLib Sources
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// Copyright (C) 2000-2002 by Denton Woods
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// Last modified: 05/25/2001 <--Y2K Compliant! =]
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//
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// Filename: src-IL/include/il_pnm.h
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//
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// Description: Reads/writes to/from pbm/pgm/ppm formats
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//
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//-----------------------------------------------------------------------------
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#ifndef PPMPGM_H
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#define PPMPGM_H
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#include "il_internal.h"
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#define IL_PBM_ASCII 0x0001
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#define IL_PGM_ASCII 0x0002
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#define IL_PPM_ASCII 0x0003
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#define IL_PBM_BINARY 0x0004
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#define IL_PGM_BINARY 0x0005
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#define IL_PPM_BINARY 0x0006
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typedef struct PPMINFO
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{
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ILenum Type;
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ILuint Width;
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ILuint Height;
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ILuint MaxColour;
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ILubyte Bpp;
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} PPMINFO;
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ILboolean iIsValidPnm(ILvoid);
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ILboolean iCheckPnm(char Header[2]);
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ILboolean iLoadPnmInternal(ILvoid);
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ILboolean iSavePnmInternal(ILvoid);
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ILimage *ilReadAsciiPpm(PPMINFO *Info);
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ILimage *ilReadBinaryPpm(PPMINFO *Info);
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ILimage *ilReadBitPbm(PPMINFO *Info);
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ILboolean iGetWord(ILvoid);
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ILvoid PbmMaximize(ILimage *Image);
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#endif//PPMPGM_H
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