Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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rylCoder_16.02.2008_src/addons/Wrapper/Wrapper.h
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24
rylCoder_16.02.2008_src/addons/Wrapper/Wrapper.h
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// DevilWrapper.h
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#pragma once
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namespace FischR {
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public ref class Wrapper {
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private:
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static Wrapper();
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static System::Object^ _mutexLock;
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static System::Drawing::Bitmap^ LoadDDS(cli::array<System::Byte>^ data, System::Drawing::Rectangle area);
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static System::Boolean LoadDDS(cli::array<System::Byte>^ data, System::Drawing::Imaging::BitmapData^ bmpData, System::Drawing::Rectangle area);
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public:
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static System::Drawing::Bitmap^ LoadDDS(System::String^ file);
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static System::Drawing::Bitmap^ LoadDDS(System::String^ file, System::Drawing::Rectangle area);
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static System::Drawing::Bitmap^ LoadMapDDS(System::String^ fileMask);
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static cli::array<System::Byte>^ Decompress(cli::array<System::Byte>^ data, System::UInt32 size);
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static cli::array<System::Byte>^ Compress(cli::array<System::Byte>^ data);
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private:
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// old
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static System::Boolean LoadDDS(System::String^ file, cli::array<System::Byte>^ addTo, System::Drawing::Point place, int imageWidth);
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static System::Boolean LoadDDS(System::String^ file, System::Drawing::Imaging::BitmapData^ bmpData, System::Drawing::Rectangle area);
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};
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}
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