Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
5135 changed files with 1745744 additions and 0 deletions

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// ByteDataObj.h: interface for the CByteDataObj class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BYTEDATAOBJ_H__A71C88C6_A81A_4696_9922_802A8B1C119A__INCLUDED_)
#define AFX_BYTEDATAOBJ_H__A71C88C6_A81A_4696_9922_802A8B1C119A__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
namespace Caldron {
namespace Base {
const long UINT_SIZE = (long)sizeof(unsigned char);
/* *********************************************************************
* CByteDataObj
* <20><><EFBFBD><EFBFBD> : ByteDataObj.h
* <20><><EFBFBD><EFBFBD> : Caldron Engine<6E><65> CResourceMgr <20><><EFBFBD><EFBFBD> <20>о<EFBFBD><D0BE><EFBFBD><EFBFBD>̴<EFBFBD> <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ǵ<EFBFBD> <20><20><><EFBFBD><EFBFBD>.
CLoadedObj<62><6A> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ҽ<EFBFBD> <20><><EFBFBD><EFBFBD> obj <20><><EFBFBD><EFBFBD> Load <20><>ƾ<EFBFBD><C6BE><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ҽ<EFBFBD><D2BD><EFBFBD> <20>˸<EFBFBD><CBB8><EFBFBD> <20><><EFBFBD>·<EFBFBD> <20><>ȯ <20>ε<EFBFBD> <20>ȴ<EFBFBD>.
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2004.01.06
* history :
wizardbug ( 2004.01.06)
********************************************************************** */
class CByteDataObj
{
public:
CByteDataObj();
virtual ~CByteDataObj();
bool LoadByte(char *strFileName,long lOffset = 0 );
long GetByteSize() { return m_lSize; }
long GetReadPos() { return m_lReadPos;}
void SetReadPos(long lPos) { m_lReadPos = lPos;}
unsigned char *GetReadPtr();
long Read(void *ptr,size_t UnitSize,int iNum);
unsigned char *m_pBytes;
long m_lSize;
long m_lReadPos;
};
}}
#endif // !defined(AFX_BYTEDATAOBJ_H__A71C88C6_A81A_4696_9922_802A8B1C119A__INCLUDED_)