Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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/* *********************************************************************
* CBaseCacheMgr , CCacheObj
* <20><><EFBFBD><EFBFBD> : BaseCacheMgr.cpp
* <20><><EFBFBD><EFBFBD> : Caldron<6F><6E><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD><CEBF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD> CacheMgr<67><72><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> class
* history :
2004.01.16 wizardbug
********************************************************************** */
#include "BaseCacheMgr.h"
#include "SceneManager.h"
#include "GMMemory.h"
namespace Caldron {namespace Base {
/*template < class T >
T *CBaseCacheMgr<T>::LoadData(const char *strFileName)
{
T *pNode = new T;
strcpy(pNode->m_strName,strFileName);
CSceneManager::m_pNewMeshObjectContainer->AddObj(Base::CResourceLoaderObj(strFileName,pNode));
unsigned long DataID = GetHashID(strFileName);
Base::CACHEITER itr = m_CacheTable.find(DataID);
if(itr == m_CacheTable.end())
{
Base::CCacheObj *pObj = new Base::CCacheObj(pNode);
m_CacheTable.insert(Base::CACHETABLEOBJ(DataID,pObj));
m_iCachesNum++;
}
else
{// map <20>ȿ<EFBFBD> <20>Ȱ<EFBFBD><C8B0><EFBFBD> Hash Index <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
((*itr).second)->Add_Back(pNode);
}
return pNode;
}
*/
/*
template < class T >
unsigned long CBaseCacheMgr<T>::GetHashID(const char *strFileName)
{
unsigned long ulHashId = 0;
int iLength = (int)strlen(strFileName);
for(int i=0;i < iLength; i++) {
ulHashId += (( i + 1) * strFileName[i]);
}
return ulHashId;
}
*/
}}

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#if !defined(AFX_BASECACHEMGR_H__C53D076B_14CF_47B5_B21C_F7EF3477C7EA__INCLUDED_)
#define AFX_BASECACHEMGR_H__C53D076B_14CF_47B5_B21C_F7EF3477C7EA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#pragma warning( disable : 4786 )
#include "../../include/Caldron.h"
#include "./LoadedObj.h"
#include "./ResourceLoader.h"
namespace Caldron {
namespace Base {
/* *********************************************************************
* CCacheObj
* <20><><EFBFBD><EFBFBD> : BaseCacheMgr.h
* <20><><EFBFBD><EFBFBD> : Caldron<6F><6E><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD><CEBF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> CacheMgr<67><72><EFBFBD><EFBFBD> data <20><> <20>ٷ<EFBFBD><D9B7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
* history :
2004.01.16 wizardbug
********************************************************************** */
class CCacheObj {
public:
std::vector<CLoadedObj *> m_lstDatas;
int m_iDatasNum;
CCacheObj() : m_iDatasNum(0)
{
m_lstDatas.clear();
}
CCacheObj(CLoadedObj *pObj) : m_iDatasNum(0)
{
m_lstDatas.clear();
m_lstDatas.push_back(pObj);
pObj->m_iReferenceCount++;
m_iDatasNum++;
}
void Add_Back(CLoadedObj *pObj)
{
m_lstDatas.push_back(pObj);
pObj->m_iReferenceCount++;
m_iDatasNum++;
}
void Remove(int iNum)
{
if(m_iDatasNum <= iNum)
return;
if(m_lstDatas[iNum] && m_lstDatas[iNum]->m_bLoaded)
{
if(!(--m_lstDatas[iNum]->m_iReferenceCount))
{
SafeDelete(m_lstDatas[iNum]);
m_lstDatas.erase(m_lstDatas.begin() + iNum);
m_iDatasNum--;
}
}
}
void AddRef(int iNum)
{
if(m_iDatasNum <= iNum)
return;
if(m_lstDatas[iNum])
{
m_lstDatas[iNum]->m_iReferenceCount++;
}
}
~CCacheObj() {
if(m_iDatasNum > 0)
{
for(int i=0;i < m_iDatasNum; i++)
{
if(m_lstDatas[i])
{
SafeDelete(m_lstDatas[i]);
}
}
}
m_iDatasNum = 0;
m_lstDatas.clear();
}
};
typedef std::map<unsigned long , CCacheObj *> CACHETABLE;
typedef CACHETABLE::value_type CACHETABLEOBJ;
typedef CACHETABLE::iterator CACHEITER;
/* *********************************************************************
* CBaseCacheMgr
* <20><><EFBFBD><EFBFBD> : BaseCacheMgr.h
* <20><><EFBFBD><EFBFBD> : Caldron<6F><6E><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD><CEBF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD> CacheMgr<67><72><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> class
* history :
2004.01.16 wizardbug
********************************************************************** */
const int DEFAULT_MAXCACHENUM = 100;
template <class T>
class CBaseCacheMgr
{
protected:
unsigned long GetHashID(const char *strFileName)
{
unsigned long ulHashId = 0;
int iLength = (int)strlen(strFileName);
for(int i=0;i < iLength; i++) {
ulHashId += (( i + 1) * strFileName[i]);
}
return ulHashId;
}
CACHETABLE m_CacheTable;
int m_iCachesNum;
public:
CBaseCacheMgr(): m_iCachesNum(0)
{
m_CacheTable.clear();
}
virtual ~CBaseCacheMgr()
{
//if(m_iCachesNum > 0)
//{
for(CACHEITER Itr = m_CacheTable.begin(); Itr != m_CacheTable.end();)
{
if(Itr->second != NULL)
{
SafeDelete(Itr->second);
}
Itr++;
}
m_CacheTable.clear();
m_iCachesNum = 0;
//}
}
void DeleteAllData()
{
// if(m_iCachesNum > 0)
// {
for(CACHEITER Itr = m_CacheTable.begin(); Itr != m_CacheTable.end();)
{
if(Itr->second != NULL)
{
SafeDelete(Itr->second);
}
Itr++;
}
m_CacheTable.clear();
m_iCachesNum = 0;
// }
}
void DeleteData(const char *strFileName)
{
unsigned long DataID = GetHashID(strFileName);
Base::CACHEITER itr = m_CacheTable.find(DataID);
if(itr != m_CacheTable.end())
{
if((*itr).second != NULL)
{
for(int iNum = 0; iNum < (*itr).second->m_iDatasNum; iNum++)
{
if(!strcmp((*itr).second->m_lstDatas[iNum]->m_strName,strFileName))
{
((*itr).second)->Remove(iNum);
}
}
}
}
}
T *GetData(const char *strFileName)
{
unsigned long DataID = GetHashID(strFileName);
Base::CACHEITER itr = m_CacheTable.find(DataID);
if(itr == m_CacheTable.end())
{
return LoadData(strFileName);
}
else // Table <20>ȿ<EFBFBD> <20>̹<EFBFBD> texture <20><> <20>ε<EFBFBD><CEB5>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
if((*itr).second != NULL)
{
for(int iNum = 0; iNum < (*itr).second->m_iDatasNum; iNum++)
{
if(!strcmp((*itr).second->m_lstDatas[iNum]->m_strName,strFileName))
{
(*itr).second->AddRef(iNum);
return (T *)((*itr).second->m_lstDatas[iNum]);
}
}
return LoadData(strFileName); // Table <20><> obj<62><6A> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ϴ<EFBFBD> obj <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
}
return NULL;
}
T *LoadData(const char *strFileName)
{
T *pNode = new T;
strcpy(pNode->m_strName,strFileName);
CResourceLoader::AddObj(pNode);
unsigned long DataID = GetHashID(strFileName);
Base::CACHEITER itr = m_CacheTable.find(DataID);
if(itr == m_CacheTable.end())
{
Base::CCacheObj *pObj = new Base::CCacheObj(pNode);
m_CacheTable.insert(Base::CACHETABLEOBJ(DataID,pObj));
m_iCachesNum++;
}
else
{// map <20>ȿ<EFBFBD> <20>Ȱ<EFBFBD><C8B0><EFBFBD> Hash Index <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
((*itr).second)->Add_Back(pNode);
}
return pNode;
}
// virtual void *GetData(const char *strFileName) = 0;
// virtual void *LoadData(const char *strFileName) = 0;
};
}
}
#endif // !defined(AFX_BASECACHEMGR_H__C53D076B_14CF_47B5_B21C_F7EF3477C7EA__INCLUDED_)

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/* *********************************************************************
* CByteDataObj
* <20><><EFBFBD><EFBFBD> : ByteDataObj.h
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> CResourceMgr <20><><EFBFBD><EFBFBD> <20>о<EFBFBD><D0BE><EFBFBD><EFBFBD>̴<EFBFBD> <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ǵ<EFBFBD> <20><20><><EFBFBD><EFBFBD>.
CLoadedObj<62><6A> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD> obj <20><><EFBFBD><EFBFBD> Load <20><>ƾ<EFBFBD><C6BE><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD> <20>˸<EFBFBD><CBB8><EFBFBD> <20><><EFBFBD>·<EFBFBD> <20><>ȯ <20>ε<EFBFBD> <20>ȴ<EFBFBD>.
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
#include "ByteDataObj.h"
#include <windows.h>
#include <stdio.h>
namespace Caldron {
namespace Base {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CByteDataObj::CByteDataObj()
{
m_pBytes = NULL;
m_lSize = 0;
m_lReadPos = 0;
}
CByteDataObj::~CByteDataObj()
{
if(m_pBytes)
{
delete[] m_pBytes;
m_pBytes = NULL;
m_lSize = 0;
m_lReadPos = 0;
}
}
unsigned char *CByteDataObj::GetReadPtr()
{
if((m_lReadPos >= m_lSize) || (m_pBytes == NULL))
{
return NULL;
}
return &(m_pBytes[m_lReadPos]);
}
bool CByteDataObj::LoadByte(char *strFileName,long lOffset)
{
FILE *fp = fopen(strFileName,"rb");
long lFileSize = 0;
if(fp == NULL)
{
return false;
}
fseek(fp,0,SEEK_END);
m_lSize = ftell(fp);
if(m_lSize <= 0)
{
fclose(fp);
return false;
}
// Offset <20><><EFBFBD><EFBFBD>
if(m_lSize > lOffset)
m_lSize -= lOffset;
else
{
fclose(fp);
return false;
}
m_pBytes = new unsigned char[m_lSize];
if(m_pBytes == NULL)
{
fclose(fp);
return false;
}
fseek(fp,lOffset,SEEK_SET);
if(fread((unsigned char *)m_pBytes,sizeof(unsigned char),m_lSize,fp) != m_lSize)
{
fclose(fp);
return false;
}
fclose(fp);
return true;
}
long CByteDataObj::Read(void *ptr,size_t UnitSize,int iNum)
{
if(ptr == NULL)
return -1;
long lCurrentReaded = ((long)(UnitSize) * iNum) / UINT_SIZE;
if(m_lSize >= lCurrentReaded + m_lReadPos)
{
memcpy(ptr,&(m_pBytes[m_lReadPos]), (size_t)(UINT_SIZE * lCurrentReaded));
m_lReadPos += lCurrentReaded;
}
else
{
return -1;
}
return m_lReadPos;
}
}}

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// ByteDataObj.h: interface for the CByteDataObj class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BYTEDATAOBJ_H__A71C88C6_A81A_4696_9922_802A8B1C119A__INCLUDED_)
#define AFX_BYTEDATAOBJ_H__A71C88C6_A81A_4696_9922_802A8B1C119A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
namespace Caldron {
namespace Base {
const long UINT_SIZE = (long)sizeof(unsigned char);
/* *********************************************************************
* CByteDataObj
* <20><><EFBFBD><EFBFBD> : ByteDataObj.h
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> CResourceMgr <20><><EFBFBD><EFBFBD> <20>о<EFBFBD><D0BE><EFBFBD><EFBFBD>̴<EFBFBD> <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ǵ<EFBFBD> <20><20><><EFBFBD><EFBFBD>.
CLoadedObj<62><6A> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD> obj <20><><EFBFBD><EFBFBD> Load <20><>ƾ<EFBFBD><C6BE><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD> <20>˸<EFBFBD><CBB8><EFBFBD> <20><><EFBFBD>·<EFBFBD> <20><>ȯ <20>ε<EFBFBD> <20>ȴ<EFBFBD>.
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
class CByteDataObj
{
public:
CByteDataObj();
virtual ~CByteDataObj();
bool LoadByte(char *strFileName,long lOffset = 0 );
long GetByteSize() { return m_lSize; }
long GetReadPos() { return m_lReadPos;}
void SetReadPos(long lPos) { m_lReadPos = lPos;}
unsigned char *GetReadPtr();
long Read(void *ptr,size_t UnitSize,int iNum);
unsigned char *m_pBytes;
long m_lSize;
long m_lReadPos;
};
}}
#endif // !defined(AFX_BYTEDATAOBJ_H__A71C88C6_A81A_4696_9922_802A8B1C119A__INCLUDED_)

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/* *********************************************************************
#include "GMMemory.h"
* Caldron Engine <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD> : Caldron.h
* <20><><EFBFBD><EFBFBD> : Caldron namespace<63><65> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2003.10.23
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : yundi ( 2003.10.23)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> :
********************************************************************** */
namespace Caldron
{
//const float FLOAT_RAD = 0.0174532925f;
extern const float FLOAT_PI2 = 1.57079632679f;
extern const float FLOAT_PI = 3.14159265358979323846f;
extern const float FLOAT_2PI = 6.28318530717958647692f;
extern const float MIN_EPSILON = 1.0e-4f;
extern const float MAX_EPSILON = 1.0e+10f;
extern const int MAX_STRINGSIZE = 40;
// const int MAX_RELOADING = 3;
}

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/* *********************************************************************
* CByteDataObj
* <20><><EFBFBD><EFBFBD> : ByteDataObj.h
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> CResourceMgr <20><><EFBFBD><EFBFBD> <20>о<EFBFBD><D0BE><EFBFBD><EFBFBD>̴<EFBFBD> <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ǵ<EFBFBD> <20><20><><EFBFBD><EFBFBD>.
CLoadedObj<62><6A> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD> obj <20><><EFBFBD><EFBFBD> Load <20><>ƾ<EFBFBD><C6BE><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD> <20>˸<EFBFBD><CBB8><EFBFBD> <20><><EFBFBD>·<EFBFBD> <20><>ȯ <20>ε<EFBFBD> <20>ȴ<EFBFBD>.
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
#include "CaldronByteDataObj.h"
#include <windows.h>
#include <stdio.h>
#include "GMMemory.h"
namespace Caldron {
namespace Base {
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CCaldronByteDataObj::CCaldronByteDataObj()
{
m_pBytes = NULL;
m_lSize = 0;
m_lReadPos = 0;
}
CCaldronByteDataObj::~CCaldronByteDataObj()
{
if(m_pBytes)
{
delete[] m_pBytes;
m_pBytes = NULL;
m_lSize = 0;
m_lReadPos = 0;
}
}
unsigned char *CCaldronByteDataObj::GetReadPtr()
{
if((m_lReadPos >= m_lSize) || (m_pBytes == NULL))
{
return NULL;
}
return &(m_pBytes[m_lReadPos]);
}
bool CCaldronByteDataObj::LoadByte(char *strFileName,long lOffset)
{
FILE *fp = fopen(strFileName,"rb");
long lFileSize = 0;
if(fp == NULL)
{
return false;
}
fseek(fp,0,SEEK_END);
m_lSize = ftell(fp);
if(m_lSize <= 0)
{
fclose(fp);
return false;
}
// Offset <20><><EFBFBD><EFBFBD>
if(m_lSize > lOffset)
m_lSize -= lOffset;
else
{
fclose(fp);
return false;
}
m_pBytes = new unsigned char[m_lSize];
if(m_pBytes == NULL)
{
fclose(fp);
return false;
}
fseek(fp,lOffset,SEEK_SET);
if(fread((unsigned char *)m_pBytes,sizeof(unsigned char),m_lSize,fp) != m_lSize)
{
fclose(fp);
return false;
}
fclose(fp);
return true;
}
long CCaldronByteDataObj::Read(void *ptr,size_t UnitSize,int iNum)
{
if(ptr == NULL)
return -1;
long lCurrentReaded = ((long)(UnitSize) * iNum) / UINT_SIZE;
if(m_lSize >= lCurrentReaded + m_lReadPos)
{
memcpy(ptr,&(m_pBytes[m_lReadPos]), (size_t)(UINT_SIZE * lCurrentReaded));
m_lReadPos += lCurrentReaded;
}
else
{
return -1;
}
return m_lReadPos;
}
}}

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// ByteDataObj.h: interface for the CByteDataObj class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BYTEDATAOBJ_H__A71C88C6_A81A_4696_9922_802A8B1C119A__INCLUDED_)
#define AFX_BYTEDATAOBJ_H__A71C88C6_A81A_4696_9922_802A8B1C119A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
namespace Caldron {
namespace Base {
const long UINT_SIZE = (long)sizeof(unsigned char);
/* *********************************************************************
* CByteDataObj
* <20><><EFBFBD><EFBFBD> : ByteDataObj.h
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> CResourceMgr <20><><EFBFBD><EFBFBD> <20>о<EFBFBD><D0BE><EFBFBD><EFBFBD>̴<EFBFBD> <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ǵ<EFBFBD> <20><20><><EFBFBD><EFBFBD>.
CLoadedObj<62><6A> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD> obj <20><><EFBFBD><EFBFBD> Load <20><>ƾ<EFBFBD><C6BE><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD> <20>˸<EFBFBD><CBB8><EFBFBD> <20><><EFBFBD>·<EFBFBD> <20><>ȯ <20>ε<EFBFBD> <20>ȴ<EFBFBD>.
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
class CCaldronByteDataObj
{
public:
CCaldronByteDataObj();
virtual ~CCaldronByteDataObj();
bool LoadByte(char *strFileName,long lOffset = 0 );
long GetByteSize() { return m_lSize; }
long GetReadPos() { return m_lReadPos;}
void SetReadPos(long lPos) { m_lReadPos = lPos;}
unsigned char *GetReadPtr();
long Read(void *ptr,size_t UnitSize,int iNum);
unsigned char *m_pBytes;
long m_lSize;
long m_lReadPos;
};
}}
#endif // !defined(AFX_BYTEDATAOBJ_H__A71C88C6_A81A_4696_9922_802A8B1C119A__INCLUDED_)

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// LoadedObj.cpp: implementation of the CLoadedObj class.
//
//////////////////////////////////////////////////////////////////////
#pragma warning( disable : 4786 )
#include <include/Caldron.h>
#include "./CaldronByteDataObj.h"
#include "LoadedObj.h"
#include "GMMemory.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
namespace Caldron { namespace Base {
CLoadedObj::CLoadedObj(const char *strFileName) : m_bLoaded(false),m_iReloadingCount(0),m_pByteDataObj(0)
{
strcpy(m_strName,strFileName);
}
CLoadedObj::~CLoadedObj()
{
SafeDelete(m_pByteDataObj);
m_pByteDataObj = 0;
}
}}

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// LoadedObj.h: interface for the CLoadedObj class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_)
#define AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "./CaldronByteDataObj.h"
namespace Caldron {
namespace Base {
/* *********************************************************************
* CLoadedObj
* <20><><EFBFBD><EFBFBD> : LoadedObj.h
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> CResourceMgr <20><> <20>̿<EFBFBD><CCBF><EFBFBD> <20>ε<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ҽ<EFBFBD> obj <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> class
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
class CLoadedObj
{
public:
CLoadedObj() : m_bLoaded(false),m_iReloadingCount(0),m_pByteDataObj(0),m_bFirst(0),m_iReferenceCount(0)
{}
CLoadedObj(const char *strFileName);
virtual ~CLoadedObj();
virtual bool Load(CCaldronByteDataObj *) = 0;
virtual bool PostLoad() = 0;
//virtual bool Unload() = 0;
bool m_bLoaded;
bool m_bFirst;
char m_strName[256];
int m_iReloadingCount; // ReLoading Ƚ<><C8BD>.
unsigned int m_iReferenceCount;
CCaldronByteDataObj *m_pByteDataObj;
};
}
}
#endif // !defined(AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_)

View File

@@ -0,0 +1,319 @@
/* *********************************************************************
* CLogMgr
* <20><><EFBFBD><EFBFBD> : LogMgr.cpp
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> <20>޼<EFBFBD><DEBC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD>ϴ<EFBFBD> Log System
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2003.10.23
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : wizardbug ( 2003.10.23)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> :
********************************************************************** */
#include "./LogMgr.h"
#include "./Console.h"
#include "../Scene/MainSceneMgr.h"
//////////////////////////////////////////////////////////////////////
// static <20>Լ<EFBFBD>, <20><><EFBFBD><EFBFBD>
//////////////////////////////////////////////////////////////////////
Caldron::Base::CLogMgr *Caldron::Base::CLogMgr::ms_pInstance = NULL;
/*
Caldron::Base::CLogMgr *Caldron::Base::CLogMgr::_GetInstance();
void Caldron::Base::CLogMgr::_LogMessage(const char *,...);
void Caldron::Base::CLogMgr::_LogError(const char *,...);
void Caldron::Base::CLogMgr::_SetOutDevice(Caldron::LOG_OUTDEVICES iDevice);
void Caldron::Base::CLogMgr::_SetOutMessageFlag(Caldron::LOG_MESSAGES iMessage,bool bFlag);
void Caldron::Base::CLogMgr::_Close();
*/
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
Caldron::Base::CLogMgr::CLogMgr() : m_pLogFile(0), m_iOutDevice(Caldron::LOG_FILEOUT),m_bBufferEmpty(true)
{
m_pBitFlag = new CBitset;
if(m_pBitFlag != NULL)
{
m_pBitFlag->ResizeBits(Caldron::LOG_MESSAGES_NUM);
m_pBitFlag->ClearBits();
for(int i = 0; i < Caldron::LOG_MESSAGES_NUM; i++ )
{
m_pBitFlag->SetBit(i);
}
}
memset((char *)m_pLogBuffer,sizeof(char),2560);
memset((char *)m_pLogFileName,sizeof(char),256);
}
void Caldron::Base::CLogMgr::ValueRelease()
{
if(m_pLogFile != NULL)
{
fclose(m_pLogFile);
m_pLogFile = NULL;
}
Caldron::SafeDelete(m_pBitFlag);
m_pBitFlag = NULL;
}
Caldron::Base::CLogMgr::~CLogMgr()
{
}
void Caldron::Base::CLogMgr::_Close()
{
if(ms_pInstance != NULL)
{
ms_pInstance->ValueRelease();
Caldron::SafeDelete(ms_pInstance);
ms_pInstance = NULL;
}
}
Caldron::Base::CLogMgr *Caldron::Base::CLogMgr::_GetInstance()
{
if(ms_pInstance == NULL)
{
ms_pInstance = new Caldron::Base::CLogMgr;
ms_pInstance->WriteFirstRunLog();
}
return ms_pInstance;
}
void Caldron::Base::CLogMgr::_SetOutDevice(Caldron::LOG_OUTDEVICES iDevice)
{
if(ms_pInstance == NULL)
{
_GetInstance(); // CLogMgr <20><><EFBFBD><EFBFBD>
}
switch(iDevice)
{
case LOG_FILEOUT:
case LOG_CONSOLEOUT: // Console
case LOG_MESSAGEBOXOUT: // Window Message Box
ms_pInstance->m_iOutDevice = iDevice;
break;
default:
_LogError("CLogMgr::SetOutDevice() | <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ<EFBFBD> Device<63><65> <20><><EFBFBD><EFBFBD><EFBFBD>ϼ̽<CFBC><CCBD>ϴ<EFBFBD>.");
break;
}
}
void Caldron::Base::CLogMgr::_SetOutMessageFlag(Caldron::LOG_MESSAGES iMessage,bool bFlag)
{
if(ms_pInstance == NULL)
{
_GetInstance(); // CLogMgr <20><><EFBFBD><EFBFBD>
}
if(ms_pInstance->m_pBitFlag != NULL) {
if(bFlag == true)
{
ms_pInstance->m_pBitFlag->SetBit(iMessage);
ms_pInstance->_LogMessage("======= %s Bit On =======",LOG_LABEL[iMessage]);
}
else
{
ms_pInstance->_LogMessage("======= %s Bit Off =======",LOG_LABEL[iMessage]);
ms_pInstance->m_pBitFlag->ClearOneBit(iMessage);
}
}
}
void Caldron::Base::CLogMgr::_LogMessage(const char *pFormat,...)
{
if(ms_pInstance == NULL)
{
_GetInstance(); // CLogMgr <20><><EFBFBD><EFBFBD>
}
if((ms_pInstance->m_pBitFlag != NULL) && (!ms_pInstance->m_pBitFlag->GetBit(Caldron::LOG_MESSAGE)))
return;
/*
// Checking <20><>ƾ<EFBFBD><C6BE><EFBFBD><EFBFBD>
char *pCheckptr = (char *)pFormat;
int iFCount = 0; // % Count
while((*pCheckptr) != '\0')
{
if((*pCheckptr) == '%')
iFCount++;
pCheckptr++;
}
int iExist = 0;
int iVaCount = 0;
va_list ap;
va_start( ap, pFormat );
while( iExist != -1 )
{
iVaCount++;
iExist = va_arg( ap, char);
}
va_end( ap );
if( iFCount != iVaCount )
return;
// Checking <20><>ƾ<EFBFBD><C6BE><EFBFBD><EFBFBD>
*/
va_list ap;
va_start(ap, pFormat);
vsprintf(ms_pInstance->m_pLogBuffer, pFormat, ap);
va_end(ap);
ms_pInstance->m_bBufferEmpty = false;
switch(ms_pInstance->m_iOutDevice)
{
case LOG_FILEOUT:
ms_pInstance->WriteBufferToFile(LOG_MESSAGE);
break;
case LOG_CONSOLEOUT: // Console
ms_pInstance->WriteBufferToConsole(LOG_MESSAGE);
break;
case LOG_MESSAGEBOXOUT: // Window Message Box
ms_pInstance->WriteBufferToMessageBox(LOG_MESSAGE);
break;
}
}
void Caldron::Base::CLogMgr::_LogError(const char *pFormat,...)
{
if(ms_pInstance == NULL)
{
_GetInstance(); // CLogMgr <20><><EFBFBD><EFBFBD>
}
if((ms_pInstance->m_pBitFlag != NULL) && (!ms_pInstance->m_pBitFlag->GetBit(Caldron::LOG_ERROR)))
return;
va_list ap;
va_start(ap, pFormat);
vsprintf(ms_pInstance->m_pLogBuffer, pFormat, ap);
va_end(ap);
ms_pInstance->m_bBufferEmpty = false;
switch(ms_pInstance->m_iOutDevice)
{
case LOG_FILEOUT:
ms_pInstance->WriteBufferToFile(LOG_ERROR);
break;
case LOG_CONSOLEOUT: // Console
ms_pInstance->WriteBufferToConsole(LOG_ERROR);
break;
case LOG_MESSAGEBOXOUT: // Window Message Box
ms_pInstance->WriteBufferToMessageBox(LOG_ERROR);
break;
}
}
void Caldron::Base::CLogMgr::_LogNoHeader(const char *pFormat,...)
{
if(ms_pInstance == NULL)
{
_GetInstance(); // CLogMgr <20><><EFBFBD><EFBFBD>
}
if((ms_pInstance->m_pBitFlag != NULL) && (!ms_pInstance->m_pBitFlag->GetBit(Caldron::LOG_NOHEADER)))
return;
va_list ap;
va_start(ap, pFormat);
vsprintf(ms_pInstance->m_pLogBuffer, pFormat, ap);
va_end(ap);
ms_pInstance->m_bBufferEmpty = false;
switch(ms_pInstance->m_iOutDevice)
{
case LOG_FILEOUT:
ms_pInstance->WriteBufferToFile(LOG_NOHEADER);
break;
case LOG_CONSOLEOUT: // Console
ms_pInstance->WriteBufferToConsole(LOG_NOHEADER);
break;
case LOG_MESSAGEBOXOUT: // Window Message Box
ms_pInstance->WriteBufferToMessageBox(LOG_NOHEADER);
break;
}
}
void Caldron::Base::CLogMgr::WriteFirstRunLog()
{
time_t t = time(NULL);
char *pDate = asctime(localtime(&t));
if(m_pLogFile == NULL)
{
m_pLogFile = fopen(Caldron::Base::LOG_FILENAME,"at+");
}
if(m_pLogFile != NULL)
{
fprintf(m_pLogFile,"\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
fprintf(m_pLogFile,"!!!!!!! Below Logs, Application Last Run !!!!!!! %s",pDate);
fprintf(m_pLogFile,"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n\n");
fclose(m_pLogFile);
}
m_pLogFile = NULL;
}
void Caldron::Base::CLogMgr::WriteBufferToFile(Caldron::LOG_MESSAGES iMessage)
{
time_t t = time(NULL);
char *pDate = asctime(localtime(&t));
if(m_pLogFile == NULL)
{
m_pLogFile = fopen(Caldron::Base::LOG_FILENAME,"at+");
}
if(m_pLogFile != NULL)
{
if(iMessage == LOG_NOHEADER)
{
fprintf(m_pLogFile,"%s",m_pLogBuffer);
}
else
fprintf(m_pLogFile,"%s %s | %s",LOG_LABEL[iMessage],m_pLogBuffer,pDate);
fclose(m_pLogFile);
}
m_pLogFile = NULL;
}
void Caldron::Base::CLogMgr::WriteBufferToConsole(Caldron::LOG_MESSAGES iMessage)
{
if(iMessage == LOG_NOHEADER)
{
Caldron::Scene::CMainSceneMgr::_GetConsole()->AddText("%s",m_pLogBuffer);
}
else
Caldron::Scene::CMainSceneMgr::_GetConsole()->AddText("%s %s",LOG_LABEL[iMessage],m_pLogBuffer);
}
void Caldron::Base::CLogMgr::WriteBufferToMessageBox(Caldron::LOG_MESSAGES iMessage)
{
MessageBox(NULL,m_pLogBuffer,LOG_LABEL[iMessage],MB_OK);
}

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@@ -0,0 +1,96 @@
// WBLogSystem.h: interface for the WBLogSystem class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WBLOGSYSTEM_H__3836C71D_3ABD_4A3D_99E8_385123E4F17C__INCLUDED_)
#define AFX_WBLOGSYSTEM_H__3836C71D_3ABD_4A3D_99E8_385123E4F17C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/* *********************************************************************
* CLogMgr
* <20><><EFBFBD><EFBFBD> : LogMgr.h
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> <20>޼<EFBFBD><DEBC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD>ϴ<EFBFBD> Log System
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2003.10.23
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : wizardbug ( 2003.10.23)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> :
********************************************************************** */
#include <time.h>
#include "../../include/Caldron.h"
//#define __LOG_WRITE__ // __LOG_WRITE__ <20><> define <20><><EFBFBD><EFBFBD><EFBFBD>־<EFBFBD><D6BE><EFBFBD> Log <20><> <20><><EFBFBD>µȴ<C2B5>.
namespace Caldron
{
// <20>ܺη<DCBA> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> Enum.
enum LOG_MESSAGES
{
LOG_MESSAGE, // <20>Ϲ<EFBFBD> Log Message
LOG_ERROR, // Error Log Message
LOG_NOHEADER, // Header <20><><EFBFBD><EFBFBD> <20>޼<EFBFBD><DEBC><EFBFBD>.
LOG_MESSAGES_NUM,
};
enum LOG_OUTDEVICES
{
LOG_FILEOUT, // Log File
LOG_CONSOLEOUT, // Console
LOG_MESSAGEBOXOUT, // Window Message Box
LOG_OUTDEVICES_NUM,
};
namespace Base
{
const char * const LOG_LABEL[3] = {
" LOG[ MESSAGE ] | ",
" LOG[ ERROR ] | ",
""
};
const char LOG_FILENAME[] = "Caldron.log";
class CLogMgr
{
private:
static CLogMgr *ms_pInstance;
FILE *m_pLogFile;
Caldron::LOG_OUTDEVICES m_iOutDevice;
char m_pLogBuffer[2560]; // Log Buffer
char m_pLogFileName[256];
bool m_bBufferEmpty;
CBitset *m_pBitFlag;
protected:
CLogMgr();
void WriteBufferToFile(Caldron::LOG_MESSAGES);
void WriteBufferToConsole(Caldron::LOG_MESSAGES);
void WriteBufferToMessageBox(Caldron::LOG_MESSAGES);
void WriteFirstRunLog();
public:
~CLogMgr();
void ValueRelease();
static void _SetOutDevice(Caldron::LOG_OUTDEVICES iDevice);
static CLogMgr * _GetInstance();
static void _LogMessage(const char *,...);
static void _LogError(const char *,...);
static void _LogNoHeader(const char *,...);
static void _SetOutMessageFlag(Caldron::LOG_MESSAGES iMessage,bool bFlag);
static void _Close();
};
};
};
#endif // !defined(AFX_WBLOGSYSTEM_H__3836C71D_3ABD_4A3D_99E8_385123E4F17C__INCLUDED_)

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@@ -0,0 +1,425 @@
#pragma warning( disable : 4786 )
#include "../../include/Caldron.h"
#include "./LoadedObj.h"
#include "ResourceLoader.h"
#include "GMMemory.h"
namespace Caldron {namespace Base {
/* *********************************************************************
* CResourceLoaderObj
* <20><><EFBFBD><EFBFBD> : ResourceLoader.cpp
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> CResourceLoader <20><><EFBFBD><EFBFBD> Load Queue<75><65> <20><><EFBFBD> resource <20><><EFBFBD><EFBFBD>
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
/*
CResourceLoaderObj::CResourceLoaderObj()
{
m_pObj = NULL;
m_State = RLOBJSTATE_READY;
}
CResourceLoaderObj::CResourceLoaderObj(const char *strFileName,CLoadedObj *pObj)
{
strcpy(m_strFileName,strFileName);
m_pObj = pObj;
m_pObj->m_bLoaded = false;
m_State = RLOBJSTATE_READY;
}
CResourceLoaderObj::~CResourceLoaderObj()
{
}
*/
/* *********************************************************************
* CResourceLoader
* <20><><EFBFBD><EFBFBD> : ResourceLoader.cpp
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> ResourceLoader,
thread<61><64> <20>и<EFBFBD><D0B8>Ͽ<EFBFBD> <20>޸<EFBFBD> <20><>ƾ <20><> <20>ε<EFBFBD><CEB5><EFBFBD>ƾ<EFBFBD><C6BE> <20>и<EFBFBD> <20>Ͽ<EFBFBD><CFBF><EFBFBD>.
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
CThreadQueue<CLoadedObj *> CResourceLoader::m_ReadyQueue(g_iMaxLoaderQueue);
DWORD WINAPI LoaderThreadProc(LPVOID lpParam)
{
CResourceLoader *pLoader = (CResourceLoader *)(lpParam);
pLoader->LoaderFunc();
return 0;
}
DWORD WINAPI ProcessThreadProc(LPVOID lpParam)
{
CResourceLoader *pLoader = (CResourceLoader *)(lpParam);
pLoader->ProcessFunc();
return 0;
}
void CResourceLoader::StartLoader()
{
if(!m_LoaderHandle)
{
if((m_LoaderHandle = CreateThread(NULL,0,LoaderThreadProc,(LPVOID)this,0,&m_LoaderThreadID)) == NULL) {
//CLogMgr::_LogError("CResourceLoader::Loading() : Create Loader Thread Failed");
}
}
if(!m_ProcessHandle)
{
if((m_ProcessHandle = CreateThread(NULL,0,ProcessThreadProc,(LPVOID)this,0,&m_ProcessThreadID)) == NULL) {
//CLogMgr::_LogError("CResourceLoader::Loading() : Create Process Thread Failed");
}
}
}
void CResourceLoader::LoaderFunc()
{
CLoadedObj *pObj = NULL;
while( m_ReadyQueue.RemoveFront(pObj))
{
if(pObj)
{
if(pObj->m_pByteDataObj)
delete pObj->m_pByteDataObj;
pObj->m_pByteDataObj = new CCaldronByteDataObj;
if(!(pObj->m_pByteDataObj->LoadByte(pObj->m_strName)))
{
pObj->m_bLoaded = false;
}
else
{
m_Queue.PushBack(pObj);
}
}
}
}
void CResourceLoader::ProcessFunc()
{
CLoadedObj *pObj = NULL;
while( m_Queue.RemoveFront(pObj))
{
if(pObj)
{
if(!pObj->Load(pObj->m_pByteDataObj))
{ // <20>ε<EFBFBD> <20><><EFBFBD>нÿ<D0BD> <20>ٽ<EFBFBD> queue<75><65> <20>־ ReLoading <20>õ<EFBFBD> <20>Ѵ<EFBFBD>.
if(pObj->m_iReloadingCount < Caldron::MAX_RELOADING) {
pObj->m_bLoaded = false;
m_Queue.PushBack(pObj);
//CLogMgr::_LogError("CResourceLoader::ProcessFunc: Load fail, Reloading.");
pObj->m_iReloadingCount++;
}
else
{
pObj->m_bLoaded = false;
}
}
else
{
m_ResultQueue.PushBack(pObj);
}
}
else
{
//CLogMgr::_LogError("CResourceLoader::ProcessFunc: Obj Ptr is NULL");
}
}
}
void CResourceLoader::ProcessAllData()
{
while(1)
{
Sleep(2000);
if(!m_ReadyQueue.GetQueueSize() &&
!m_Queue.GetQueueSize())
{
break;
}
}
if(m_ResultQueue.GetQueueSize())
{
int iProcess = m_ResultQueue.GetQueueSize();
CLoadedObj *pObj = NULL;
while(iProcess)
{
if(m_ResultQueue.RemoveFront(pObj))
{
pObj->PostLoad();
SafeDelete(pObj->m_pByteDataObj);
pObj->m_pByteDataObj = NULL;
}
else
{
break;
}
iProcess--;
}
}
}
void CResourceLoader::Process()
{
if(m_ResultQueue.GetQueueSize())
{
int iProcess = (m_ResultQueue.GetQueueSize() > g_iMaxProcessNums) ? g_iMaxProcessNums : m_ResultQueue.GetQueueSize();
CLoadedObj *pObj = NULL;
while(iProcess)
{
if(m_ResultQueue.RemoveFront(pObj))
{
pObj->PostLoad();
SafeDelete(pObj->m_pByteDataObj);
pObj->m_pByteDataObj = NULL;
}
else
{
break;
}
iProcess--;
}
}
}
void CResourceLoader::Clear()
{
ProcessAllData();
m_ReadyQueue.ClearQueue();
m_Queue.ClearQueue();
m_ResultQueue.ClearQueue();
}
/*
class CResourceLoader
{
public:
CResourceLoader();
virtual ~CResourceLoader();
void StartLoader();
int AddObj(CResourceLoaderObj *);
protected:
void LoaderFunc();
void ProcessFunc();
DWORD m_dwWait;
CThreadQueue<CResourceLoaderObj *>m_lstObj;
CThreadQueue<CResourceLoaderObj *>m_Queue;
CCriticalSectionQueue<CLoadedObj *>m_ResultQueue;
unsigned long m_LoaderThreadID;
unsigned long m_ProcessThreadID;
HANDLE m_LoaderHandle;
HANDLE m_ProcessHandle;
};
CResourceLoader::CResourceLoader() : m_Queue(g_iMaxLoaderQueue)
{
m_bLoading = false;
m_dwWait = 0;
m_lstObj.clear();
m_lstReady.clear();
InitializeCriticalSection(&m_ObjCriticalSection);
m_LoaderThreadID = m_ProcessThreadID = 0;
m_EndEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
m_LoaderHandle = 0;
m_ProcessHandle = 0;
}
CResourceLoader::~CResourceLoader()
{
DeleteCriticalSection(&m_ObjCriticalSection);
CloseHandle(m_EndEvent);
CloseHandle(m_LoaderHandle);
CloseHandle(m_ProcessHandle);
}
void CResourceLoader::Loading()
{
m_bLoading = true;
// Event <20>ʱ<EFBFBD>ȭ
ResetEvent(m_EndEvent);
if((m_LoaderHandle = CreateThread(NULL,0,LoaderThreadProc,(LPVOID)this,0,&m_LoaderThreadID)) == NULL) {
CLogMgr::_LogError("CResourceLoader::Loading() : Create Loader Thread Failed");
}
if((m_ProcessHandle = CreateThread(NULL,0,ProcessThreadProc,(LPVOID)this,0,&m_ProcessThreadID)) == NULL) {
CLogMgr::_LogError("CResourceLoader::Loading() : Create Process Thread Failed");
}
}
DWORD CResourceLoader::WaitFinished()
{
return WaitForMultipleObjects(1, &m_EndEvent, FALSE, m_dwWait);
}
int CResourceLoader::FinishPercent() {
return 0;
}
void CResourceLoader::LoaderFunc()
{
for(int iIndex = 0; iIndex < GetObjNum(); iIndex++)
{
CResourceLoaderObj *pObj = &m_lstObj[iIndex];
if(!(pObj->m_ByteData.LoadByte(pObj->m_strFileName)))
{
pObj->m_State = RLOBJSTATE_FAILED;
if(pObj->m_pObj)
pObj->m_pObj->m_bLoaded = false;
}
else
{
pObj->m_State = RLOBJSTATE_LOADING;
m_Queue.PushBack(pObj);
}
}
m_Queue.Terminate();
}
void CResourceLoader::ProcessFunc()
{
CResourceLoaderObj *pObj = NULL;
while( m_Queue.RemoveFront(pObj))
{
if((pObj) && (pObj->m_pObj))
{
if(!pObj->m_pObj->Load(&(pObj->m_ByteData)))
{ // <20>ε<EFBFBD> <20><><EFBFBD>нÿ<D0BD> <20>ٽ<EFBFBD> queue<75><65> <20>־ ReLoading <20>õ<EFBFBD> <20>Ѵ<EFBFBD>.
if(pObj->m_pObj->m_iReloadingCount < Caldron::MAX_RELOADING) {
pObj->m_State = RLOBJSTATE_LOADING;
pObj->m_pObj->m_bLoaded = false;
m_Queue.PushBack(pObj);
CLogMgr::_LogError("CResourceLoader::ProcessFunc: Load fail, Reloading.");
pObj->m_pObj->m_iReloadingCount++;
}
else
{
pObj->m_State = RLOBJSTATE_FAILED;
pObj->m_pObj->m_bLoaded = true;
}
}
else
{
pObj->m_State = RLOBJSTATE_LOADED;
pObj->m_pObj->m_bLoaded = true;
}
}
else
{
CLogMgr::_LogError("CResourceLoader::ProcessFunc: Obj Ptr is NULL");
}
}
SetEvent(m_EndEvent);
}
int CResourceLoader::AddObj(CResourceLoaderObj &Obj)
{
if(!m_bLoading) {
EnterCriticalSection(&m_ObjCriticalSection);
m_lstObj.push_back(Obj);
LeaveCriticalSection(&m_ObjCriticalSection);
return (int)(m_lstObj.size());
}
else {
m_lstReady.push_back(Obj);
return -2;
}
}
CResourceLoaderObj CResourceLoader::GetObj(int iIndex)
{
EnterCriticalSection(&m_ObjCriticalSection);
CResourceLoaderObj Obj = m_lstObj[iIndex];
LeaveCriticalSection(&m_ObjCriticalSection);
return Obj;
}
void CResourceLoader::SetObj(int iIndex,CResourceLoaderObj &Obj)
{
EnterCriticalSection(&m_ObjCriticalSection);
m_lstObj[iIndex] = Obj;
LeaveCriticalSection(&m_ObjCriticalSection);
}
int CResourceLoader::GetObjNum()
{
EnterCriticalSection(&m_ObjCriticalSection);
int iNum = (int)m_lstObj.size();
LeaveCriticalSection(&m_ObjCriticalSection);
return iNum;
}
void CResourceLoader::ClearAllObj()
{
EnterCriticalSection(&m_ObjCriticalSection);
m_lstObj.clear();
LeaveCriticalSection(&m_ObjCriticalSection);
}
CResourceLoaderObjState CResourceLoader::GetObjState(int iIndex)
{
return m_lstObj[iIndex].m_State;
}
bool CResourceLoader::Finished()
{
if(WaitFinished() != (WAIT_OBJECT_0))
return false;
CloseHandle(m_LoaderHandle);
CloseHandle(m_ProcessHandle);
m_LoaderHandle = m_ProcessHandle = 0;
return true;
}
void CResourceLoader::Process() {
if((m_bLoading == true) && WaitFinished() == (WAIT_OBJECT_0))
{
m_bLoading = false;
ClearAllObj();
CloseHandle(m_LoaderHandle);
CloseHandle(m_ProcessHandle);
m_LoaderHandle = m_ProcessHandle = 0;
}
else
{
if((m_lstObj.size() > 0 )&& (m_bLoading == false))
Loading();
return;
}
if(m_lstReady.size() > 0 && !m_bLoading)
{
// Ready ť<><C5A5> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20>͵<EFBFBD><CDB5><EFBFBD> <20>ε<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20>ѱ<EFBFBD><D1B1><EFBFBD>
m_lstObj.reserve(m_lstReady.size());
std::copy(m_lstReady.begin(),m_lstReady.end(),std::back_inserter(m_lstObj));
m_lstReady.clear();
Loading();
}
}*/
}}

View File

@@ -0,0 +1,163 @@
// ResourceLoader.h: interface for the CResourceLoader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RESOURCELOADER_H__16578E31_424F_4D74_9304_44BEC2BE6F95__INCLUDED_)
#define AFX_RESOURCELOADER_H__16578E31_424F_4D74_9304_44BEC2BE6F95__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "./LoadedObj.h"
#include "./CaldronByteDataObj.h"
#include "./ThreadQueue.h"
namespace Caldron {
namespace Base {
/* *********************************************************************
* CResourceLoaderObj
* <20><><EFBFBD><EFBFBD> : ResourceLoader.h
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> CResourceLoader <20><><EFBFBD><EFBFBD> Load Queue<75><65> <20><><EFBFBD> resource <20><><EFBFBD><EFBFBD>
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
enum CResourceLoaderObjState {
RLOBJSTATE_READY = 0,
RLOBJSTATE_LOADING,
RLOBJSTATE_LOADED,
RLOBJSTATE_FAILED,
};
const int g_iMaxLoaderQueue = 100000;
const int g_iMaxResultQueue = 200000;
const int g_iMaxProcessNums = 10;
/*
class CResourceLoaderObj {
public:
CResourceLoaderObj();
CResourceLoaderObj(const char *strFileName,CLoadedObj *pObj);
virtual ~CResourceLoaderObj();
CResourceLoaderObjState m_State;
// CByteDataObj m_ByteData;
char m_strFileName[40];
CLoadedObj *m_pObj;
};
*/
/* *********************************************************************
* CResourceLoader
* <20><><EFBFBD><EFBFBD> : ResourceLoader.h
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> ResourceLoader
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
class CResourceLoader
{
protected:
static CThreadQueue<CLoadedObj *>m_ReadyQueue;
CThreadQueue<CLoadedObj *>m_Queue;
CCriticalSectionQueue<CLoadedObj *>m_ResultQueue;
unsigned long m_LoaderThreadID;
unsigned long m_ProcessThreadID;
HANDLE m_LoaderHandle;
HANDLE m_ProcessHandle;
public:
CResourceLoader() :/*m_ReadyQueue(g_iMaxLoaderQueue),*/m_Queue(g_iMaxLoaderQueue),m_ResultQueue(g_iMaxResultQueue),
m_LoaderThreadID(0),m_ProcessThreadID(0),
m_LoaderHandle(0),m_ProcessHandle(0)
{}
virtual ~CResourceLoader()
{
Clear();
CloseHandle(m_LoaderHandle);
CloseHandle(m_ProcessHandle);
}
void StartLoader();
static void AddObj(CLoadedObj *pAddObj)
{
m_ReadyQueue.PushBack(pAddObj);
}
void LoaderFunc();
void ProcessFunc();
void Process();
void ProcessAllData();
void Clear();
};
/*
class CResourceLoader
{
public:
CResourceLoader();
virtual ~CResourceLoader();
int FinishPercent();
// <20><><EFBFBD><EFBFBD> queue<75>ȿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> obj <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ƾ
void Loading();
void ClearAllObj();
int AddObj(CResourceLoaderObj &);
void SetObj(int iIndex,CResourceLoaderObj &);
int GetObjNum();
CResourceLoaderObj GetObj(int iIndex);
// <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD>
CResourceLoaderObjState GetObjState(int iIndex);
DWORD WaitFinished();
// <20><><EFBFBD>μ<EFBFBD><CEBC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E5BFA1> ȣ<><C8A3>
void ProcessFunc();
// <20>δ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E5BFA1> ȣ<><C8A3>
void LoaderFunc();
bool Finished();
void Process();
protected:
// Loading Thread ȣ<><C8A3><EFBFBD><EFBFBD> <20><><EFBFBD>ٸ<EFBFBD><D9B8><EFBFBD> <20>ð<EFBFBD>
// 0 : <20><><EFBFBD>ٷ<EFBFBD> return, INFINIT : Loading <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ٸ<EFBFBD>. (default : 0)
DWORD m_dwWait;
std::vector<CResourceLoaderObj> m_lstObj;
std::vector<CResourceLoaderObj> m_lstReady;
CThreadQueue<CResourceLoaderObj *>m_Queue;
CRITICAL_SECTION m_ObjCriticalSection;
unsigned long m_LoaderThreadID;
unsigned long m_ProcessThreadID;
HANDLE m_EndEvent;
HANDLE m_LoaderHandle;
HANDLE m_ProcessHandle;
bool m_bLoading;
};
*/
}}
#endif // !defined(AFX_RESOURCELOADER_H__16578E31_424F_4D74_9304_44BEC2BE6F95__INCLUDED_)

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@@ -0,0 +1,181 @@
// ThreadQueue.h: interface for the CThreadQueue class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_THREADQUEUE_H__D6165646_A901_43B4_BABC_5237337D0BFD__INCLUDED_)
#define AFX_THREADQUEUE_H__D6165646_A901_43B4_BABC_5237337D0BFD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "../../include/Caldron.h"
//#include "./LogMgr.h"
/* *********************************************************************
* CThreadQueue
* <20><><EFBFBD><EFBFBD> : ThreadQueue.cpp
* <20><><EFBFBD><EFBFBD> :
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2004.01.09
* history :
wizardbug ( 2004.01.09)
********************************************************************** */
namespace Caldron {
namespace Base {
enum CALDRONTHREADEVENT_ID {
CALDRONTHREAD_SEMAPHORE = 0,
CALDRONTHREAD_TERMINATE,
};
template<class T>
class CThreadQueue
{
public:
CThreadQueue(int iMaxQueueSize)
{
InitializeCriticalSection(&m_CriticalSection);
m_Handle[CALDRONTHREAD_SEMAPHORE] = CreateSemaphore(NULL,0,iMaxQueueSize,NULL);
m_Handle[CALDRONTHREAD_TERMINATE] = CreateEvent(NULL,TRUE,FALSE,NULL);
}
virtual ~CThreadQueue()
{
ClearQueue();
DeleteCriticalSection(&m_CriticalSection);
CloseHandle(m_Handle[CALDRONTHREAD_SEMAPHORE]);
CloseHandle(m_Handle[CALDRONTHREAD_TERMINATE]);
}
bool PushBack(T Obj)
{
EnterCriticalSection(&m_CriticalSection);
m_Queue.push(Obj);
// semaphore count <20><><EFBFBD><EFBFBD>
bool bResult = (ReleaseSemaphore(m_Handle[CALDRONTHREAD_SEMAPHORE],1,NULL) != 0);
if(!bResult)
{
m_Queue.pop(); // pop()<29><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٷ<EFBFBD><D9B7><EFBFBD><EFBFBD><EFBFBD> remove <20><>Ų<EFBFBD><C5B2>.
//CLogMgr::_LogError("CThreadQueue::PushBack() : Queue is Full~!");
MessageBox(NULL,"Queue Full","ThreadQueue",MB_OK);
}
LeaveCriticalSection(&m_CriticalSection);
return bResult;
}
void ClearQueue()
{
EnterCriticalSection(&m_CriticalSection);
while(m_Queue.size())
{
m_Queue.pop();
}
LeaveCriticalSection(&m_CriticalSection);
}
bool RemoveFront(T &Obj)
{
bool bResult = false;
// Semarphore <20><> <20><><EFBFBD><EFBFBD> <20><>ŭ Return <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EEB0A3>
CALDRONTHREADEVENT_ID ReturnID = (CALDRONTHREADEVENT_ID)WaitForMultipleObjects(2,m_Handle,FALSE,INFINITE);
if(ReturnID == CALDRONTHREAD_SEMAPHORE)
{
bResult = true;
EnterCriticalSection(&m_CriticalSection);
if(m_Queue.size())
{
Obj = m_Queue.front();
m_Queue.pop(); // pop()<29><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٷ<EFBFBD><D9B7><EFBFBD><EFBFBD><EFBFBD> remove <20><>Ų<EFBFBD><C5B2>.
}
else
{
//CLogMgr::_LogError("CThreadQueue::RemoveFront() : Queue is Empty~!");
bResult = false;
}
LeaveCriticalSection(&m_CriticalSection);
return bResult;
}
return bResult;
}
void Terminate()
{
SetEvent(m_Handle[CALDRONTHREAD_TERMINATE]);
}
void UnTerminate()
{
ResetEvent(m_Handle[CALDRONTHREAD_TERMINATE]);
}
int GetQueueSize()
{
return (int)m_Queue.size();
}
protected:
HANDLE m_Handle[2];
CRITICAL_SECTION m_CriticalSection;
std::queue<T> m_Queue;
};
template<class T>
class CCriticalSectionQueue
{
public:
CCriticalSectionQueue(int iMaxQueueSize)
{
InitializeCriticalSection(&m_CriticalSection);
}
virtual ~CCriticalSectionQueue()
{
ClearQueue();
DeleteCriticalSection(&m_CriticalSection);
}
void ClearQueue()
{
EnterCriticalSection(&m_CriticalSection);
while(m_Queue.size())
{
m_Queue.pop();
}
LeaveCriticalSection(&m_CriticalSection);
}
void PushBack(T Obj)
{
EnterCriticalSection(&m_CriticalSection);
m_Queue.push(Obj);
LeaveCriticalSection(&m_CriticalSection);
}
bool RemoveFront(T &Obj)
{
bool bReturn = false;
EnterCriticalSection(&m_CriticalSection);
if(m_Queue.size())
{
Obj = m_Queue.front();
m_Queue.pop(); // pop()<29><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٷ<EFBFBD><D9B7><EFBFBD><EFBFBD><EFBFBD> remove <20><>Ų<EFBFBD><C5B2>.
bReturn = true;
}
LeaveCriticalSection(&m_CriticalSection);
return bReturn;
}
int GetQueueSize()
{
return (int)m_Queue.size();
}
protected:
CRITICAL_SECTION m_CriticalSection;
std::queue<T> m_Queue;
};
}
}
#endif // !defined(AFX_THREADQUEUE_H__D6165646_A901_43B4_BABC_5237337D0BFD__INCLUDED_)

View File

@@ -0,0 +1,613 @@
#include "./d3dbufferpools.h"
#include "SceneManager.h"
#include "GMMemory.h"
using namespace Caldron::Scene;
void CD3DBufferObj::CreateBuffer(int iType,unsigned int uiSize,DWORD dwDecl,LPDIRECT3DRESOURCE8 lpBuffer)
{
m_iBufferObjType = iType;
m_uiBufferSize = uiSize;
m_dwValue = dwDecl;
m_pBuffers = lpBuffer;
}
void CD3DBufferObj::NullBuffer()
{
SafeRelease(m_pBuffers);
m_pBuffers = NULL;
m_iBufferObjType = 0;
m_uiBufferSize = 0;
m_dwValue = 0;
}
CD3DBufferPools::CD3DBufferPools(void)
{
for(int i = 0; i < D3DBUFFER_SIZENUM - 1; i++ )
{
m_DVertexBufferNums[i] = 0;
m_DIndexBufferNums[i] = 0;
}
m_DCustomVertexBufferPools.clear();
m_DCustomIndexBufferPools.clear();
m_DIndexBufferNums[D3DBUFFER_SIZENUM - 1] = 0;
m_DVertexBufferNums[D3DBUFFER_SIZENUM - 1] = 0;
for(int i = 0; i < D3DBUFFER_SIZENUM - 1; i++ )
{
m_SVertexBufferNums[i] = 0;
m_SIndexBufferNums[i] = 0;
}
m_SCustomVertexBufferPools.clear();
m_SCustomIndexBufferPools.clear();
m_SIndexBufferNums[D3DBUFFER_SIZENUM - 1] = 0;
m_SVertexBufferNums[D3DBUFFER_SIZENUM - 1] = 0;
}
CD3DBufferPools::~CD3DBufferPools(void)
{
// Dynamic Buffer Clear
for(int i = 0; i < D3DBUFFER_SIZENUM - 1; i++ )
{
while(!m_DVertexBufferPools[i].empty())
{
CD3DBufferObj *pObj = m_DVertexBufferPools[i].front();
m_DVertexBufferPools[i].pop();
if(pObj)
{
pObj->NullBuffer();
SafeDelete(pObj);
}
}
while(!m_DIndexBufferPools[i].empty())
{
CD3DBufferObj *pObj = m_DIndexBufferPools[i].front();
m_DIndexBufferPools[i].pop();
if(pObj)
{
pObj->NullBuffer();
SafeDelete(pObj);
}
}
m_DVertexBufferNums[i] = 0;
m_DIndexBufferNums[i] = 0;
}
for(int i = 0; i < (int)m_DVertexBufferNums[D3DBUFFER_SIZENUM - 1]; i++ )
{
if(m_DCustomVertexBufferPools[i])
{
m_DCustomVertexBufferPools[i]->NullBuffer();
SafeDelete(m_DCustomVertexBufferPools[i]);
m_DCustomVertexBufferPools[i] = NULL;
}
}
m_DCustomVertexBufferPools.clear();
for(int i = 0; i < (int)m_DIndexBufferNums[D3DBUFFER_SIZENUM - 1]; i++ )
{
if(m_DCustomIndexBufferPools[i])
{
m_DCustomIndexBufferPools[i]->NullBuffer();
SafeDelete(m_DCustomIndexBufferPools[i]);
m_DCustomIndexBufferPools[i] = NULL;
}
}
m_DCustomIndexBufferPools.clear();
// Static Buffer Clear
for(int i = 0; i < D3DBUFFER_SIZENUM - 1; i++ )
{
while(!m_SVertexBufferPools[i].empty())
{
CD3DBufferObj *pObj = m_SVertexBufferPools[i].front();
m_SVertexBufferPools[i].pop();
if(pObj)
{
pObj->NullBuffer();
SafeDelete(pObj);
}
}
while(!m_SIndexBufferPools[i].empty())
{
CD3DBufferObj *pObj = m_SIndexBufferPools[i].front();
m_SIndexBufferPools[i].pop();
if(pObj)
{
pObj->NullBuffer();
SafeDelete(pObj);
}
}
m_SVertexBufferNums[i] = 0;
m_SIndexBufferNums[i] = 0;
}
for(int i = 0; i < (int)m_SVertexBufferNums[D3DBUFFER_SIZENUM - 1]; i++ )
{
if(m_SCustomVertexBufferPools[i])
{
m_SCustomVertexBufferPools[i]->NullBuffer();
SafeDelete(m_SCustomVertexBufferPools[i]);
m_SCustomVertexBufferPools[i] = NULL;
}
}
m_SCustomVertexBufferPools.clear();
for(int i = 0; i < (int)m_SIndexBufferNums[D3DBUFFER_SIZENUM - 1]; i++ )
{
if(m_SCustomIndexBufferPools[i])
{
m_SCustomIndexBufferPools[i]->NullBuffer();
SafeDelete(m_SCustomIndexBufferPools[i]);
m_SCustomIndexBufferPools[i] = NULL;
}
}
m_SCustomIndexBufferPools.clear();
}
LPDIRECT3DVERTEXBUFFER8 CD3DBufferPools::GetVertexBuffer(unsigned int uiSize,DWORD dwDecl,bool bDynamic)
{
LPDIRECT3DVERTEXBUFFER8 pReturn = NULL;
int i,j;
if(bDynamic)
{
for(i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(uiSize <= ArrBufferSize[i])
{
if(m_DVertexBufferNums[i])
{
CD3DBufferObj *pObj = m_DVertexBufferPools[i].front();
m_DVertexBufferPools[i].pop();
m_DVertexBufferNums[i]--;
if(pObj)
{
pReturn = (LPDIRECT3DVERTEXBUFFER8) pObj->m_pBuffers;
SafeDelete(pObj);
return pReturn;
}
return NULL;
}
return (pReturn = (LPDIRECT3DVERTEXBUFFER8)CreateBuffer(bDynamic,Scene::D3DBUFFEROBJ_VERTEX,i,dwDecl));
}
}
// Custom Size
if(m_DVertexBufferNums[D3DBUFFER_SIZENUM - 1])
{
for(j = 0; j < (int)m_DVertexBufferNums[D3DBUFFER_SIZENUM - 1]; j++ )
{
if((m_DCustomVertexBufferPools[j]->m_uiBufferSize) >= uiSize)
{
pReturn = ((LPDIRECT3DVERTEXBUFFER8)m_DCustomVertexBufferPools[j]->m_pBuffers);
SafeDelete(m_DCustomVertexBufferPools[j]);
m_DCustomVertexBufferPools.erase(m_DCustomVertexBufferPools.begin() + j);
m_DVertexBufferNums[D3DBUFFER_SIZENUM - 1]--;
return pReturn;
}
}
}
}
else //static
{
for(i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(uiSize <= ArrBufferSize[i])
{
if(m_SVertexBufferNums[i])
{
CD3DBufferObj *pObj = m_SVertexBufferPools[i].front();
m_SVertexBufferPools[i].pop();
m_SVertexBufferNums[i]--;
if(pObj)
{
pReturn = (LPDIRECT3DVERTEXBUFFER8) pObj->m_pBuffers;
SafeDelete(pObj);
return pReturn;
}
return NULL;
}
return (pReturn = (LPDIRECT3DVERTEXBUFFER8)CreateBuffer(bDynamic,Scene::D3DBUFFEROBJ_VERTEX,i,dwDecl));
}
}
// Custom Size
if(m_SVertexBufferNums[D3DBUFFER_SIZENUM - 1])
{
for(j = 0; j < (int)m_SVertexBufferNums[D3DBUFFER_SIZENUM - 1]; j++ )
{
if((m_SCustomVertexBufferPools[j]->m_uiBufferSize) >= uiSize)
{
pReturn = ((LPDIRECT3DVERTEXBUFFER8)m_SCustomVertexBufferPools[j]->m_pBuffers);
SafeDelete(m_SCustomVertexBufferPools[j]);
m_SCustomVertexBufferPools.erase(m_SCustomVertexBufferPools.begin() + j);
m_SVertexBufferNums[D3DBUFFER_SIZENUM - 1]--;
return pReturn;
}
}
}
}
return (pReturn = (LPDIRECT3DVERTEXBUFFER8)CreateBuffer(bDynamic,Scene::D3DBUFFEROBJ_VERTEX,-1,dwDecl,uiSize));
}
LPDIRECT3DINDEXBUFFER8 CD3DBufferPools::GetIndexBuffer(unsigned int uiSize,DWORD dwFormat,bool bDynamic)
{
LPDIRECT3DINDEXBUFFER8 pReturn = NULL;
int i,j;
if(bDynamic)
{
for(i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(uiSize <= ArrBufferSize[i])
{
if(m_DIndexBufferNums[i])
{
CD3DBufferObj *pObj = m_DIndexBufferPools[i].front();
m_DIndexBufferPools[i].pop();
m_DIndexBufferNums[i]--;
if(pObj)
{
pReturn = (LPDIRECT3DINDEXBUFFER8) pObj->m_pBuffers;
SafeDelete(pObj);
return pReturn;
}
return NULL;
}
return (pReturn = (LPDIRECT3DINDEXBUFFER8)CreateBuffer(bDynamic,Scene::D3DBUFFEROBJ_INDEX,i,dwFormat));
}
}
// Custom Size
if(m_DIndexBufferNums[D3DBUFFER_SIZENUM - 1])
{
for(j = 0; j < (int)m_DIndexBufferNums[D3DBUFFER_SIZENUM - 1]; j++ )
{
if((m_DCustomIndexBufferPools[j]->m_uiBufferSize) >= uiSize)
{
pReturn = ((LPDIRECT3DINDEXBUFFER8)m_DCustomIndexBufferPools[j]->m_pBuffers);
SafeDelete(m_DCustomIndexBufferPools[j]);
m_DCustomIndexBufferPools.erase(m_DCustomIndexBufferPools.begin() + j);
m_DIndexBufferNums[D3DBUFFER_SIZENUM - 1]--;
return pReturn;
}
}
}
}
else //Static Buffer
{
for(i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(uiSize <= ArrBufferSize[i])
{
if(m_SIndexBufferNums[i])
{
CD3DBufferObj *pObj = m_SIndexBufferPools[i].front();
m_SIndexBufferPools[i].pop();
m_SIndexBufferNums[i]--;
if(pObj)
{
pReturn = (LPDIRECT3DINDEXBUFFER8) pObj->m_pBuffers;
SafeDelete(pObj);
return pReturn;
}
return NULL;
}
return (pReturn = (LPDIRECT3DINDEXBUFFER8)CreateBuffer(bDynamic,Scene::D3DBUFFEROBJ_INDEX,i,dwFormat));
}
}
// Custom Size
if(m_SIndexBufferNums[D3DBUFFER_SIZENUM - 1])
{
for(j = 0; j < (int)m_SIndexBufferNums[D3DBUFFER_SIZENUM - 1]; j++ )
{
if((m_SCustomIndexBufferPools[j]->m_uiBufferSize) >= uiSize)
{
pReturn = ((LPDIRECT3DINDEXBUFFER8)m_SCustomIndexBufferPools[j]->m_pBuffers);
SafeDelete(m_SCustomIndexBufferPools[j]);
m_SCustomIndexBufferPools.erase(m_SCustomIndexBufferPools.begin() + j);
m_SIndexBufferNums[D3DBUFFER_SIZENUM - 1]--;
return pReturn;
}
}
}
}
return (pReturn = (LPDIRECT3DINDEXBUFFER8)CreateBuffer(bDynamic,Scene::D3DBUFFEROBJ_INDEX,-1,dwFormat,uiSize));
}
void CD3DBufferPools::UnRef(unsigned int iType,LPDIRECT3DRESOURCE8 lpBuffer)
{
// ppuchuu 2004/11/15
if( NULL == lpBuffer )
{
return;
}
// edith 2008.12.12 <20><><EFBFBD><EFBFBD>Ǯ<EFBFBD><C7AE> <20>ִ밳<D6B4><EBB0B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
unsigned int iMaxPoolCount = 100;
bool bDynamic = false;
if(iType == Scene::D3DBUFFEROBJ_VERTEX)
{
D3DVERTEXBUFFER_DESC VertexBufferDesc;
((LPDIRECT3DVERTEXBUFFER8)lpBuffer)->GetDesc(&VertexBufferDesc);
if(VertexBufferDesc.Usage & D3DUSAGE_DYNAMIC)
bDynamic = true;
if(bDynamic)
{
// <20>ִ밳<D6B4><EBB0B3> <20><><EFBFBD><EFBFBD>.
for(int i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(VertexBufferDesc.Size <= ArrBufferSize[i])
{
if(m_DVertexBufferNums[i] >= iMaxPoolCount)
{
SafeRelease(lpBuffer);
return;
}
break;
}
}
}
else
{
// <20>ִ밳<D6B4><EBB0B3> <20><><EFBFBD><EFBFBD>
for(int i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(VertexBufferDesc.Size <= ArrBufferSize[i])
{
if(m_SVertexBufferNums[i] >= iMaxPoolCount)
{
SafeRelease(lpBuffer);
return;
}
break;
}
}
}
CD3DBufferObj *pObj = new CD3DBufferObj;
pObj->CreateBuffer(iType,VertexBufferDesc.Size,VertexBufferDesc.FVF,lpBuffer);
if(bDynamic)
{
for(int i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(pObj->m_uiBufferSize <= ArrBufferSize[i])
{
m_DVertexBufferPools[i].push(pObj);
m_DVertexBufferNums[i]++;
return;
}
}
m_DCustomVertexBufferPools.push_back(pObj);
m_DVertexBufferNums[D3DBUFFER_SIZENUM - 1]++;
}
else // Static Buffer
{
for(int i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(pObj->m_uiBufferSize <= ArrBufferSize[i])
{
m_SVertexBufferPools[i].push(pObj);
m_SVertexBufferNums[i]++;
return;
}
}
m_SCustomVertexBufferPools.push_back(pObj);
m_SVertexBufferNums[D3DBUFFER_SIZENUM - 1]++;
}
}
else if(iType == Scene::D3DBUFFEROBJ_INDEX)
{
D3DINDEXBUFFER_DESC IndexBufferDesc;
((LPDIRECT3DINDEXBUFFER8)lpBuffer)->GetDesc(&IndexBufferDesc);
if(IndexBufferDesc.Usage & D3DUSAGE_DYNAMIC)
bDynamic = true;
if(bDynamic)
{
// <20>ִ밳<D6B4><EBB0B3> <20><><EFBFBD><EFBFBD>.
for(int i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(IndexBufferDesc.Size <= ArrBufferSize[i])
{
if(m_DIndexBufferNums[i] >= iMaxPoolCount)
{
SafeRelease(lpBuffer);
return;
}
break;
}
}
}
else
{
// <20>ִ밳<D6B4><EBB0B3> <20><><EFBFBD><EFBFBD>
for(int i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(IndexBufferDesc.Size <= ArrBufferSize[i])
{
if(m_SIndexBufferNums[i] >= iMaxPoolCount)
{
SafeRelease(lpBuffer);
return;
}
break;
}
}
}
CD3DBufferObj *pObj = new CD3DBufferObj;
pObj->CreateBuffer(iType,IndexBufferDesc.Size,IndexBufferDesc.Format,lpBuffer);
if(bDynamic)
{
for(int i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(pObj->m_uiBufferSize <= ArrBufferSize[i])
{
m_DIndexBufferPools[i].push(pObj);
m_DIndexBufferNums[i]++;
return;
}
}
m_DCustomIndexBufferPools.push_back(pObj);
m_DIndexBufferNums[D3DBUFFER_SIZENUM - 1]++;
}
else // Static
{
for(int i = 0;i < D3DBUFFER_SIZENUM - 1; i++)
{
if(pObj->m_uiBufferSize <= ArrBufferSize[i])
{
m_SIndexBufferPools[i].push(pObj);
m_SIndexBufferNums[i]++;
return;
}
}
m_SCustomIndexBufferPools.push_back(pObj);
m_SIndexBufferNums[D3DBUFFER_SIZENUM - 1]++;
}
}
}
LPDIRECT3DRESOURCE8 CD3DBufferPools::CreateBuffer(bool bDynamic,unsigned int iType,int iSizeType,DWORD dwValue,unsigned int uiCustomSize)
{
unsigned int uiSize = 0;
if(iSizeType >= 0)
uiSize = ArrBufferSize[iSizeType];
else
uiSize = uiCustomSize;
if(iType == Scene::D3DBUFFEROBJ_VERTEX)
{
LPDIRECT3DVERTEXBUFFER8 lpVertex;
if(!bDynamic)
{
// if(Caldron::Failed(CSceneManager::GetDevice()->CreateVertexBuffer(uiSize,D3DUSAGE_WRITEONLY,dwValue,D3DPOOL_DEFAULT,&lpVertex)))
if(Caldron::Failed(CSceneManager::GetDevice()->CreateVertexBuffer(uiSize,D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&lpVertex)))
{
MessageBox(NULL,"Buffer Create Faile(1)","Error",MB_OK);
}
}
else
{
if(Caldron::Failed(CSceneManager::GetDevice()->CreateVertexBuffer(uiSize,D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC,0,D3DPOOL_DEFAULT,&lpVertex)))
{
MessageBox(NULL,"Buffer Create Faile(2)","Error",MB_OK);
}
}
return lpVertex;
}
else if(iType == Scene::D3DBUFFEROBJ_INDEX)
{
LPDIRECT3DINDEXBUFFER8 lpIndex;
if(!bDynamic)
{
if(Caldron::Failed(CSceneManager::GetDevice()->CreateIndexBuffer(uiSize,D3DUSAGE_WRITEONLY,(D3DFORMAT)dwValue,D3DPOOL_MANAGED,&lpIndex)))
// if(Caldron::Failed(CSceneManager::GetDevice()->CreateIndexBuffer(uiSize,D3DUSAGE_WRITEONLY,(D3DFORMAT)dwValue,D3DPOOL_DEFAULT,&lpIndex)))
{
MessageBox(NULL,"Buffer Create Faile(3)","Error",MB_OK);
}
}
else
{
if(Caldron::Failed(CSceneManager::GetDevice()->CreateIndexBuffer(uiSize,D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC,(D3DFORMAT)dwValue,D3DPOOL_DEFAULT ,&lpIndex)))
{
MessageBox(NULL,"Buffer Create Faile(4)","Error",MB_OK);
}
}
return lpIndex;
}
return NULL;
}
void CD3DBufferPools::InitBuffer()
{
int i,j;
for( i = 0; i < 8; i++ )
{
LPDIRECT3DVERTEXBUFFER8 lpVertexBuffer[80];
LPDIRECT3DINDEXBUFFER8 lpIndexBuffer[80];
for( j = 0;j < 80; j++ )
{
if(j < 15)
{
lpVertexBuffer[j] = GetVertexBuffer(ArrBufferSize[i] - 10,0,false);
lpIndexBuffer[j] = GetIndexBuffer(ArrBufferSize[i] - 10,D3DFMT_INDEX16,false);
}
else
{
lpVertexBuffer[j] = GetVertexBuffer(ArrBufferSize[i] - 10,0,true);
lpIndexBuffer[j] = GetIndexBuffer(ArrBufferSize[i] - 10,D3DFMT_INDEX16,true);
}
}
for(j = 0;j < 80; j++ )
{
UnRef(D3DBUFFEROBJ_VERTEX,lpVertexBuffer[j]);
UnRef(D3DBUFFEROBJ_INDEX,lpIndexBuffer[j]);
lpVertexBuffer[j] = NULL;
lpIndexBuffer[j] = NULL;
}
}
for(i = 0; i < 5; i++ )
{
LPDIRECT3DVERTEXBUFFER8 lpCustomBuffer[5];
lpCustomBuffer[0] = GetVertexBuffer(150000,0,true);
lpCustomBuffer[1] = GetVertexBuffer(100000,0,true);
lpCustomBuffer[2] = GetVertexBuffer(50000,0,true);
lpCustomBuffer[3] = GetVertexBuffer(50000,0,true);
lpCustomBuffer[4] = GetVertexBuffer(150000,0,true);
for(j = 0; j < 5; j++ )
{
UnRef(D3DBUFFEROBJ_VERTEX,lpCustomBuffer[j]);
lpCustomBuffer[j] = NULL;
}
}
}

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@@ -0,0 +1,90 @@
#pragma once
#include "../../include/Caldron.h"
namespace Caldron {
namespace Scene {
enum D3DBUFFFEROBJ_TYPE
{
D3DBUFFEROBJ_VERTEX = 0,
D3DBUFFEROBJ_INDEX,
D3DBUFFEROBJ_TYPENUM,
};
enum D3DBUFFER_SIZE
{
D3DBUFFER_SIZE1 = 0, // 100
D3DBUFFER_SIZE2 = 1, // 250
D3DBUFFER_SIZE3 = 2, // 500
D3DBUFFER_SIZE4 = 3, // 1000
D3DBUFFER_SIZE5 = 4, // 3000
D3DBUFFER_SIZE6 = 5, // 7000
D3DBUFFER_SIZE7 = 6, // 10000
D3DBUFFER_SIZE8 = 7, // 20000
D3DBUFFER_SIZE9 = 8, // Custom Buffer
D3DBUFFER_SIZENUM = 9,
};
// edith 2010.01.29 D3D <20><><EFBFBD><EFBFBD> ũ<><C5A9> <20><><EFBFBD><EFBFBD>
const unsigned int ArrBufferSize[8] = {
100,
250,
500,
1000,
3000,
7000,
10000,
20000
};
class CD3DBufferObj
{
public:
int m_iBufferObjType;
LPDIRECT3DRESOURCE8 m_pBuffers;
unsigned int m_uiBufferSize;
DWORD m_dwValue;
CD3DBufferObj() : m_pBuffers(NULL),m_uiBufferSize(0),m_dwValue(0){}
~CD3DBufferObj()
{
//SafeRelease(m_pBuffers);
m_pBuffers = NULL;
}
void NullBuffer();
void CreateBuffer(int iType,unsigned int uiSize,DWORD dwDecl,LPDIRECT3DRESOURCE8 lpBuffer);
};
class CD3DBufferPools
{
public:
CD3DBufferPools(void);
~CD3DBufferPools(void);
void InitBuffer();
LPDIRECT3DVERTEXBUFFER8 GetVertexBuffer(unsigned int uiSize,DWORD dwDecl,bool bDynamic = false);
LPDIRECT3DINDEXBUFFER8 GetIndexBuffer(unsigned int uiSize,DWORD dwFormat,bool bDynamic = false);
void UnRef(unsigned int iType,LPDIRECT3DRESOURCE8 lpBuffer);
LPDIRECT3DRESOURCE8 CreateBuffer(bool bDynamic,unsigned int iType,int iSizeType,DWORD dwValue,unsigned int uiCustomSize = 0);
// Dynamic Buffer
std::queue<CD3DBufferObj *> m_DVertexBufferPools[D3DBUFFER_SIZENUM -1];
std::vector<CD3DBufferObj *> m_DCustomVertexBufferPools;
unsigned int m_DVertexBufferNums[D3DBUFFER_SIZENUM];
std::queue<CD3DBufferObj *> m_DIndexBufferPools[D3DBUFFER_SIZENUM -1];
std::vector<CD3DBufferObj *> m_DCustomIndexBufferPools;
unsigned int m_DIndexBufferNums[D3DBUFFER_SIZENUM];
// Static Buffer
std::queue<CD3DBufferObj *> m_SVertexBufferPools[D3DBUFFER_SIZENUM -1];
std::vector<CD3DBufferObj *> m_SCustomVertexBufferPools;
unsigned int m_SVertexBufferNums[D3DBUFFER_SIZENUM];
std::queue<CD3DBufferObj *> m_SIndexBufferPools[D3DBUFFER_SIZENUM -1];
std::vector<CD3DBufferObj *> m_SCustomIndexBufferPools;
unsigned int m_SIndexBufferNums[D3DBUFFER_SIZENUM];
};
}}

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@@ -0,0 +1,408 @@
#include "DrawElement.h"
#include <algorithm>
namespace Caldron
{
namespace Scene
{
IDirect3DDevice8* CDrawElementMgr::ms_pDevice;
std::vector< DRAW_ELEMENT > CDrawElementMgr::ms_avecDynamicDrawElement[MAX_DRAW_ELEMENT_LAYER];
// std::vector< DRAW_ELEMENT > CDrawElementMgr::ms_avecStaticDrawElement[MAX_DRAW_ELEMENT_LAYER];
int CDrawElementMgr::ms_nDynamicVertexBufferCount;
DWORD CDrawElementMgr::ms_dwDynamicVertexBufferSize;
int CDrawElementMgr::ms_nDynamicIndexBufferCount;
DWORD CDrawElementMgr::ms_dwDynamicIndexBufferSize;
// int CDrawElementMgr::ms_nStaticVertexBufferCount;
// DWORD CDrawElementMgr::ms_dwStaticVertexBufferSize;
// int CDrawElementMgr::ms_nStaticIndexBufferCount;
// DWORD CDrawElementMgr::ms_dwStaticIndexBufferSize;
// IDirect3DVertexBuffer8** CDrawElementMgr::ms_apDynamicVertexBuffer;
// IDirect3DIndexBuffer8** CDrawElementMgr::ms_apDynaicIndexBuffer;
IDirect3DVertexBuffer8* CDrawElementMgr::ms_pDynamicVertexBuffer;
IDirect3DIndexBuffer8* CDrawElementMgr::ms_pDynamicIndexBuffer;
std::map< CBaseMesh*, UINT > CDrawElementMgr::ms_mapVBAllocationInfo;
std::map< CBaseMesh*, UINT > CDrawElementMgr::ms_mapIBAllocationInfo;
int CDrawElementMgr::ms_nVBUsedInByte;
int CDrawElementMgr::ms_nIBUsedInByte;
// IDirect3DVertexBuffer8** CDrawElementMgr::ms_apStaticVertexBuffer;
// IDirect3DIndexBuffer8** CDrawElementMgr::ms_apStaticIndexBuffer;
DRAW_ELEMENT CDrawElementMgr::ms_LastTimeDE;
bool CDrawElementMgr::_Init( IDirect3DDevice8* pDevice, DRAW_ELEMENT_MGR_INIT_PARAM* pInitParam )
{
ms_pDevice = pDevice;
HRESULT hr;
// dynamic VB <20>Ҵ<EFBFBD>
hr = pDevice->CreateVertexBuffer( pInitParam->dwDynamicVertexBufferSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY,
0, D3DPOOL_DEFAULT, &ms_pDynamicVertexBuffer );
if( FAILED(hr) )
{
return false;
}
// dynamic IB <20>Ҵ<EFBFBD>
hr = pDevice->CreateIndexBuffer( pInitParam->dwDynamicIndexBufferSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY,
D3DFMT_INDEX16, D3DPOOL_DEFAULT, &ms_pDynamicIndexBuffer );
if( FAILED(hr) )
{
return false;
}
// static VB <20>Ҵ<EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// static IB <20>Ҵ<EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ms_nDynamicVertexBufferCount = 1;//pInitParam->nDynamicVertexBufferCount;
ms_dwDynamicVertexBufferSize = pInitParam->dwDynamicVertexBufferSize;
ms_nDynamicIndexBufferCount = 1;//pInitParam->nDynamicIndexBufferCount;
ms_dwDynamicIndexBufferSize = pInitParam->dwDynamicIndexBufferSize;
// ms_nStaticVertexBufferCount = pInitParam->nStaticVertexBufferCount;
// ms_dwStaticVertexBufferSize = pInitParam->dwStaticVertexBufferSize;
// ms_nStaticIndexBufferCount = pInitParam->nStaticIndexBufferCount;
// ms_dwStaticIndexBufferSize = pInitParam->dwStaticIndexBufferSize;
ms_LastTimeDE.pMesh = NULL;
ms_LastTimeDE.pTM = NULL;
ms_LastTimeDE.pTextureTM = NULL;
ms_LastTimeDE.textureSlot.apTexture[0] = NULL;
ms_LastTimeDE.textureSlot.nUsed = 1;
ms_LastTimeDE.hVertexShader = NULL;
ms_LastTimeDE.hPixelShader = NULL;
ms_LastTimeDE.pStateSet = NULL;
return true;
}
bool CDrawElementMgr::_RegisterDrawElement( int nLayer, DRAW_ELEMENT& rDE )
{
if( nLayer >= MAX_DRAW_ELEMENT_LAYER )
{
return false;
}
if( false == rDE.ValidityCheck() )
{
return false;
}
// D/E <20><> <20><><EFBFBD>ҵ鿡 <20><><EFBFBD><EFBFBD> lock <20><> <20>ʿ<EFBFBD><CABF>ҵ<EFBFBD>.. <20>׷<EFBFBD><D7B7><EFBFBD> <20>̷<EFBFBD><CCB7><EFBFBD> <20>Ϸ<EFBFBD><CFB7><EFBFBD> <20><> <20><><EFBFBD>ҵ<EFBFBD> <20><><EFBFBD><EFBFBD> lockable <20><> <20><>ü<EFBFBD><C3BC> <20>ٲ<EFBFBD><D9B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
rDE.pMesh->Lock();
ms_avecDynamicDrawElement[nLayer].push_back( rDE );
return true;
}
// bool CDrawElementMgr::_RegisterStaticDrawElement( int nLayer, DRAW_ELEMENT& rDE )
// {
// //
// // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> dynamic <20>϶<EFBFBD><CFB6><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ٲ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
// //
//
// if( nLayer >= MAX_DRAW_ELEMENT_LAYER )
// {
// return false;
// }
//
// if( false ==rDE.ValidityCheck() )
// {
// return false;
// }
//
// // D/E <20><> <20><><EFBFBD>ҵ鿡 <20><><EFBFBD><EFBFBD> lock <20><> <20>ʿ<EFBFBD><CABF>ҵ<EFBFBD>.. <20>׷<EFBFBD><D7B7><EFBFBD> <20>̷<EFBFBD><CCB7><EFBFBD> <20>Ϸ<EFBFBD><CFB7><EFBFBD> <20><> <20><><EFBFBD>ҵ<EFBFBD> <20><><EFBFBD><EFBFBD> lockable <20><> <20><>ü<EFBFBD><C3BC> <20>ٲ<EFBFBD><D9B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
//
// ms_avecDynamicDrawElement[nLayer].push_back( rDE );
//
// return true;
// }
void CDrawElementMgr::_Process()
{
VIB_PACKET packet;
// sort
_Sort();
// optimize
_Optimize();
for( int i = 0; i < MAX_DRAW_ELEMENT_LAYER; ++i )
{
// per-layer setting ( ex) Render Target Change )
// render target, view matrix, projection matrix <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
std::vector< DRAW_ELEMENT > & rvecDE = ms_avecDynamicDrawElement[i]; // shortcut to i-th layer of D/E vector
for( int j = 0; j < rvecDE.size(); ++j )
{
DRAW_ELEMENT &rCurrentDrawElement = rvecDE[j];
// mesh data uploading (to VB/IB )
_UploadMesh( rCurrentDrawElement, packet );
// draw primitive(include state setting)
_Render( rCurrentDrawElement, packet );
// unlock D/E related components
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> CMesh <20><> Lock/Unlock <20><><EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD>
rCurrentDrawElement.pMesh->Unlock();
}
// flush D/E list 'cause this is DYNAMIC D/E list
rvecDE.clear();
}
ms_pDevice->SetStreamSource( 0, NULL, 0 );
ms_pDevice->SetIndices( NULL, 0 );
}
void CDrawElementMgr::_Close()
{
// VB/IB <20><><EFBFBD><EFBFBD>
SafeRelease( ms_pDynamicVertexBuffer );
SafeRelease( ms_pDynamicIndexBuffer );
}
// D/E sort comparison processor
bool DE_Ascend( DRAW_ELEMENT rDE1, DRAW_ELEMENT rDE2 )
{
if( rDE1.textureSlot.apTexture[0] > rDE2.textureSlot.apTexture[0] ) return false;
if( rDE1.pTM > rDE2.pTM ) return false;
if( rDE1.hVertexShader > rDE2.hVertexShader ) return false;
if( rDE1.hPixelShader > rDE2.hPixelShader ) return false;
if( rDE1.pStateSet > rDE2.pStateSet ) return false;
if( rDE1.pMesh > rDE2.pMesh ) return false;
return true;
}
void CDrawElementMgr::_Sort()
{
for( int i = 0; i < MAX_DRAW_ELEMENT_LAYER; ++i )
{
std::stable_sort( ms_avecDynamicDrawElement[i].begin(), ms_avecDynamicDrawElement[i].end(), DE_Ascend );
}
}
void CDrawElementMgr::_Optimize()
{
// nothing now..
}
void CDrawElementMgr::_UploadMesh( DRAW_ELEMENT &rDE, VIB_PACKET &rPacket )
{
std::map< CBaseMesh*, UINT >::iterator it;
BYTE* pByteDataInBuffer = NULL;
UINT uSizeInByte; // <20>Ҵ<EFBFBD><D2B4><EFBFBD> mesh data <20><> byte <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
UINT uAllocOffset; // buffer <20><><EFBFBD><EFBFBD> upload <20><> <20><>ġ
UINT uRemain; // buffer <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>
HRESULT hr;
// VB <20><><EFBFBD><EFBFBD> <20>̹<EFBFBD> upload <20>Ǿ<EFBFBD><C7BE>ִ<EFBFBD> mesh <20>ΰ<EFBFBD>?
it = ms_mapVBAllocationInfo.find( rDE.pMesh );
if( it != ms_mapVBAllocationInfo.end() )
{
// <20>׷<EFBFBD><D7B7>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> VIB packet <20><> <20><><EFBFBD><EFBFBD>
rPacket.uPositionInVB = it->second;
}
else
{
// <20>ƴϸ<C6B4> <20>Ҵ<EFBFBD> <20><><EFBFBD><EFBFBD>
//////////////////////////////////////////////////////////////////////////
//
// DrawPrimitive <20><EFBFBD><E8BFAD> offset <20><><EFBFBD><EFBFBD> <20>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD>͵<EFBFBD><CDB5><EFBFBD> vertex <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̹Ƿ<CCB9>
// mesh vertex data<74><61> upload <20><> <20><><EFBFBD><EFBFBD> <20><> <20><>ġ<EFBFBD><C4A1> vertex size<7A><65> <20>°<EFBFBD> align
// <20><> <20>ش<EFBFBD>.
//
uSizeInByte = rDE.pMesh->GetVertexCount() * rDE.pMesh->GetVertexSize();
UINT uUsedAlignFixed = (ms_nVBUsedInByte % rDE.pMesh->GetVertexSize() ) ?
( ( ms_nVBUsedInByte/rDE.pMesh->GetVertexSize() ) + 1 ) * rDE.pMesh->GetVertexSize() :
ms_nVBUsedInByte; // vertex size <20><><EFBFBD><20><><EFBFBD><EFBFBD> <20>ø<EFBFBD>
uRemain = ms_dwDynamicVertexBufferSize - uUsedAlignFixed;
// Lock VB
if( uRemain < uSizeInByte )
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ҷ<EFBFBD> -> discard all & reset alloc info
uAllocOffset = 0;
hr = ms_pDynamicVertexBuffer->Lock( uAllocOffset, uSizeInByte, &pByteDataInBuffer, D3DLOCK_DISCARD );
if( FAILED(hr) )
{
return; // Lock <20><><EFBFBD>н<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>..-_-
}
// VB flush, <20>Ҵ<EFBFBD><D2B4><EFBFBD><EFBFBD><EFBFBD> clear
ms_mapVBAllocationInfo.clear();
ms_nVBUsedInByte = 0;
}
else
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ҷ<EFBFBD> -> <20><> Lock
uAllocOffset = uUsedAlignFixed;
hr = ms_pDynamicVertexBuffer->Lock( uAllocOffset, uSizeInByte, &pByteDataInBuffer, D3DLOCK_NOOVERWRITE );
if( FAILED(hr) )
{
return; // Lock <20><><EFBFBD>н<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>..-_-
}
}
// upload, <20>Ҵ<EFBFBD><D2B4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
rDE.pMesh->UploadVertexData( pByteDataInBuffer );
ms_pDynamicVertexBuffer->Unlock();
ms_mapVBAllocationInfo[rDE.pMesh] = uAllocOffset;
ms_nVBUsedInByte = uUsedAlignFixed + uSizeInByte;
}
// indexed mesh <20><> <20>ƴϸ<C6B4> -> <20><><EFBFBD><EFBFBD>
if( !( rDE.pMesh->IsIndexed() ) )
{
return;
}
// IB <20><><EFBFBD><EFBFBD> VB <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ݺ<EFBFBD>
// IB <20><><EFBFBD><EFBFBD> <20>̹<EFBFBD> upload <20>Ǿ<EFBFBD><C7BE>ִ<EFBFBD> mesh <20>ΰ<EFBFBD>?
it = ms_mapIBAllocationInfo.find( rDE.pMesh );
if( it != ms_mapIBAllocationInfo.end() )
{
// <20>׷<EFBFBD><D7B7>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> VIB packet <20><> <20><><EFBFBD><EFBFBD>
rPacket.uPositionInIB = it->second;
}
else
{
// <20>ƴϸ<C6B4> <20>Ҵ<EFBFBD> <20><><EFBFBD><EFBFBD>
uSizeInByte = rDE.pMesh->GetIndexCount() * sizeof(WORD);
uRemain = ms_dwDynamicIndexBufferSize - ms_nIBUsedInByte;
// Lock IB
if( uRemain < uSizeInByte )
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ҷ<EFBFBD> -> discard all & reset alloc info
uAllocOffset = 0;
hr = ms_pDynamicIndexBuffer->Lock( uAllocOffset, uSizeInByte, &pByteDataInBuffer, D3DLOCK_DISCARD );
if( FAILED(hr) )
{
return; // Lock <20><><EFBFBD>н<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>..-_-
}
// IB flush, <20>Ҵ<EFBFBD><D2B4><EFBFBD><EFBFBD><EFBFBD> clear
ms_mapIBAllocationInfo.clear();
ms_nIBUsedInByte = 0;
}
else
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ҷ<EFBFBD> -> <20><> Lock
uAllocOffset = ms_nIBUsedInByte;
hr = ms_pDynamicIndexBuffer->Lock( uAllocOffset, uSizeInByte, &pByteDataInBuffer, D3DLOCK_NOOVERWRITE );
if( FAILED(hr) )
{
return; // Lock <20><><EFBFBD>н<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>..-_-
}
}
// upload, <20>Ҵ<EFBFBD><D2B4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
rDE.pMesh->UploadIndexData( pByteDataInBuffer );
ms_pDynamicIndexBuffer->Unlock();
ms_mapIBAllocationInfo[rDE.pMesh] = uAllocOffset;
ms_nIBUsedInByte += uSizeInByte;
}
}
void CDrawElementMgr::_Render( DRAW_ELEMENT &rDE, VIB_PACKET &rPacket )
{
// <20>ӽ<EFBFBD><D3BD>ڵ<EFBFBD>
ms_pDevice->SetRenderState( D3DRS_LIGHTING, TRUE );
ms_pDevice->LightEnable( 0, TRUE );
// ms_LastTimeDE <20><> rDE <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD> <20><> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD>
// rPacket <20><> VB/IB <20><> last time <20><> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD> stream source <20><> <20>ٲ<EFBFBD><D9B2><EFBFBD><EFBFBD><EFBFBD>..<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> VB/IB <20><> <20>ϳ<EFBFBD><CFB3><EFBFBD><EFBFBD>̹Ƿ<CCB9> <20><><EFBFBD><EFBFBD>
// ...<2E>Ϸ<EFBFBD><CFB7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, SSS<53><53> stride <20><> <20>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD>ͷ<EFBFBD> <20><><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20>Ź<EFBFBD> <20><><EFBFBD>ִ°<D6B4><C2B0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-_-;
ms_pDevice->SetStreamSource( 0, ms_pDynamicVertexBuffer, rDE.pMesh->GetVertexSize() );
ms_pDevice->SetTransform( D3DTS_WORLD, rDE.pTM );
if( NULL == rDE.hVertexShader )
{
DWORD dwFVF = rDE.pMesh->GetFVF();
ms_pDevice->SetVertexShader( dwFVF );
}
else
{
ms_pDevice->SetVertexShader( rDE.hVertexShader );
}
ms_pDevice->SetPixelShader( rDE.hPixelShader );
if( NULL == rDE.textureSlot.apTexture[0] )
{
ms_pDevice->SetTexture( 0, NULL );
}
else
{
ms_pDevice->SetTexture( 0, rDE.textureSlot.apTexture[0]->GetTexture() );
}
if( rDE.pMesh->IsIndexed() )
{
ms_pDevice->SetIndices( ms_pDynamicIndexBuffer, rPacket.uPositionInVB / rDE.pMesh->GetVertexSize() );
ms_pDevice->DrawIndexedPrimitive( D3DPT_TRIANGLELIST, 0, rDE.pMesh->GetVertexCount(),
rPacket.uPositionInIB / sizeof(WORD), rDE.pMesh->GetIndexCount() / 3 );
}
else
{
ms_pDevice->DrawPrimitive( D3DPT_TRIANGLELIST, rPacket.uPositionInVB / rDE.pMesh->GetVertexSize(),
rDE.pMesh->GetVertexCount()/3 );
}
// last time <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
ms_LastTimeDE = rDE;
}
}
}

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@@ -0,0 +1,186 @@
#pragma once
#pragma warning( disable : 4786 )
#include "../../include/Caldron.h"
#include "Mesh.h"
//#include "Texture.h"
#include "NTexture.h"
#include "StateSet.h"
#include <vector>
//////////////////////////////////////////////////////////////////////////
//
// 1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> dynamic buffer <20><>, VB/IB <20><> 1<><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>θ<EFBFBD> <20><><EFBFBD><EFBFBD>
//
namespace Caldron
{
namespace Scene
{
const int MAX_DRAW_ELEMENT_LAYER = 5;
const int MAX_TEXTURE_SLOT = 8;
struct TEXTURE_SLOT
{
//CTexture* apTexture[MAX_TEXTURE_SLOT];
CROSSM::CNTexture* apTexture[MAX_TEXTURE_SLOT];
int nUsed;
TEXTURE_SLOT()
{
apTexture[0] = NULL;
nUsed = 1;
}
/*
TEXTURE_SLOT( int n, CTexture pt0, CTexture pt1 = NULL, CTexture pt2 = NULL, CTexture pt3 = NULL )
{
apTexture[0] = pt0;
apTexture[1] = pt1;
apTexture[2] = pt2;
apTexture[3] = pt3;
nUsed = n;
}
*/
};
struct DRAW_ELEMENT
{
CBaseMesh* pMesh;
D3DMATRIX* pTM;
D3DMATRIX* pTextureTM;
TEXTURE_SLOT textureSlot;
DWORD hVertexShader;
DWORD hPixelShader;
CStateSet* pStateSet;
// VB/IB <20><> upload <20><> <20><>ġ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ͺκ<CDBA> <20>ʿ<EFBFBD>
DRAW_ELEMENT() {}
DRAW_ELEMENT( CBaseMesh* _pMesh, D3DMATRIX* _pTM, D3DMATRIX* _pTextureTM, TEXTURE_SLOT* _pTextureSlot, DWORD _hVertexShader, DWORD _hPixelShader, CStateSet* _pStateSet )
{
pMesh = _pMesh;
pTM = _pTM;
pTextureTM = _pTextureTM;
textureSlot = *_pTextureSlot;
hVertexShader = _hVertexShader;
hPixelShader = _hPixelShader ;
pStateSet = _pStateSet;
}
bool ValidityCheck()
{
if( NULL == pMesh ) return false;
//if( NULL == pTextureSlot ) return false;
// VS, PS <20><><EFBFBD><EFBFBD> null <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if( NULL == pStateSet ) return false;
return true;
}
};
struct DRAW_ELEMENT_MGR_INIT_PARAM
{
int nDynamicVertexBufferCount;
DWORD dwDynamicVertexBufferSize;
int nDynamicIndexBufferCount;
DWORD dwDynamicIndexBufferSize;
int nStaticVertexBufferCount;
DWORD dwStaticVertexBufferSize;
int nStaticIndexBufferCount;
DWORD dwStaticIndexBufferSize;
};
struct VIB_PACKET
{
//IDirect3DVertexBuffer8* pVB;
//IDirect3DIndexBuffer8* pIB;
UINT uPositionInVB;
UINT uPositionInIB;
VIB_PACKET()
{
uPositionInVB = 0;
uPositionInIB = 0;
}
};
class CDrawElementMgr
{
public:
// <20>ʱ<EFBFBD>ȭ( InitDevice <20><> <20>ʱ<EFBFBD>ȭ)
static bool _Init( IDirect3DDevice8* pDevice, DRAW_ELEMENT_MGR_INIT_PARAM* pInitParam );
// Draw Element <20><><EFBFBD><EFBFBD>
static bool _RegisterDrawElement( int nLayer, DRAW_ELEMENT& rDE );
// Static Draw Element <20><><EFBFBD><EFBFBD>
// static bool _RegisterStaticDrawElement( int nLayer, DRAW_ELEMENT& rDE );
// register <20><> D/E <20><><EFBFBD><EFBFBD> sort <20>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD> <20><> DrawPrimitive ȣ<><C8A3>
static void _Process();
// <20><><EFBFBD><EFBFBD>( _Init <20><> pair )
static void _Close();
private:
static IDirect3DDevice8* ms_pDevice;
static std::vector< DRAW_ELEMENT > ms_avecDynamicDrawElement[MAX_DRAW_ELEMENT_LAYER];
// static std::vector< DRAW_ELEMENT > ms_avecStaticDrawElement[MAX_DRAW_ELEMENT_LAYER];
static int ms_nDynamicVertexBufferCount;
static DWORD ms_dwDynamicVertexBufferSize;
static int ms_nDynamicIndexBufferCount;
static DWORD ms_dwDynamicIndexBufferSize;
// static int ms_nStaticVertexBufferCount;
// static DWORD ms_dwStaticVertexBufferSize;
// static int ms_nStaticIndexBufferCount;
// static DWORD ms_dwStaticIndexBufferSize;
// static IDirect3DVertexBuffer8** ms_apDynamicVertexBuffer;
// static IDirect3DIndexBuffer8** ms_apDynaicIndexBuffer;
static IDirect3DVertexBuffer8* ms_pDynamicVertexBuffer;
static IDirect3DIndexBuffer8* ms_pDynamicIndexBuffer;
// static IDirect3DVertexBuffer8** ms_apStaticVertexBuffer;
// static IDirect3DIndexBuffer8** ms_apStaticIndexBuffer;
static std::map< CBaseMesh*, UINT > ms_mapVBAllocationInfo;
static std::map< CBaseMesh*, UINT > ms_mapIBAllocationInfo;
static int ms_nVBUsedInByte;
static int ms_nIBUsedInByte;
static DRAW_ELEMENT ms_LastTimeDE;
// Process <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE>
static void _Sort();
static void _Optimize();
static void _UploadMesh( DRAW_ELEMENT &rDE, VIB_PACKET &rPacket );
static void _Render( DRAW_ELEMENT &rDE, VIB_PACKET &rPacket );
};
}
}

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@@ -0,0 +1,192 @@
#pragma once
#pragma warning( disable : 4786 )
#include "../../include/Caldron.h"
namespace Caldron
{
namespace Scene
{
class CBaseMesh
{
public:
CBaseMesh()
{
m_nLockCount = 0;
}
virtual ~CBaseMesh()
{
// m_nLockCount <20><> 0<><30> <20>ƴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>޽<EFBFBD><DEBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD>.
}
void Lock()
{
// thread safe code <20>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
++m_nLockCount;
}
void Unlock()
{
// thread safe code <20>ʿ<EFBFBD><CABF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
if( m_nLockCount > 0 )
{
// <20><><EFBFBD><EFBFBD> lock count <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>޽<EFBFBD><DEBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ҽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
--m_nLockCount;
}
}
bool IsLocked()
{
return (m_nLockCount>0);
}
// VB <20><> vertex <20><><EFBFBD><EFBFBD> upload <20><> <20><><EFBFBD><EFBFBD>
virtual void UploadVertexData( void* p ) = 0;
// IB <20><> index <20><><EFBFBD><EFBFBD> upload <20><> <20><><EFBFBD><EFBFBD>
virtual void UploadIndexData( void* p ) = 0;
//
virtual int GetVertexCount() = 0;
virtual int GetIndexCount() = 0;
virtual int GetVertexSize() = 0;
virtual DWORD GetFVF() = 0;
bool IsIndexed()
{
return m_bIndexed;
}
protected:
int m_nLockCount;
bool m_bIndexed;
};
template <class _T>
class CMesh : public CBaseMesh
{
public:
CMesh()
{
}
~CMesh()
{
}
// VB <20><> vertex <20><><EFBFBD><EFBFBD> upload <20><> <20><><EFBFBD><EFBFBD>
void UploadVertexData( void* p )
{
if( 0 == m_vecVertexData.size() )
{
return;
}
MoveMemory( p, &(m_vecVertexData[0]), sizeof(_T) * m_vecVertexData.size() );
}
// IB <20><> index <20><><EFBFBD><EFBFBD> upload <20><> <20><><EFBFBD><EFBFBD>
void UploadIndexData( void* p )
{
if( 0 == m_vecIndexData.size() )
{
return;
}
MoveMemory( p, &(m_vecIndexData[0]), sizeof(_T) * m_vecIndexData.size() );
}
//
int GetVertexCount()
{
return m_vecVertexData.size();
}
//
int GetIndexCount()
{
return m_vecIndexData.size();
}
int GetVertexSize()
{
return sizeof( _T );
}
DWORD GetFVF()
{
return _T::GetFVF();
}
// vertex <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>Ȯ<EFBFBD><C8AE>)
void SetVertexCount( int n )
{
m_vecVertexData.resize( n );
}
// <20>ش<EFBFBD> index <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD> Ȯ<><C8AE>)
void SetIndexCount( int n )
{
m_vecIndexData.resize( n );
if( 0 == n )
{
m_bIndexed = false;
}
else
{
m_bIndexed = true;
}
}
//
_T* GetVertexWritePtr()
{
if( IsLocked() )
{
return NULL;
}
if( 0 == m_vecVertexData.size() )
{
return NULL;
}
return &(m_vecVertexData[0]);
}
WORD* GetIndexWritePtr()
{
if( IsLocked() )
{
return NULL;
}
if( 0 == m_vecIndexData.size() )
{
return NULL;
}
return &(m_vecIndexData[0]);
}
private:
std::vector< _T > m_vecVertexData;
std::vector< WORD > m_vecIndexData;
};
}
}

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@@ -0,0 +1,11 @@
#include "StateSet.h"
namespace Caldron
{
namespace Scene
{
}
}

View File

@@ -0,0 +1,37 @@
#pragma once
#pragma warning( disable : 4786 )
#include "../../include/Caldron.h"
#include "Mesh.h"
#include "Texture.h"
namespace Caldron
{
namespace Scene
{
class CStateSet
{
public:
};
class CStateSetMgr
{
public:
// <20>ʱ<EFBFBD>ȭ( InitDevice <20><> <20>ʱ<EFBFBD>ȭ)
static bool _Init( IDirect3DDevice8* pDevice );
// StateSet Manager <20>ܺο<DCBA><CEBF><EFBFBD> d3d device <20><> <20><><EFBFBD><EFBFBD> <20>õ<EFBFBD><C3B5><EFBFBD> state change <20><><EFBFBD><EFBFBD> <20>˻<EFBFBD><CBBB><EFBFBD> device <20><> StateSet Mgr <20><> state<74><65> <20><><EFBFBD><EFBFBD>ȭ
static void _GetCurrentDeviceState();
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> StateSet <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> D3D Device <20><> <20><><EFBFBD><EFBFBD>
static void _ApplyStateSet( CStateSet* pStateSet );
private:
// <20><> state <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
};
}
}