Initial commit: ROW Client source code
Game client codebase including: - CharacterActionControl: Character and creature management - GlobalScript: Network, items, skills, quests, utilities - RYLClient: Main client application with GUI and event handlers - Engine: 3D rendering engine (RYLGL) - MemoryManager: Custom memory allocation - Library: Third-party dependencies (DirectX, boost, etc.) - Tools: Development utilities 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Engine/Caldron/Src/Base/Caldron.cpp
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Engine/Caldron/Src/Base/Caldron.cpp
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/* *********************************************************************
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#include "GMMemory.h"
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* Caldron Engine <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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* <20><><EFBFBD><EFBFBD> : Caldron.h
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* <20><><EFBFBD><EFBFBD> : Caldron namespace<63><65> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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* <20>ۼ<EFBFBD><DBBC><EFBFBD> : 2003.10.23
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* <20>ۼ<EFBFBD><DBBC><EFBFBD> : yundi ( 2003.10.23)
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* <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> :
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********************************************************************** */
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namespace Caldron
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{
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//const float FLOAT_RAD = 0.0174532925f;
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extern const float FLOAT_PI2 = 1.57079632679f;
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extern const float FLOAT_PI = 3.14159265358979323846f;
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extern const float FLOAT_2PI = 6.28318530717958647692f;
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extern const float MIN_EPSILON = 1.0e-4f;
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extern const float MAX_EPSILON = 1.0e+10f;
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extern const int MAX_STRINGSIZE = 40;
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// const int MAX_RELOADING = 3;
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}
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