Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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<?xml version="1.0"?>
<doc>
<assembly>
<name>
rylCoder
</name>
</assembly>
<members>
<member name="P:rylCoder.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member><member name="P:rylCoder.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member><member name="P:rylCoder.My.Resources.Resources.gsfStruct">
<summary>
Looks up a localized string similar to &lt;?xml version="1.0" encoding="utf-8" ?&gt;
&lt;!--
################################################
## ##
## RYL mcf &amp; gsf file editor ##
## ##
## (C) 2006 &amp; 2007 AlphA ##
## ##
## This source is for private development. ##
## You can have this source only with the ##
## owners permission. ##
## [rest of string was truncated]";.
</summary>
</member><member name="P:rylCoder.My.Resources.Resources.xmlFunctionSyntax">
<summary>
Looks up a localized string similar to &lt;?xml version="1.0" encoding="utf-8" ?&gt;
&lt;syntax&gt;
&lt;ryl version="2"&gt;
&lt;mcf type="1"&gt;
&lt;!-- NPCscript.mcf --&gt;
&lt;func name="AddItem" parcount="5" desc="Add a new item to NPC shop"&gt;
&lt;param type="int" name="NPC id" desc="The NPC ID to who's shop to add current item" /&gt;
&lt;param type="int" name="Shop" desc="If the NPC has multiple shops then each shop has its id starting from 0. Default is 0. Reference to AddPopup();" /&gt;
&lt;param type="int" name="Tab" desc="Tab ID. From 0 [rest of string was truncated]";.
</summary>
</member><member name="T:rylCoder.My.Resources.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
</members>
</doc>