Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
349
rylCoder_16.02.2008_src/addons/DevIL/src-IL/src/il_mng.c
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349
rylCoder_16.02.2008_src/addons/DevIL/src-IL/src/il_mng.c
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//-----------------------------------------------------------------------------
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//
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// ImageLib Sources
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// Copyright (C) 2000-2002 by Denton Woods
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// Last modified: 05/25/2001 <--Y2K Compliant! =]
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//
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// Filename: src-IL/src/il_mng.c
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//
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// Description: Multiple Network Graphics (.mng) functions
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//
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//-----------------------------------------------------------------------------
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#include "il_internal.h"
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#ifndef IL_NO_MNG
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#define MNG_SUPPORT_READ
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#define MNG_SUPPORT_WRITE
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#define MNG_SUPPORT_DISPLAY
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#ifdef _WIN32
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//#define MNG_USE_SO
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#endif
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#ifdef _WIN32
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#if (defined(IL_USE_PRAGMA_LIBS))
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#if defined(_MSC_VER) || defined(__BORLANDC__)
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#pragma comment(lib, "DevIL_libmng.lib")
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#pragma comment(lib, "DevIL_lcms.lib")
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#pragma comment(lib, "DevIL_libjpeg.lib")
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#pragma comment(lib, "DevIL_zlib.lib")
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#endif
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#endif
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#endif
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#include <libmng.h>
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//---------------------------------------------------------------------------------------------
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// memory allocation; data must be zeroed
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//---------------------------------------------------------------------------------------------
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mng_ptr MNG_DECL mymngalloc(mng_size_t size)
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{
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return (mng_ptr)icalloc(1, size);
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}
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//---------------------------------------------------------------------------------------------
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// memory deallocation
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//---------------------------------------------------------------------------------------------
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void MNG_DECL mymngfree(mng_ptr p, mng_size_t size)
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{
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ifree(p);
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}
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//---------------------------------------------------------------------------------------------
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// Stream open:
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//---------------------------------------------------------------------------------------------
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mng_bool MNG_DECL mymngopenstream(mng_handle mng)
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{
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return MNG_TRUE;
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}
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//---------------------------------------------------------------------------------------------
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// Stream open for Writing:
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//---------------------------------------------------------------------------------------------
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mng_bool MNG_DECL mymngopenstreamwrite(mng_handle mng)
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{
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return MNG_TRUE;
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}
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//---------------------------------------------------------------------------------------------
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// Stream close:
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//---------------------------------------------------------------------------------------------
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mng_bool MNG_DECL mymngclosestream(mng_handle mng)
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{
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return MNG_TRUE; // We close the file ourself, mng_cleanup doesnt seem to do it...
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}
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//---------------------------------------------------------------------------------------------
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// feed data to the decoder
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//---------------------------------------------------------------------------------------------
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mng_bool MNG_DECL mymngreadstream(mng_handle mng, mng_ptr buffer, mng_size_t size, mng_uint32 *bytesread)
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{
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// read the requested amount of data from the file
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*bytesread = iread(buffer, 1, size);
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return MNG_TRUE;
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}
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//---------------------------------------------------------------------------------------------
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// callback for writing data
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//---------------------------------------------------------------------------------------------
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mng_bool MNG_DECL mymngwritedata(mng_handle mng, mng_ptr buffer, mng_size_t size, mng_uint32 *byteswritten)
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{
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*byteswritten = iwrite(buffer, 1, size);
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if (*byteswritten < size) {
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ilSetError(IL_FILE_WRITE_ERROR);
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return MNG_FALSE;
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}
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return MNG_TRUE;
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}
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//---------------------------------------------------------------------------------------------
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// the header's been read. set up the display stuff
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//---------------------------------------------------------------------------------------------
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mng_bool MNG_DECL mymngprocessheader(mng_handle mng, mng_uint32 width, mng_uint32 height)
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{
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ILuint AlphaDepth;
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AlphaDepth = mng_get_alphadepth(mng);
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if (AlphaDepth == 0) {
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ilTexImage(width, height, 1, 3, IL_BGR, IL_UNSIGNED_BYTE, NULL);
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iCurImage->Origin = IL_ORIGIN_LOWER_LEFT;
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mng_set_canvasstyle(mng, MNG_CANVAS_BGR8);
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}
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else { // Use alpha channel
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ilTexImage(width, height, 1, 4, IL_BGRA, IL_UNSIGNED_BYTE, NULL);
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iCurImage->Origin = IL_ORIGIN_LOWER_LEFT;
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mng_set_canvasstyle(mng, MNG_CANVAS_BGRA8);
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}
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iCurImage->Origin = IL_ORIGIN_UPPER_LEFT;
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return MNG_TRUE;
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}
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//---------------------------------------------------------------------------------------------
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// return a row pointer for the decoder to fill
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//---------------------------------------------------------------------------------------------
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mng_ptr MNG_DECL mymnggetcanvasline(mng_handle mng, mng_uint32 line)
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{
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return (mng_ptr)(iCurImage->Data + iCurImage->Bps * line);
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}
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//---------------------------------------------------------------------------------------------
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// timer
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//---------------------------------------------------------------------------------------------
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mng_uint32 MNG_DECL mymnggetticks(mng_handle mng)
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{
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return 0;
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}
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//---------------------------------------------------------------------------------------------
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// Refresh:
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//---------------------------------------------------------------------------------------------
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mng_bool MNG_DECL mymngrefresh(mng_handle mng, mng_uint32 x, mng_uint32 y, mng_uint32 w, mng_uint32 h)
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{
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return MNG_TRUE;
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}
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//---------------------------------------------------------------------------------------------
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// interframe delay callback
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//---------------------------------------------------------------------------------------------
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mng_bool MNG_DECL mymngsettimer(mng_handle mng, mng_uint32 msecs)
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{
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return MNG_TRUE;
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}
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// Make this do something different soon!
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//---------------------------------------------------------------------------------------------
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// Error Callback;
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//---------------------------------------------------------------------------------------------
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mng_bool MNG_DECL mymngerror(
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mng_handle mng, mng_int32 code, mng_int8 severity,
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mng_chunkid chunktype, mng_uint32 chunkseq,
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mng_int32 extra1, mng_int32 extra2, mng_pchar text
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)
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{
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// error occured;
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return MNG_FALSE;
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}
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ILboolean iLoadMngInternal(ILvoid);
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// Reads a file
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ILboolean ilLoadMng(ILconst_string FileName)
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{
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ILHANDLE MngFile;
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ILboolean bMng = IL_FALSE;
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MngFile = iopenr(FileName);
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if (MngFile == NULL) {
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ilSetError(IL_COULD_NOT_OPEN_FILE);
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return bMng;
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}
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bMng = ilLoadMngF(MngFile);
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icloser(MngFile);
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return bMng;
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}
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// Reads an already-opened file
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ILboolean ilLoadMngF(ILHANDLE File)
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{
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ILuint FirstPos;
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ILboolean bRet;
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iSetInputFile(File);
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FirstPos = itell();
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bRet = iLoadMngInternal();
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iseek(FirstPos, IL_SEEK_SET);
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return bRet;
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}
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// Reads from a memory "lump"
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ILboolean ilLoadMngL(const ILvoid *Lump, ILuint Size)
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{
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iSetInputLump(Lump, Size);
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return iLoadMngInternal();
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}
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ILboolean iLoadMngInternal()
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{
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mng_handle mng;
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if (iCurImage == NULL) {
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ilSetError(IL_ILLEGAL_OPERATION);
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return IL_FALSE;
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}
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mng = mng_initialize(MNG_NULL, mymngalloc, mymngfree, MNG_NULL);
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if (mng == MNG_NULL) {
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ilSetError(IL_LIB_MNG_ERROR);
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return IL_FALSE;
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}
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// If .mng background is available, use it.
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mng_set_usebkgd(mng, MNG_TRUE);
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// Set the callbacks.
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mng_setcb_errorproc(mng, mymngerror);
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mng_setcb_openstream(mng, mymngopenstream);
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mng_setcb_closestream(mng, mymngclosestream);
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mng_setcb_readdata(mng, (mng_readdata)mymngreadstream);
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mng_setcb_gettickcount(mng, mymnggetticks);
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mng_setcb_settimer(mng, mymngsettimer);
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mng_setcb_processheader(mng, mymngprocessheader);
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mng_setcb_getcanvasline(mng, mymnggetcanvasline);
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mng_setcb_refresh(mng, mymngrefresh);
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mng_read(mng);
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mng_display(mng);
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ilFixImage();
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return IL_TRUE;
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}
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ILboolean iSaveMngInternal(ILvoid);
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//! Writes a Mng file
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ILboolean ilSaveMng(ILconst_string FileName)
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{
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ILHANDLE MngFile;
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ILboolean bMng = IL_FALSE;
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if (ilGetBoolean(IL_FILE_MODE) == IL_FALSE) {
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if (iFileExists(FileName)) {
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ilSetError(IL_FILE_ALREADY_EXISTS);
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return IL_FALSE;
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}
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}
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MngFile = iopenw(FileName);
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if (MngFile == NULL) {
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ilSetError(IL_COULD_NOT_OPEN_FILE);
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return bMng;
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}
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bMng = ilSaveMngF(MngFile);
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iclosew(MngFile);
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return bMng;
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}
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//! Writes a Mng to an already-opened file
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ILboolean ilSaveMngF(ILHANDLE File)
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{
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iSetOutputFile(File);
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return iSaveMngInternal();
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}
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//! Writes a Mng to a memory "lump"
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ILboolean ilSaveMngL(ILvoid *Lump, ILuint Size)
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{
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iSetOutputLump(Lump, Size);
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return iSaveMngInternal();
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}
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// Internal function used to save the Mng.
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ILboolean iSaveMngInternal()
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{
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/*mng_handle mng;
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if (iCurImage == NULL) {
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ilSetError(IL_ILLEGAL_OPERATION);
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return IL_FALSE;
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}
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mng = mng_initialize(MNG_NULL, mymngalloc, mymngfree, MNG_NULL);
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if (mng == MNG_NULL) {
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ilSetError(IL_LIB_MNG_ERROR);
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return IL_FALSE;
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}
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mng_setcb_openstream(mng, mymngopenstreamwrite);
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mng_setcb_closestream(mng, mymngclosestream);
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mng_setcb_writedata(mng, mymngwritedata);
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// Write File:
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mng_create(mng);
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// Just a single Frame (save a normal PNG):
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//WritePNG( mng, 0, 1 );
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// Now write file:
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mng_write(mng);
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mng_cleanup(&mng);*/
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return IL_TRUE;
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}
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#endif//IL_NO_MNG
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