Restructure repository to include all source folders

Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 20:17:20 +09:00
parent 5d3cd64a25
commit dd97ddec92
11602 changed files with 1446576 additions and 0 deletions

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Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.exe
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.xml
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.pdb
Q:\myProj\vs2005\rylCoder\obj\Debug\ResolveAssemblyReference.cache
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.cntQuestPhaseLine.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.cntQuestPhaseLineEditor.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.cntShopView.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.cntTextEditItem.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmOptions.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmSelectMob.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmAbout.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmArrEditor.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmManCrypt.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmMap.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmNpcEdit.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmSearchBox.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmSelectItem.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmSplash.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmWorking.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.Resources.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.vbproj.GenerateResource.Cache
Q:\myProj\vs2005\rylCoder\bin\Debug\rylCoder.exe
Q:\myProj\vs2005\rylCoder\bin\Debug\rylCoder.pdb
Q:\myProj\vs2005\rylCoder\bin\Debug\rylCoder.xml
Q:\myProj\vs2005\rylCoder\bin\Debug\Wrapper.dll
Q:\myProj\vs2005\rylCoder\bin\Debug\Wrapper.pdb

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<?xml version="1.0"?>
<doc>
<assembly>
<name>
rylCoder
</name>
</assembly>
<members>
<member name="P:rylCoder.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member><member name="P:rylCoder.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member><member name="P:rylCoder.My.Resources.Resources.gsfStruct">
<summary>
Looks up a localized string similar to &lt;?xml version="1.0" encoding="utf-8" ?&gt;
&lt;!--
################################################
## ##
## RYL mcf &amp; gsf file editor ##
## ##
## (C) 2006 &amp; 2007 AlphA ##
## ##
## This source is for private development. ##
## You can have this source only with the ##
## owners permission. ##
## [rest of string was truncated]";.
</summary>
</member><member name="P:rylCoder.My.Resources.Resources.xmlFunctionSyntax">
<summary>
Looks up a localized string similar to &lt;?xml version="1.0" encoding="utf-8" ?&gt;
&lt;syntax&gt;
&lt;ryl version="2"&gt;
&lt;mcf type="1"&gt;
&lt;!-- NPCscript.mcf --&gt;
&lt;func name="AddItem" parcount="5" desc="Add a new item to NPC shop"&gt;
&lt;param type="int" name="NPC id" desc="The NPC ID to who's shop to add current item" /&gt;
&lt;param type="int" name="Shop" desc="If the NPC has multiple shops then each shop has its id starting from 0. Default is 0. Reference to AddPopup();" /&gt;
&lt;param type="int" name="Tab" desc="Tab ID. From 0 [rest of string was truncated]";.
</summary>
</member><member name="T:rylCoder.My.Resources.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
</members>
</doc>

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Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.exe
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.xml
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.pdb
Q:\myProj\vs2005\rylCoder\obj\Release\ResolveAssemblyReference.cache
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.cntQuestPhaseLine.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.cntQuestPhaseLineEditor.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.cntShopView.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.cntTextEditItem.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmOptions.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmSelectMob.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmAbout.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmArrEditor.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmManCrypt.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmMap.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmNpcEdit.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmSearchBox.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmSelectItem.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmSplash.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmWorking.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.Resources.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.vbproj.GenerateResource.Cache
Q:\myProj\vs2005\rylCoder\bin\Release\rylCoder.exe
Q:\myProj\vs2005\rylCoder\bin\Release\rylCoder.pdb
Q:\myProj\vs2005\rylCoder\bin\Release\rylCoder.xml
Q:\myProj\vs2005\rylCoder\bin\Release\Wrapper.dll
Q:\myProj\vs2005\rylCoder\bin\Release\Wrapper.pdb
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.exe
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.xml
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.pdb
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\bin\Release\rylCoder.exe
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\bin\Release\rylCoder.pdb
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\bin\Release\rylCoder.xml
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\bin\Release\Wrapper.dll
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\bin\Release\Wrapper.pdb
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\ResolveAssemblyReference.cache
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.cntQuestPhaseLine.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.cntQuestPhaseLineEditor.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.cntShopView.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.cntTextEditItem.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.frmOptions.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.frmSelectMob.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.frmAbout.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.frmArrEditor.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.frmManCrypt.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.frmMap.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.frmNpcEdit.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.frmSearchBox.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.frmSelectItem.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.frmSplash.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.frmWorking.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\rylCoder.Resources.resources
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\ResGen.read.1.tlog
C:\Users\Peter\Desktop\rylCoder_16.02.2008_src\obj\Release\ResGen.write.1.tlog

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<?xml version="1.0"?>
<doc>
<assembly>
<name>
rylCoder
</name>
</assembly>
<members>
<member name="P:rylCoder.My.Resources.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member><member name="P:rylCoder.My.Resources.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member><member name="P:rylCoder.My.Resources.Resources.gsfStruct">
<summary>
Looks up a localized string similar to &lt;?xml version="1.0" encoding="utf-8" ?&gt;
&lt;!--
################################################
## ##
## RYL mcf &amp; gsf file editor ##
## ##
## (C) 2006 &amp; 2007 AlphA ##
## ##
## This source is for private development. ##
## You can have this source only with the ##
## owners permission. ##
## [rest of string was truncated]";.
</summary>
</member><member name="P:rylCoder.My.Resources.Resources.xmlFunctionSyntax">
<summary>
Looks up a localized string similar to &lt;?xml version="1.0" encoding="utf-8" ?&gt;
&lt;syntax&gt;
&lt;ryl version="2"&gt;
&lt;mcf type="1"&gt;
&lt;!-- NPCscript.mcf --&gt;
&lt;func name="AddItem" parcount="5" desc="Add a new item to NPC shop"&gt;
&lt;param type="int" name="NPC id" desc="The NPC ID to who's shop to add current item" /&gt;
&lt;param type="int" name="Shop" desc="If the NPC has multiple shops then each shop has its id starting from 0. Default is 0. Reference to AddPopup();" /&gt;
&lt;param type="int" name="Tab" desc="Tab ID. From 0 [rest of string was truncated]";.
</summary>
</member><member name="T:rylCoder.My.Resources.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
</members>
</doc>

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obj\Release\ResolveAssemblyReference.cache
obj\Release\rylCoder.cntQuestPhaseLine.resources
obj\Release\rylCoder.cntQuestPhaseLineEditor.resources
obj\Release\rylCoder.cntTextEditItem.resources
obj\Release\rylCoder.frmSelectMob.resources
obj\Release\rylCoder.frmAbout.resources
obj\Release\rylCoder.frmArrEditor.resources
obj\Release\rylCoder.frmManCrypt.resources
obj\Release\rylCoder.frmMap.resources
obj\Release\rylCoder.frmNpcEdit.resources
obj\Release\rylCoder.frmSearchBox.resources
obj\Release\rylCoder.frmSelectItem.resources
obj\Release\rylCoder.frmSplash.resources
obj\Release\rylCoder.frmWorking.resources
obj\Release\rylCoder.Resources.resources
obj\Release\mcfCoder.vbproj.GenerateResource.Cache
bin\Release\gsfStruct.xml
bin\Release\rylCoder.exe
bin\Release\rylCoder.pdb
bin\Release\rylCoder.xml
bin\Release\Support.dll
bin\Release\Support.pdb
obj\Release\rylCoder.exe
obj\Release\rylCoder.xml
obj\Release\rylCoder.pdb
obj\Release\rylCoder.frmOptions.resources
bin\Debug\rylCoder.exe
bin\Debug\rylCoder.pdb
bin\Debug\rylCoder.xml
bin\Debug\Wrapper.dll
bin\Debug\Wrapper.pdb
obj\Debug\ResolveAssemblyReference.cache
obj\Debug\rylCoder.cntQuestPhaseLine.resources
obj\Debug\rylCoder.cntQuestPhaseLineEditor.resources
obj\Debug\rylCoder.cntTextEditItem.resources
obj\Debug\rylCoder.frmOptions.resources
obj\Debug\rylCoder.frmSelectMob.resources
obj\Debug\rylCoder.frmAbout.resources
obj\Debug\rylCoder.frmArrEditor.resources
obj\Debug\rylCoder.frmManCrypt.resources
obj\Debug\rylCoder.frmMap.resources
obj\Debug\rylCoder.frmNpcEdit.resources
obj\Debug\rylCoder.frmSearchBox.resources
obj\Debug\rylCoder.frmSelectItem.resources
obj\Debug\rylCoder.frmSplash.resources
obj\Debug\rylCoder.frmWorking.resources
obj\Debug\rylCoder.Resources.resources
obj\Debug\mcfCoder.vbproj.GenerateResource.Cache
obj\Debug\rylCoder.exe
obj\Debug\rylCoder.xml
obj\Debug\rylCoder.pdb
obj\Debug\rylCoder.cntShopView.resources

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bin\Debug\rylCoder.exe
bin\Debug\rylCoder.pdb
bin\Debug\rylCoder.xml
bin\Debug\Wrapper.dll
bin\Debug\Wrapper.pdb
obj\Debug\ResolveAssemblyReference.cache
obj\Debug\rylCoder.cntQuestPhaseLine.resources
obj\Debug\rylCoder.cntQuestPhaseLineEditor.resources
obj\Debug\rylCoder.cntShopView.resources
obj\Debug\rylCoder.cntTextEditItem.resources
obj\Debug\rylCoder.frmOptions.resources
obj\Debug\rylCoder.frmSelectMob.resources
obj\Debug\rylCoder.frmAbout.resources
obj\Debug\rylCoder.frmArrEditor.resources
obj\Debug\rylCoder.frmManCrypt.resources
obj\Debug\rylCoder.frmMap.resources
obj\Debug\rylCoder.frmNpcEdit.resources
obj\Debug\rylCoder.frmSearchBox.resources
obj\Debug\rylCoder.frmSelectItem.resources
obj\Debug\rylCoder.frmSplash.resources
obj\Debug\rylCoder.frmWorking.resources
obj\Debug\rylCoder.Resources.resources
obj\Debug\rylCoder.vbproj.GenerateResource.Cache
obj\Debug\rylCoder.exe
obj\Debug\rylCoder.xml
obj\Debug\rylCoder.pdb

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Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.exe
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.xml
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.pdb
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.exe
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.xml
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.pdb
Q:\myProj\vs2005\rylCoder\obj\Release\ResolveAssemblyReference.cache
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.cntQuestPhaseLine.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.cntQuestPhaseLineEditor.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.cntShopView.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.cntTextEditItem.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmOptions.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmSelectMob.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmAbout.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmArrEditor.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmManCrypt.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmMap.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmNpcEdit.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmSearchBox.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmSelectItem.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmSplash.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.frmWorking.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.Resources.resources
Q:\myProj\vs2005\rylCoder\obj\Release\rylCoder.vbproj.GenerateResource.Cache
Q:\myProj\vs2005\rylCoder\bin\Release\rylCoder.exe
Q:\myProj\vs2005\rylCoder\bin\Release\rylCoder.pdb
Q:\myProj\vs2005\rylCoder\bin\Release\rylCoder.xml
Q:\myProj\vs2005\rylCoder\bin\Release\Wrapper.dll
Q:\myProj\vs2005\rylCoder\bin\Release\Wrapper.pdb
Q:\myProj\vs2005\rylCoder\bin\Debug\rylCoder.exe
Q:\myProj\vs2005\rylCoder\bin\Debug\rylCoder.pdb
Q:\myProj\vs2005\rylCoder\bin\Debug\rylCoder.xml
Q:\myProj\vs2005\rylCoder\bin\Debug\Wrapper.dll
Q:\myProj\vs2005\rylCoder\bin\Debug\Wrapper.pdb
Q:\myProj\vs2005\rylCoder\obj\Debug\ResolveAssemblyReference.cache
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.cntQuestPhaseLine.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.cntQuestPhaseLineEditor.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.cntShopView.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.cntTextEditItem.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmOptions.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmSelectMob.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmAbout.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmArrEditor.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmManCrypt.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmMap.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmNpcEdit.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmSearchBox.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmSelectItem.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmSplash.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.frmWorking.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.Resources.resources
Q:\myProj\vs2005\rylCoder\obj\Debug\rylCoder.vbproj.GenerateResource.Cache