Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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rylCoder_16.02.2008_src/addons/Wrapper/AssemblyInfo.cpp
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38
rylCoder_16.02.2008_src/addons/Wrapper/AssemblyInfo.cpp
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using namespace System;
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using namespace System::Reflection;
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using namespace System::Runtime::CompilerServices;
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using namespace System::Runtime::InteropServices;
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using namespace System::Security::Permissions;
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//
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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//
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[assembly:AssemblyTitleAttribute("Wrapper")];
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[assembly:AssemblyDescriptionAttribute("")];
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[assembly:AssemblyConfigurationAttribute("")];
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[assembly:AssemblyCompanyAttribute("FischR")];
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[assembly:AssemblyProductAttribute("Wrapper")];
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[assembly:AssemblyCopyrightAttribute("Copyright (c) 2007")];
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[assembly:AssemblyTrademarkAttribute("")];
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[assembly:AssemblyCultureAttribute("")];
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//
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the value or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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[assembly:AssemblyVersionAttribute("1.0.*")];
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[assembly:ComVisible(false)];
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[assembly:CLSCompliantAttribute(true)];
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[assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];
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