Initial commit: ROW Client source code

Game client codebase including:
- CharacterActionControl: Character and creature management
- GlobalScript: Network, items, skills, quests, utilities
- RYLClient: Main client application with GUI and event handlers
- Engine: 3D rendering engine (RYLGL)
- MemoryManager: Custom memory allocation
- Library: Third-party dependencies (DirectX, boost, etc.)
- Tools: Development utilities

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
2025-11-29 16:24:34 +09:00
commit e067522598
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/* *********************************************************************
#include "GMMemory.h"
* Caldron Engine <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* <20><><EFBFBD><EFBFBD> : Caldron.h
* <20><><EFBFBD><EFBFBD> : Caldron namespace<63><65> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2003.10.23
* <20>ۼ<EFBFBD><DBBC><EFBFBD> : yundi ( 2003.10.23)
* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> :
********************************************************************** */
namespace Caldron
{
//const float FLOAT_RAD = 0.0174532925f;
extern const float FLOAT_PI2 = 1.57079632679f;
extern const float FLOAT_PI = 3.14159265358979323846f;
extern const float FLOAT_2PI = 6.28318530717958647692f;
extern const float MIN_EPSILON = 1.0e-4f;
extern const float MAX_EPSILON = 1.0e+10f;
extern const int MAX_STRINGSIZE = 40;
// const int MAX_RELOADING = 3;
}